Oblivion talk:Sanguine/Archive 2
This is an archive of past Oblivion talk:Sanguine discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
Contents
- 1 Idea for getaway (SI Spoilers)
- 2 Strange bugs
- 3 Quest conflict?
- 4 She's still naked
- 5 Naked Countess Fix
- 6 Ulene Hlervu vs. Modern Heretics
- 7 Quest is simply not working
- 8 Missing a guest
- 9 just kinda..freezes
- 10 Killing Spree
- 11 What becomes of this quest if the Countess dies beforehand?
- 12 Can't re-equip boots?
- 13 No bounty
- 14 Relationship?
- 15 Stuck.
- 16 Lost Spell
- 17 Bug i need some help with!!
- 18 Guard on wrong side of door
- 19 Other Guests in Quest
- 20 The Countess is Dead!!!
- 21 Waiting for Godot -- er, the Countess
- 22 Clean Getaway with No Bounty: 100% Chameleon
- 23 Mazoga the Orc
- 24 Countess Caro dead in castle Leyawiin
- 25 Quest Still Active
Idea for getaway (SI Spoilers)
If you've already become the Madgod, then, theoretically, you could use the Staff Of Sheogorath to make your escape, then just fast travel to Sanguine's shrine. Just drop the staff and pick it up once the spell hits the target. =O — Unsigned comment by Maximus Bane83 (talk • contribs) on February 2008
Strange bugs
Okay, two strange—albeit very minor—bugs happened to me doing the quest this time around...one I've had before, one not.
The first one (which seems to be repeatable) is that the guard by the door would NOT pay my bounty, even though his disposition towards me was 95.
The second, and definitely odder one, is that once I got a different guard to pay my fine for me, EVERY guard in the castle came up to me and said "hi" (talked to me as though I'd activated them, but I hadn't). I'm thinking that they all got scripted to hunt me down and arrest me, but after my bounty got paid, the script was never cancelled. So each one still hunted me down, but once they talked to me, they got the regular chat script, since there was no longer anything to arrest me for. --Robin Hood 20:38, 9 February 2008 (EST)
- I think it might be that you had your weapon drawn when you casted Stark Reality, and this caused the guard's disposition towards you, to be dropped ten points to 85, rather than 95. — Unsigned comment by 67.128.182.8 (talk) on 18 October 2008
Quest conflict?
Comment moved from main article for verification --Eshetalk19:38, 13 February 2008 (EST)
It would be a good idea to do the thieves guild mission Ahdarji's Heirloom or the heirloom will be lost with the rest of her clothes, making it impossible to finish the thieves guild. (Verification Needed)
She's still naked
Did this quest several days ago, and now return to Leyawiin to discover the Countess in all her nakedness. I didn't do what the guide says causes it, so perhaps there are various reasons why she might not get dressed. I don't particularly want a naked Countess walking around, so is there a way to fix this? I don't think you can put clothes than weigh anything into someone's inventory, and using the console to kill and then respawn her with her RefID doesn't work because it just respwans a naked version. BaseID would work, but I'm pretty sure that'd screw some stuff up too. — Unsigned comment by 87.127.79.8 (talk) on February 2008
- Like you, I've found that she stays naked under a variety of circumstances. I think it might have something to do with re-loading after she's been stripped, but before she heads to her quarters. That's only a guess, though. And no, unfortunately, I don't have a solution for you. --Robin Hood 17:30, 16 February 2008 (EST)
- Okay, I've been looking into this some more, and I've got the first step figured out...at least on the PC. This will give Alessia back her clothes...the only remaining trick is to get her to put them on, and I'm not quite sure how you do that, or if it's just a matter of waiting. Anyway, here's what I've got so far:
-
- Open the Console.
- Type player.moveto b123c
- Look down towards the chest you're standing on.
- Open the Console again and click on the chest. If all is well, it should say 'Chest (000b123c)' at the top of the screen.
- Type RemoveAllItems 35334
- Type player.moveto 35334 (careful - you may end up in forbidden territory) or just use tcl to make your way out.
