Online:Spindleclutch II
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Group Dungeon | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Dungeon | Yes | |||
# of Zones | 1 | |||
Zone | ||||
Cambray Hills, Glenumbra | ||||
Location | ||||
Northern Glenumbra | ||||
Instanced Dungeon | ||||
Min Level | 40 | |||
Group Size | 4 | |||
Bosses | 3 | |||
Mini-Bosses | 3 | |||
Veteran Speed Run Target | 20 mins | |||
Loading Screen | ||||
The Ayleid ruins of Dwynnarth that grin down from the bluffs above Hag Fen were plundered and emptied out generations ago. But it seems there are forgotten mine tunnels beneath the lowest levels of Dwynnarth that might not be quite so empty.
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Spindleclutch II is a group dungeon found in northern Glenumbra.
The storyline continues from the events of Spindleclutch I. In this version, Guardian Sud-Hareem needs help finding his son, who he believes has been captured by vampires within Spindleclutch.
You can learn about its location from Mindil the Untested in Vulkhel Guard, Mighty Mordra in Daggerfall, or Roaring Ramavel in Davon's Watch.
Its dungeon sets are Knightmare, Prayer Shawl, and Spelunker.
Related Quests[edit]
- Spindleclutch Objective: Explore the Spindleclutch caverns. / You braved the dangers within the Spindleclutch caverns.
- Blood Relations: Rescue Sud-Hareem's son At'avar from a powerful vampire.
- Pledge: Spindleclutch II: Explore Spindleclutch II and return Undaunted.
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Veteran Spindleclutch Pledge: Prove you are truly Undaunted by clearing Veteran Spindleclutch.(disabled since Patch 2.6.4)
Characters[edit]
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Enemies[edit]
Normal Enemies[edit]
- Bloodfiends
- Bloodfiend Reavers
- Boneman Archers
- Boneman Warriors
- Corrupted Evoker Nightmares
- Corrupted Healer Nightmares
- Corrupted Infantry Nightmares
- Spider Swarms
- Thralled Archers
- Thralled Brutes
- Thralled Strikers
- Thralled Warriors
- Vampire Bonelords
- Vampire Illusionists
- Vampire Necromancers
- Vampire Nightblades
Elite Enemies[edit]
- Big Rabbu Nightmare
- Flesh Atronachs
- Swarm Mother Nightmare
- The Whisperer Nightmare
- The Widow-Maker Nightmare
Minibosses[edit]
- Mad Mortine, a bloodfiend
- Flesh Atronach Trio, a group of three powerful flesh atronachs who must be defeated together
- Urvan Veleth, a Dunmer vampire
Bosses[edit]
- Bloodspawn, a gargoyle
- Praxin Douare, the wraith of a former Fighters Guild member
- Vorenor Winterbourne, a Nord vampire lord
Sets[edit]
Set Name | Bonuses | Location(s) | Set Type |
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Prayer Shawl |
2 items: Adds 25-1096 Maximum Magicka |
Spindleclutch | Light Armor |
Spelunker |
2 items: Adds 25-1096 Maximum Stamina |
Spindleclutch | Medium Armor |
Knightmare |
2 items: Adds 34-1487 Armor |
Spindleclutch | Heavy Armor |
Bloodspawn |
1 item: Adds 3-129 Stamina Recovery |
Spindleclutch II | Monster Helm Sets |
Achievements[edit]
There are seven achievements associated with this dungeon:
Notes[edit]
- Before dungeon scaling was introduced in Update 5, Normal Spindleclutch was designed for levels 12-15, and Veteran Spindleclutch was designed for Veteran Ranks 1-5.
- Prior to Update 12, Spindleclutch I was only available in Normal mode, and Spindleclutch II was only available in Veteran mode. These were named Spindleclutch and Veteran Spindleclutch respectively.
- Mike Finnagan, Dungeon Lead for ESO, revealed on 23rd June 2016 that there was a standing joke relating to this dungeon among the Dungeon Team. He said, "When developing Spindleclutch, everytime we would mention the name we would make this high pitched hair metal screech of the name and play air guitar. It became this kind of running gag with the dungeon team. It got to the point that we went to Bethesda and asked if we could make shirts for our team so, everyone on the team at the time has a shirt with a stylized Spindleclutch (like an 80s Hair Metal band concert shirt) logo and the teams birthdate and places on the back made to look like tour dates".