Legends:Supports

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Support cards are used to provide a beneficial effect to you or your creatures, or hinder your opponent. Unlike items, support cards are not applied to a particular creature, and instead apply an ongoing effect, or are activated as necessary.

Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Abandoned Imperfect Abandoned Imperfect Support Neutral Neutral 5 2Rare Rare Ongoing
Treasure Hunt - Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
Altar of Despair Altar of Despair Support Neutral Neutral 6 4Legendary Legendary Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
Altar of Spellmaking Altar of Spellmaking Support StrengthIntelligenceWillpower The Guildsworn 2 3Epic Epic Ongoing
At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.
Arcane Enchanter Arcane Enchanter Support Intelligence Intelligence 3 3Epic Epic Ongoing
When you draw an item, give it a random Keyword.
Black Soul Gem Black Soul Gem Support Endurance Endurance 4 3Epic Epic Ongoing
When a friendly creature dies, give a random creature in your hand +1/+1.
Brotherhood Sanctuary Brotherhood Sanctuary Support Agility Agility 1 2Rare Rare Ongoing
When a friendly creature Slays, it receives its reward an extra time.
Chieftain's Banner Chieftain's Banner Support Endurance Endurance 3 2Rare Rare Ongoing
Friendly Orcs have +0/+2.
College of Winterhold College of Winterhold Support Intelligence Intelligence 5 4Legendary Legendary Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
Conjurer's Spirit Conjurer's Spirit Support Willpower Willpower 3 3Epic Epic Ongoing
At the end of your turn, if you gained health, summon a 2/2 Familiar.
Corsair Ship Corsair Ship Support Intelligence Intelligence 4 2Rare Rare Ongoing
Summon: Summon a 1/1 Corsair.
When you summon a creature, equip it with a Steel Dagger.
Dark Rift Dark Rift Support Intelligence Intelligence 3 3Epic Epic Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.
Divine Fervor Divine Fervor Support Willpower Willpower 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
Dragon Mound Dragon Mound Support Neutral Neutral 6 4Legendary Legendary Ongoing
Summon: Transform all cards in your deck into random Dragons.
Your Dragons cost 1 less.
Dwemer Puzzle Box Dwemer Puzzle Box Support Neutral Neutral 2 2Rare Rare Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
Elixir of Conflict Elixir of Conflict Support Neutral Neutral 3 2Rare Rare Uses: 3
Activate: Give a creature +1/+1.
Elixir of Deflection Elixir of Deflection Support Intelligence Intelligence 5 2Rare Rare Uses: 3
Activate: Give a creature a Ward.
Elixir of Light Feet Elixir of Light Feet Support Agility Agility 2 2Rare Rare Uses: 3
Activate: Give a creature Cover.
Elixir of Potency Elixir of Potency Support Intelligence Intelligence 2 3Epic Epic Uses: 3
Activate: Give a creature a random Keyword.
Elixir of Vigor Elixir of Vigor Support Endurance Endurance 2 2Rare Rare Uses: 3
Activate: Give a creature +0/+1.
Elixir of Vitality Elixir of Vitality Support Willpower Willpower 1 1Common Common Uses: 3
Activate: Gain 2 health.
Elixir of the Defender Elixir of the Defender Support Willpower Willpower 2 2Rare Rare Uses: 3
Activate: Give a friendly creature Guard.
Fighters Guild Hall Fighters Guild Hall Support Strength Strength 2 2Rare Rare Ongoing
When a friendly creature takes damage on your turn, give it +2/+0.
Flesh Sculpture Flesh Sculpture Support Neutral Neutral 3 3Epic Epic Uses: 2
Activate: Transform each card in your hand into a random card.
Forward Camp Forward Camp Support Willpower Willpower 3 4Legendary Legendary Ongoing
Your supports cost 1 less.
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.