- Alessia now has all her clothes in her inventory. Damned if I know how to get her to wear them, though! --Robin Hood 19:27, 16 February 2008 (EST)
Appriciate you having a go at this. I'm useless with the CS myself, so I can't even begin to attempt it. The thing is, what will work for sure, at least in giving her clothes back, is killing her with the console and then adding her again with her BaseID. The problem however, is that that can screw up other quests involving her, and maybe even more subtle things like her being able to go through doors. I wonder if someone could take a look at what scripts govern her, and see whether or not they are affected by the BaseID tactic. My suspicion is that they will be, but you never know. — Unsigned comment by 87.127.79.8 (talk) on February 2008
- Aha! Got the rest of it! I think the game will eventually have her re-equip automatically, but if you want to force it, then after executing the instructions above (inluding the final moveto), do the following:
- Face Alessia and then open the Console.
- Click on Alessia.
- Type in (each on a separate line): EquipItem 38025, EquipItem 229b0, EquipItem 229b1, EquipItem 229b2
- Close the Console.
- Voila! One all-dressed Countess.
- Note: this assumes that she always wears the same clothes; if she has different clothes for others than she did for me, you'll have to look up the IDs for each of those items and use them instead of what I used above. For me, she had: an Ebony Emerald Ring, a Green Brocade Doublet, a Green Silk Garment, and Green Velvet Shoes. --Robin Hood 21:46, 16 February 2008 (EST)
Robin Hood - that's some first class investigating right there! I'll give it a go shortly and report back. I'm pretty sure all the characters wear the same things for everyone so these look right to me. The only thing I did wonder was about the ring for the TG quest. That ring's ID is 35E95. Is this also worth adding, or is it more complicated? I ask purely for the sake of curiosity - I rarely do that quest myself, but I thought I should ask.
Update - Have now tried this out, and it worked perfectly. Wonderful! The only thing I needed to change was that for some reason on my game she had a Jade Saphire Ring in her inventory (3801D) as well as still wearing another (which is neither the Ebony Emerald or Ahdarji's), but other than that it worked just fine. I'm thinking that she only puts on Ahdarji's Ring when that quest starts because it's nowhere to be found on her at the moment. — Unsigned comment by 87.127.79.8 (talk) on February 2008
- If I understood the code in the CS correctly, the ring doesn't even exist until you start the quest. Too bad it doesn't work that way in real life! "I think I want a valuable artifact. Okay, it exists now, so I'll just go find it." LOL --Robin Hood 12:44, 17 February 2008 (EST)
Terrific. I won't equip her second ring (which she has, for some reason) just in case that screws with it when that ring is spawned. It's unlikely I'll do that quest with this character, but you never know. Thanks once again RH. — Unsigned comment by 87.127.79.8 (talk) on February 2008
Naked Countess Fix
Just to put everything all in one place for future readers, here are the full fix instructions:
- Open the Console.
- Type
prid b123c
- Type
RemoveAllItems 35334
- Type
player.moveto 35334
- (This will move you to wherever the countess is. Careful, you may end up in forbidden territory. If you're not very stealthy, wait until a time when the Countess should be in a public area.)
- Go into Stealth Mode and "rob" the countess, only to note down her various clothing and jewelry. If you're not very stealthy, save the game before-hand and then re-load it afterwards if your attempt is noticed.
- Look up the IDs here for each item. As an example, she might have the following: an Ebony Emerald Ring (38025), a Green Brocade Doublet (229b0), a Green Silk Garment (229b1), and Green Velvet Shoes (229b2).
- Face Alessia and then open the Console.
- Click on Alessia or type
prid 35334
- For each of the items you noted above, type in
EquipItem xxxxx
(each on a separate line). Using the above example, it would be:EquipItem 38025
EquipItem 229b0
EquipItem 229b1
EquipItem 229b2
- Close the Console.
You are now done, and the poor, naked Countess should be re-dressed.--Robin Hood 13:17, 17 February 2008 (EST)
- You can try using the resurrect command on her, which resets her. I don't see that actually causing problems though, but I could be wrong. ZirePhoenix 20:23, 19 December 2008 (EST)
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- (New comment added here due to relevance)
- I removed the following paragraph from the page: "While this appears to work quite well, it may cause unintended side-effects (other characters perceiving her as dead, for instance).{{VN|Unclear what effect resurrection has on living characters.}} If you want to be on the safe side, you may want to use the second solution instead."
