Online:Class Sets

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Class Sets are sets that provide players of the specified class with various bonuses when items of the same set are equipped simultaneously. Players not of the class the set is for cannot equip that set.

Class sets drop from the Infinite Archive. Normal curation rules apply, however, your class' set items will also take priority over other class set items. After obtaining all of your class' set items, you will receive drops from other classes, with priority going to unobtained pieces as per normal curation rules.

  • Defeating Tho'at Replicanum on odd-numbered arcs rewards an armor piece.
  • Defeating Tho'at Replicanum on even-numbered arcs rewards weapon or jewelry piece.
  • Defeating any of the Marauders that spawn will reward any available set piece.

Sets[edit]

Set Name Bonuses Armor Weight
Aerie's Cry

Class: Warden
2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with a Light Attack applies Eagle's Mark to your target for 12 seconds. Eagle's Mark causes an eagle to attack your target every 3 seconds after a 3 second delay, dealing 856 Physical damage per attack. Applying Eagle's Mark grants you Aerie's Call for 12 seconds, increasing your damage done with Animal Companion abilities by 10% against enemies with Eagle's Mark. This effect can occur every 3 seconds but cannot be applied to enemies who have Eagle's Mark. You can have one Eagle's Mark active at a time.

All Weights
Aetheric Lancer

Class: Templar
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with Burning Light twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, dealing damage with an Aedric Spear ability launches a spear at your target, dealing 1684 Magic damage and applying Sundered and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon and Spell Damage.

All Weights
Basalt-Blooded Warrior

Class: Dragonknight
2 items: Adds 3-129 Magicka Recovery
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Casting an Earthen Heart ability grants you a Rock Stance for 10 seconds. While on your Primary Weapon you gain Molten Stance, granting you Major Heroism, generating 3 Ultimate every 1.5 seconds. While you are on your Secondary Weapon you gain Obsidian Stance, increasing your Healing Done and damage shields by 14%. Bar Swapping will swap your Stance automatically.

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Beacon of Oblivion

Class: Sorcerer
2 items: Adds 34-1487 Armor
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 28-1206 Maximum Health
5 items: While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.

All Weights
Corpseburster

Class: Necromancer
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Consuming a corpse causes the corpse to explode, dealing 1298 Magic Damage to enemies within 5 meters, and increasing the damage by 10% for each Grave Lord ability slotted. This effect can occur once every 0.5 seconds and scales off the higher of your Weapon and Spell Damage. Enemies damaged by the explosion gain Minor Breach for 5 seconds, reducing their Physical and Spell Resistance by 2974.

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Gardener of Seasons

Class: Warden
2 items: Adds 4% Healing Done
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Gain Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for 3 seconds. Casting a Heal ability while Bracing consumes Herald of Spring and gives you Harbinger of Fall for 6 seconds, causing your Green Balance overheals to create an 8 meter area for 5 seconds, applying Major Cowardice to enemies and Minor Vitality to allies. You can create an area once every 5 seconds. When Harbinger of Fall ends, regain Herald of Spring.

All Weights
Monolith of Storms

Class: Sorcerer
2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other, each link dealing 680 Shock damage, scaling off of the higher of your Weapon and Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.

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Nobility in Decay

Class: Necromancer
2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: Casting a Bone Tyrant ability while in combat grants you Beautiful Corpse and Death's Favor for 16 seconds. Death's Favor increases your healing received and reduces damage taken by up to 12% based on your missing Health. This can occur once every 20 seconds, and is reduced by 2 seconds for each slotted Bone Tyrant ability. Casting a corpse consumer ability consumes Beautiful Corpse, treating you as a corpse.

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Pyrebrand

Class: Dragonknight
2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Your Light Attacks deal 1220 Flame damage over 6 seconds. Your fully-charged Heavy Attacks consume up to 3 of your damage over time effects to deal 862 Flame damage in a 6 meter radius on the target, dealing up to 200% more damage to enemies below 33% Health. The damage scales off the higher of your Weapon and Spell Damage and is increased by 20% for each damage over time effect on the target, up to 60%.

All Weights
Reawakened Hierophant

Class: Arcanist
2 items: Adds 17-731 Maximum Magicka
2 items: Adds 17-731 Maximum Stamina
3 items: Adds 17-731 Maximum Magicka
3 items: Adds 17-731 Maximum Stamina
4 items: Adds 17-731 Maximum Magicka
4 items: Adds 17-731 Maximum Stamina
5 items: Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism, granting 1 Ultimate every 1.5 seconds. At 3 Crux, allies gain Major Protection, reducing damage taken by 10%.

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Soulcleaver

Class: Nightblade
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While in combat, strengthens your Siphoning abilities at the cost of Ultimate: Increases the damage and healing of Siphoning abilities by 18%. Reduces the cost of Siphoning abilities by 18%. Casting Siphoning abilities drains you of 1 Ultimate.

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Spattering Disjunction

Class: Arcanist
2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with an Arcanist ability applies two random status effects to your target. This effect can occur once every 7 seconds. Dealing damage with a Herald of the Tome ability reduces this cooldown by 0.5 seconds, up to once every 1 second.

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Umbral Edge

Class: Nightblade
2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 25-1096 Maximum Stamina
5 items: When you cast a Shadow ability, you gain Umbral Riposte for 3 seconds, up to once every 6 seconds. Umbral Riposte causes you to dodge the next attack made against you and automatically curses the attacking enemy, applying Major Vulnerability for 5 seconds, increasing their damage taken by 10%.

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Wrathsun

Class: Templar
2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.

All Weights