Gates of Madness Gates of Madness Support Neutral Neutral 3 3Epic Epic Ongoing
Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
Giant's Camp Giant's Camp Support Strength Strength 4 3Epic Epic Ongoing
At the start of your turn, set each friendly creature's power equal to the power of your most powerful creature.
Gladiator Arena Gladiator Arena Support Strength Strength 4 3Epic Epic Ongoing
At the start of each player's turn, deal 2 damage to that player.
Goldbrand Goldbrand Support Neutral Neutral 7 4Legendary Legendary Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
Great Sigil Stone Great Sigil Stone Support Neutral Neutral 4 4Legendary Legendary Uses: 3
Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.
Halls of the Dwemer Halls of the Dwemer Support Neutral Neutral 6 3Epic Epic Ongoing
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.
Haunted Manor Haunted Manor Support StrengthWillpowerAgility House Hlaalu 4 3Epic Epic Ongoing
Give the second creature you summon each turn +2/+2.
Heroic Rebirth Heroic Rebirth Support Neutral Neutral 3 3Epic Epic Uses: 3
Activate: Transform a creature card in your hand into a random Legend.
Hidden Trail Hidden Trail Support Agility Agility 4 3Epic Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
High Hrothgar High Hrothgar Support Endurance Endurance 4 4Legendary Legendary Ongoing
When you summon a creature, its power becomes equal to its health.
Hist Grove Hist Grove Support Endurance Endurance 4 3Epic Epic Ongoing
Summon: +1 max magicka.
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.
Imperial Camp Imperial Camp Support Willpower Willpower 4 2Rare Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
Imperial Might Imperial Might Support Willpower Willpower 5 3Epic Epic Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt.
Lich's Ascension Lich's Ascension Support Endurance Endurance 7 4Legendary Legendary Ongoing
Your cards cost 0. You may play only one card per turn.
Mages Guild Retreat Mages Guild Retreat Support Intelligence Intelligence 7 3Epic Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.
Monster Perfection Lab Monster Perfection Lab Support StrengthIntelligence Battlemage 1 3Epic Epic Ongoing
At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature.
Moon Gate Moon Gate Support Neutral Neutral 1 1Common Common Uses: 2
Activate: Get both Wax and Wane effects this turn.
Mundus Stone Mundus Stone Support Neutral Neutral 4 4Legendary Legendary Ongoing
When you summon a creature, give it a random Keyword.
Mushroom Tower Mushroom Tower Support Endurance Endurance 9 3Epic Epic Ongoing
Your actions have Betray.
Namira's Shrine Namira's Shrine Support Neutral Neutral 4 2Rare Rare Ongoing
At the end of your turn, if you played four cards this turn, draw a card.
Necromancer's Amulet Necromancer's Amulet Support Endurance Endurance 3 3Epic Epic Ongoing
When a friendly creature dies, gain 1 health.
Northwind Outpost Northwind Outpost Support Strength Strength 3 2Rare Rare Ongoing
Friendly Strength creatures have +1/+0.
Orb of Vaermina Orb of Vaermina Support Neutral Neutral 6 4Legendary Legendary Uses: 3
Activate: Draw a copy of a random card from your opponent's deck.
Orsinium Forge Orsinium Forge Support Strength Strength 5 4Legendary Legendary Uses: 3
Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1.
Ravaging Elixir Ravaging Elixir Support Intelligence Intelligence 1 2Rare Rare Uses: 3
Activate: Deal 1 damage to your opponent.
Reconstruction Engine Reconstruction Engine Support Willpower Willpower 3 3Epic Epic Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.
Red Mountain Red Mountain Support StrengthIntelligenceAgility House Dagoth 4 3Epic Epic Ongoing
Your creatures with 5 power or more cost 2 less.
Rimmen Siege Weapons Rimmen Siege Weapons Support Strength Strength 3 4Legendary Legendary Ongoing
At the start of your turn, each friendly creature deals 1 damage to your opponent.
Ring of Namira Ring of Namira Support Agility Agility 7 4Legendary Legendary Ongoing
When you gain health, deal that much damage to your opponent.