- When used on a living character, the 'resurrect' command acts as a 'reset' (as ZirePhoenix mentions above). It resets their attributes back to normal (i.e. it heals them, removes any diseases, damage effects, and so on) and gets them to re-equip their armor/clothing/weapons. There is no reason for others to perceive the countess as dead after using this command - as far as I know, the 'dead' flag is only set once an NPC is dead and the 'death' animation has completed.
- The only thing I would say is that 'resurrect 1' is probably better than 'resurrect 0' - with the 0 parameter (or no parameter), the existing instance of the NPC is removed and a new instance is created with the original stats and equipment, whereas the '1' parameter 'resurrects' the existing instance. Having said that, I haven't thoroughly tested whether the '1' parameter works the same on a living NPC as on a dead one.
- --Gaebrial 03:39, 5 March 2009 (EST)
- Thanks for the input, Gaebrial. I had never read anything anywhere about using the resurrect command on living characters, so I put that in to make sure that someone who did know would OK it. As for the resurrect 0 vs. 1, I tried resurrect 1 and got nothing. Resurrect 0 caused her to reset as stated. If we can establish that that works 100% of the time without any other consequences, then I'd suggest that we remove my solution (the more complex one) and just leave the Resurrect command as the official solution. --Robin Hood (Talk • E-mail • Contribs) 19:46, 5 March 2009 (EST)
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-
- It occurs to me that when I tested resurrect, I think I just removed all her items and never gave them back to her. Resurrect 1 might well work if she had the items. I'll try it and see, then make whatever changes are necessary. --Robin Hood (Talk • E-mail • Contribs) 19:50, 5 March 2009 (EST)
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Ulene Hlervu vs. Modern Heretics
I'm removing the bit about Ulene Hlervu adding the Sanguine Shrine topic to Fadus Calidius and Falanu Hlaalu in the Location topic on the main page, as I can find no evidence in the Construction Set that this is accurate. I'm about 99% sure of my findings, but if anyone out there is reading this and hasn't yet read Modern Heretics in the game, can you please confirm that I'm correct in this (and if so, revert my edits), as the Construction Set isn't always the easiest thing to make sense of. Thanks! --Robin Hood 13:15, 18 February 2008 (EST)
- Ulene does have a unique bit of dialogue if you talk to her about Cheydinhal, and the script for the dialogue adds the Daedra cult and Daedra shrine topics; that's the same trigger that gets activated by reading Modern Heretics. But that means it's actually true for all of the shrine marker dialogues, not just Sanguine's shrine. While I was at it, I searched to see if any other dialogues added topics, and found one more: Trayvond the Redguard. When you first talk to him and he introduces himself, the Daedra cult topic (but not the Daedra shrine topic) gets added.
- And for good measure, I checked in game, too, with my assassin/thief who has never done any part of the main quest. Talking to Ulene about Cheydinhal added the Daedra shrines topic (which had not previously been available); talking to her about Daedra shrines then added Azura's marker. And I checked using Fadus Calidius, too. Initially, no Daedra shrines topic; after talking to Ulene, the topic was there and added Sanguine's marker. And similarly, starting over and going straight to Trayvond gave me Daedra cults, which then added Azura's marker.
