Oblivion:Weakness to Disease
Weakness to Disease | |
---|---|
School | Destruction |
Type | Offensive |
Effect ID | WKDI |
Base Cost | 0.12 |
Barter Factor | 0 |
Availability (Click on any item for details) |
|
Scrolls Staves |
Weakness to Disease M% for D seconds
This effect causes the target to be M% more likely to catch a disease from an infected creature, for a duration of D seconds.
It is an almost completely useless magical effect, since only the player is able to catch diseases and only when attacked by a diseased creature. The only time this effect is relevant is when it exists as a negative attribute on an enchanted piece of clothing or armor, usually to offset some more positive attributes. These can be used to improve your chances of catching Porphyric Hemophilia, a disease that can cause Vampirism. A rather uncommon way is to find a miscellaneous hoe in the quarry leading up to Mehrunes' Razor. It has a rather high chance of 40% to infect the target.
See also[edit]
Sections:
- Diseases: A complete roundup of various diseases.
- Resistances and Weaknesses: General information on how resistances and weaknesses interact.
Related effects:
- Cure Disease, Resist Disease
- Weakness to Fire, Weakness to Frost, Weakness to Magic, Weakness to Normal Weapons, Weakness to Poison, Weakness to Shock
Apparel with Weakness to Disease[edit]
Boots of the Swift Merchant 30%
|