Seht's Masterwork Seht's Masterwork Support Neutral Neutral 3 4Legendary Legendary Ongoing
If you started the game with no duplicate cards in your deck, your cards cost 1 less.
Skirmisher's Elixir Skirmisher's Elixir Support Strength Strength 4 2Rare Rare Uses: 3
Activate: Give a creature +2/+0 and Breakthrough.
Skooma Cat's Whimsy Skooma Cat's Whimsy Support Neutral Neutral 1 3Epic Epic Ongoing
Your cards that didn't start in your deck cost 1 less.
Skyforge Skyforge Support Strength Strength 3 4Legendary Legendary Uses: 3
Activate: Equip a friendly creature with a Steel Dagger.
If Skyforge has equipped 3 daggers, it changes into Underforge.
Skyshard Skyshard Support Endurance Endurance 3 3Epic Epic Ongoing
Summon: Draw a random creature from your deck.

When you draw a creature on your turn, increase its cost by 2 and give it +2/+2.
Spider Lair Spider Lair Support Agility Agility 7 3Epic Epic Ongoing
At the start of your turn, summon a random Spider.
Stormcloak Camp Stormcloak Camp Support Strength Strength 3 2Rare Rare Ongoing
At the end of your turn, if a creature died this turn, deal 2 damage to your opponent.
Strategist's Map Strategist's Map Support Willpower Willpower 3 2Rare Rare Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent.
Summerset Orrery Summerset Orrery Support Intelligence Intelligence 6 3Epic Epic Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.
Swindler's Market Swindler's Market Support Agility Agility 3 2Rare Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
Thalmor Embassy Thalmor Embassy Support Intelligence Intelligence 3 3Epic Epic Ongoing
Your High Elves cost 1 less.
You can't be damaged by actions.
The Mechanical Heart The Mechanical Heart Support Willpower Willpower 6 4Legendary Legendary Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.
The Night Mother The Night Mother Support Neutral Neutral 2 4Legendary Legendary Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent.
When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
The Ruby Throne The Ruby Throne Support Neutral Neutral 3 4Legendary Legendary Ongoing
Summon: Crown a creature.
At the end of each player's turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.
Thieves' Den Thieves' Den Support Agility Agility 4 4Legendary Legendary Ongoing
Friendly creatures have "Pilfer: +1/+1."
Training Grounds Training Grounds Support Neutral Neutral 4 3Epic Epic Ongoing
When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck.
Transitus Shrine Transitus Shrine Support WillpowerAgilityEndurance The Empire of Cyrodiil 3 3Epic Epic Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less.
Two-Moons Contemplation Two-Moons Contemplation Support Willpower Willpower 3 2Rare Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
Unrelenting Siege Unrelenting Siege Support Agility Agility 4 4Legendary Legendary Ongoing
Friendly creatures with 1 power may attack an extra time each turn.
Volendrung Volendrung Support Strength Strength 8 4Legendary Legendary Uses: 2
Activate: Give a creature +4/+4 and Breakthrough.
Wabbajack Wabbajack Support Neutral Neutral 5 4Legendary Legendary Uses: 3
Activate: Transform a creature into a random creature.
Wolf Cage Wolf Cage Support Willpower Willpower 6 3Epic Epic Uses: 3
Activate: Summon an Uncaged Wolf.
World-Eater's Eyrie World-Eater's Eyrie Support Strength Strength 6 4Legendary Legendary Ongoing
When you summon a creature that costs 7 or more, double its power and health.
Wrothgar Forge Wrothgar Forge Support Strength Strength 7 3Epic Epic Ongoing
The first time you summon a creature each turn, equip it with a random item.
Yagrum's Workshop Yagrum's Workshop Support Neutral Neutral 3 3Epic Epic Uses: 3
Activate: Your Neutral Summon and Assemble abilities trigger an additional time this turn.