- I'll add the info to Ulene's and Trayvond's pages, but given the outstanding job you did with all the rest of this info, I wouldn't want to step in and mess up all of your other pretty pages. (Was that convincing enough to fool you into doing even more work while I slack off again?) ;) --NepheleTalk 00:37, 19 February 2008 (EST)
- Well now that's interesting! I never even noticed that "AddTopics" box in the CS until now. What's interesting about it, though, is that using "Find Text" won't find those...unless I'm mis-interpreting the results I'm seeing...so for all we know, there could be hundreds of people who add those topics! If there is some way of finding them, let me know so that I can be absolutely sure that Ulene is the only other one who can give you those topics. Assuming that's the case, I'll go through the various pages when I get a chance, but it might not be till the weekend, we'll have to see. --Robin Hood 00:48, 19 February 2008 (EST)
- Nope, text searches won't work. But I've got my devious secret ways to get around even that limitation ;) I tend to do searches like this in the Oblivion.esm file itself, bypassing some of the CS quirks. And I did a search in the esm file for the 4-byte binary strings that correspond to the FormIDs for both the "Daedra shrines" and "Daedra cults" topics. Those binary strings have to appear in the code every time the topics are accessed. And indeed, they appear in conjunction with the Modern Heretics script and Ulene's Cheydinhal topic. Searching that way is how I found Trayvond's topic. Every other time one of those strings appeared could be accounted for based on known uses of the topic. So I'm pretty confident that I've tracked down all the ways that the topics can be added. --NepheleTalk 01:42, 19 February 2008 (EST)
- Nice work! --Robin Hood 02:19, 19 February 2008 (EST)
- Nope, text searches won't work. But I've got my devious secret ways to get around even that limitation ;) I tend to do searches like this in the Oblivion.esm file itself, bypassing some of the CS quirks. And I did a search in the esm file for the 4-byte binary strings that correspond to the FormIDs for both the "Daedra shrines" and "Daedra cults" topics. Those binary strings have to appear in the code every time the topics are accessed. And indeed, they appear in conjunction with the Modern Heretics script and Ulene's Cheydinhal topic. Searching that way is how I found Trayvond's topic. Every other time one of those strings appeared could be accounted for based on known uses of the topic. So I'm pretty confident that I've tracked down all the ways that the topics can be added. --NepheleTalk 01:42, 19 February 2008 (EST)
- Well now that's interesting! I never even noticed that "AddTopics" box in the CS until now. What's interesting about it, though, is that using "Find Text" won't find those...unless I'm mis-interpreting the results I'm seeing...so for all we know, there could be hundreds of people who add those topics! If there is some way of finding them, let me know so that I can be absolutely sure that Ulene is the only other one who can give you those topics. Assuming that's the case, I'll go through the various pages when I get a chance, but it might not be till the weekend, we'll have to see. --Robin Hood 00:48, 19 February 2008 (EST)
Quest is simply not working
I cast the spell and drink an invisibility potion like is suggested, and manage to undress everyone but it still tells me I have failed the quest because I didn't get everyone. Also I noticed the spell does not seem to affect my character - I never lose possession of anything when I cast it.— Unsigned comment by 24.20.62.194 (talk) on February 2008
Missing a guest
I looked this up because I repeatedly failed the quest. It turns out that one of the guests is either dead, or stuck in a wall somewhere or something. So if someone could post a list of the other guests, and possibly their hex codes as well(Though I could look it up myself), I could figure out if it's a system bug or just an annoying circumstances(like someones dead.)— Unsigned comment by 69.119.113.234 (talk) on March 2008
just kinda..freezes
When I go to leyawinn(sp?) castle i try to enter, it goes to end of loading bar then freezes, any ideas, i tried clearing my cache, didn't work, this is on xbox 360.— Unsigned comment by Charcharmunro (talk • contribs) on March 2008 Yea i am having the same problem anyone know howto stop it from freezing
Killing Spree
After using the spell, the guard came up and tried to arrest me. I resisted arrest, used a spell to raise the disposition, then yielded. After the bounty was paid off, one or possibly more of the guards started attacking everyone at the dinner party, making most unconscious, but killing those that weren't important. I don't really mind, but this could happen to others, and it may be annoying. — Unsigned comment by Dark Adro (talk • contribs) on April 2008
- This is why you're supposed to escpae without being seen! --HMSVictoryTalk 07:36, 16 April 2008 (EDT)
What becomes of this quest if the Countess dies beforehand?
On her pilgrimage to Chorrol, the Countess may have been killed. If she is killed, will this mission be an automatic fail, or will it not be available at all? Any way to respawn her so I can complete this quest?— Unsigned comment by 209.134.75.234 (talk) on May 2008
- Yes, you will probably get the message for failing the quest, or the "One of the characters needed for this quest has been killed."-Puddle 20:01, 10 May 2008 (EDT)
- Most likely you will reach the point where you need to cast the spell but since Alessia will never show up so ou can only cast the spell on the remaining guests, then you can return to snaguine as normal but you will recieve no reward and the journal update will say "Yes I failed to affect all the guests with the Stark Reality spell. The spell has worn off, and my items have been returned to me, but I have failed my quest for Sanguine." It is possible to respawn her on the Pc using the following console commands:
prid 00035334
resurrect
enable
hope that helps --Volanaro 09:58, 22 May 2008 (EDT)
Same problem happened to me. I'm going to try and resurrect Alessia with the King of Worms Staff. If that doesn't work, I'll just have to accept failure. There is, however, one concern I have. I'm working at all these Daedric quests so I can do the Hermaeus Mora quest. If I get the "Fail to Complete" does that still count toward me being able to do that quest? I'm worried that I may have to load back to the beginning... — Unsigned comment by 68.111.180.140 (talk) on August 2008
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- I wish there actually was a message, because I'm on the 360 and can't confirm with certainty that she's dead. I do know she was alive and at the party in a save about 37 real hours before where I am at, but 2 hours of searching for her body from the next save where she's gone (oddly not near the 15th of the month, something like the 9th) I can't find her body. Still she never returns to the castle in any of the saves after that, so she must have been killed somehow. It could be randomness in the two saves between the one where she's there on the 9th of the month and she died on the trip on the 15th, but I have absolutely no way to confirm her death. I guess the "sanctity" of the oft exploited silly gamer points keeps them from putting a console on the console versions, but as inevitable as script bugs are in such big games its a shame they can't twist MSFT's arms enough to get a console into the 360 version for just such issues. As it is, I'm not going to sacrifice more than the two hours I've spent, and will just fail the quest (I should still be able to do Hermaeus Mora). I'm certainly not anal enough to go back 37 hours of game play for an artifact I really don't use, but it's a shame to be forced to make that choice.--DoubleGrande 20:59, 3 March 2009 (EST)
Can't re-equip boots?
After completing the quest and retrieving my items I found that I could no longer equip the boots of the Crusader, although I could still use the rest of the armour and the sword. Anybody know how to fix this? I've tried placing a new pair of boots in my inventory with the console and adding them to locations using the construction set but always get the message 'You cannot equip this enchanted item at this time' when I try to equip.— Unsigned comment by 86.31.248.69 (talk) on June 2008
- Do you have any mods installed? If so, turn them off and then try it.-Puddle Talk•Contribs. 10:31, 30 June 2008 (EDT)
No bounty
Once you beat the Main Quest and/or beaten some good guilds and have a high fame, everyone's disposition (including the guards) is at or near 100. If you commit any kind of crime, they just brush it off. If you have when you do this quest, the guard won't arrest just saying he'll look the other way. Great way if you don't feel like going to jail or running away from guards. 24.46.123.59 21:44, 11 July 2008 (EDT)
Relationship?
Does anyone think that Sanguine and Sheogorath may share some relationship? Both are complete weirdos and do crazy things. haha. — Unsigned comment by Lucky the Cat Guy (talk • contribs) on August 2008
Stuck.
I started the Sanguine quest, but I appeared at the incorrect time, so the guard gave me the "noone gets in before or after the room is prepared" dialogue. I returned the next day at 6, but again he told me noone could get in or out. I used a detect life spell, and four people inside were sitting while two guards were standing. I'm unable to talk to the guard, charming doesn't work, and he escorts me out when the countess opens the door and I try to sneak in, even when I'm invisible. I didn't consult the UESPWiki page before starting this quest, and I have an XBox 360 so I don't have the console. I really do want Oghma Infinitum, but I'm beginning to doubt I'll get it. I won't replay 6+ hours of the game. Any creative thoughts? — Unsigned comment by 75.118.22.109 (talk) on August 2008
- Wait until just before 6, and try to talk to him a little after, or wait and watch the countesss sit down to dinner (must be after 6, at least as far as I've tried). You may have to try again the next day, often waiting 24 hours or more seems to make quests that are finicky with the timing workable. Also, replaying 6 hours in a game this long really isn't all that much, chances are eventually you will have to or want to no matter what, if not in this run perhaps in a future run. --Alphaman•T• 21:08, 3 August 2008 (EDT)
Lost Spell
I lost or sold my spell of stark reality and now i cant find it. i tried going back to the shrine but nothing happens. my problem is that i have the thieves guild quest to steal the countess' ring going at the same time and she wont take off the ring because she's in the dinner party all night. i need some help here, is there any way to get another spell of stark reality? im on the 360 so i cant use spell codes. — Unsigned comment by 69.1.60.225 (talk) on August 2008
- It is impossible to 'lose' or sell spells. Currently, there is only one way of getting rid of unwanted spells: the PC console. As you yourself pointed out, this feature cannot be accessed on the 360 (I'm also a 360 player), thus making it impossible to 'lose' spells. It must still be somewhere in your spellbook. Remember that it is a ranged spell with a burden icon.--LordDagon 12:02, 29 August 2008 (EDT)
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- Ok, sorry, my mistake i meant the scroll of stark reality. But i thought it was a quest item and you dont seem to be able to get rid of quest items. Anyway, I've lost my scroll of stark reality and need a new one if its possible. — Unsigned comment by 69.1.60.225 (talk) on August 2008
Bug i need some help with!!
every time i cast the spell, my Xbox freezes. this is odd because i just had it refurbished a month ago. if anyone has a suggestion, im open to it Anthony_z1990 — Unsigned comment by 164.113.89.253 (talk) on 24 October 2008
Guard on wrong side of door
Don't know how to trigger this, but I somehow managed to end up with the guard IN the dining room, on the other side of the locked door. You can see his shadow through the wall trying to get out, and he'll even do a one-liner greeting if you get close enough, but you can't start a conversation. Waiting for an hour in the hall will teleport him to the right place. Waiting for an hour, or even a day, outside the hall will not. — Unsigned comment by Aliana (talk • contribs) on 28 October 2008
- Reloading a save from just outside the castle didn't fix him, but quitting the game to post this and then reloading the same save did. Very odd.
--Aliana 22:13, 28 October 2008 (EDT)
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- My guess is that NPCs cannot spawn on top of other NPCs, so if an NPC's spawn point is currently occupied (by another guard on patrol, maybe, or just somebody wandering around), they will be spawned a short distance away. Unfortunately in this case, that short distance was enough to put them on the wrong side of a locked door which is only opened via a dialogue script. Waiting or reloading causes the spawn to occur again, and most likely the person obstructing the spot previously won't be there this time. --TheRealLurlock Talk 00:22, 29 October 2008 (EDT)
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- Again with the cunning. :) I'll buy that theory, thanks. --Aliana 00:52, 29 October 2008 (EDT)
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- Some fun with this (a little bright spot in researching my dead countess and doom to fail this quest), if you get a night where the guard is on the wrong side of the door, stand by the door and don the Gray Cowl of Nocturnal. Through the door he'll 'arrest' you, when you resist his sword comes through the door, but he can't open it. Yield to the guards that come running from the entry room, then, if your fame and personality are high enough, enjoy as the two guards run at the closed door and you hear the two guards inside repeatedly knock out the 4 essential guests (of course the Countess is not essential, but they are.--76.178.148.193 21:04, 3 March 2009 (EST)
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Other Guests in Quest
Should it be noted what happens to the other guests after the quest in the article? I'm guessing that they are disabled from the game, but can anyone confirm this? --Zephyr5 20:11, 24 November 2008 (EST)
- Checking each character's NPC page, only Britta Invel specifies, "She does not exist in the game until you are on this quest.", and none of them specify what happens to them after the quest. --GuildKnightTalk2me 18:58, 2 December 2008 (EST)
The Countess is Dead!!!
I have the KOTN installed and I had completed Adarjis Heirloom, During the Leyawiin Chapel Attack after you get the mace The countess was butchered, is there a way to do this quest now, because it has been taking up space in my Active Quest log forever (I'm down to 13 active Quests Yeah) — Unsigned comment by Spriggs37 (talk • contribs) on 29 December 2008
- The countess is Essential, last I checked. And isn't ever made non-essential. So whever you saw couldn't have been the countess. Lucky the Cat Guy. 22:37, 29 December 2008 (EST)
- She is clearly marked as not essential after Adharji's Heirloom, in debugging my doom to fail this quest due to her death I have killed her and been able to search her body in an old save game from when she was still alive. Her body is searchable. It's a terrible bug where the guests remain essential, but the Countess is not.--DoubleGrande 21:07, 3 March 2009 (EST)
Waiting for Godot -- er, the Countess
I had the usual problem of the Countess not showing up for her own dinner and checked this (very useful) page for helps. I waited for a week in the dining room, then did the console deal to try to make her appear (PRID 35334, moveto player, enable, resurrect 1, etc.), but nothing happened. Finally, I walked outside the castle and then went back in, and there she was sitting in her chair as if nothing had happened. So maybe it's not always enough to just wait in the dining room? Just a thought. Wordmama 18:33, 11 January 2009 (EST)
I had the same problem...I tried tcl to see if she was trapped in a wall somewhere, because I did the moveto, and it said she was either sitting at the table or on her throne. I then tried kill, resurrect, didn't work, then fast-traveled away and back and walked in, and she was there. -Nayrb 76.68.39.202 04:08, 29 August 2009 (UTC)
Clean Getaway with No Bounty: 100% Chameleon
It looks like one can always make a clean getaway from the dinner party (no bounty, no encounter with guards) if casting the Stark Reality spell while using 100% chameleon. I just tested a number of combinations of things including:
- Standing in different places in the Castle Leyawiin Dining Hall
- Casting Stark Reality both while wearing a 100% chameleon suit and wearing regular clothes
- Casting the spell while in sneak mode, and not in sneak mode (my current character has a sneak skill of 76)
- Casting an invisibility spell (Jone's Shadow) before casting Stark Reality
- Casting Jone's Shadow immediately after Stark Reality
The one thing I've found that always works for my current character (a Breton, Thief birthsign, 165 fame, 0 infamy) is casting Stark Reality while under 100% chameleon. I can be anywhere in the room, either in sneak mode or not. As long as I'm wearing the 100% chameleon suit while casting Stark Reality, none of the NPCs seem to realize I'm the guilty party. Oblivoid 00:56, 23 March 2009 (EDT)
Mazoga the Orc
Would it be worth mentioning on the page that one way to get around the Mazoga the Orc problem is to just stop her coming to your aid. Just get her disposition as low as possible. I got it down to 13 pretty easy, and the guards just ignored her since she ignored me. Of course, the only way you can even get to this point you need to have the line "The count sent me".
Countess Caro dead in castle Leyawiin
- (Following moved here from Oblivion:Glitches/Proposed)
In Sanguine's Daedric Shrine quest you are sent to Castle Leyawiin to cast a spell, Stark Reality, on Countess Alessia Caro during a dinner party. If you enter the castle and the Countess is dead, talk to the guard at the door to the dining room after 6 PM to get the quest to continue. Open the door and drag the Countess into the dining room to where she would normally be sitting at the head of the table. Use the Staff of Worms that you can get from Mannimarco, the King of Worms, at the end of the Mages Guild quests to reanimate Countess Caro. When she stands up, cast Sanguine's spell on her. The quest should update. Let the guard catch you and go to jail. Serve your time and when you get out the Countess' body may appear at your feet, just fast travel back to Sanguine to finish and get all your stuff back.
Quest Still Active
I completed this quest but it is in my list of active quests still. I know that I could use the console to complete it but I need the QuestID in order to do so. Anyone know the QuestID? — Unsigned comment by 207.192.251.21 (talk) on 19 June 2009
- It is on the quest page. Listed twice actually. It's DASanguine. --Mr. Oblivion(T-C) 15:55, 19 June 2009 (EDT)
- I have the same problem, but using the console does not seem to fix it for me. I even tried setting it to the "failed" conclusion and got the message, but the quest remains active. Anyone know what could cause this and/or how to fix it? --83.226.53.66 13:19, 9 September 2009 (UTC)JnC
I tried that command and it worked perfectly. Kudos. --Chill02 05:04, 23 September 2009 (UTC)
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