Legends:Supports
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< Legends: Card Types(Redirected from Legends:Support)
Support cards are used to provide a beneficial effect to you or your creatures, or hinder your opponent. Unlike items, support cards are not applied to a particular creature, and instead apply an ongoing effect, or are activated as necessary.
Cards[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Abandoned Imperfect | Support | Neutral | 5 | – | – | Rare | Ongoing
Treasure Hunt - Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice. |
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Altar of Despair | Support | Neutral | 6 | – | – | Legendary | Uses: 12
Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1. |
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Altar of Spellmaking | Support | The Guildsworn | 2 | – | – | Epic | Ongoing
At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck. |
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Arcane Enchanter | Support | Intelligence | 3 | – | – | Epic | Ongoing
When you draw an item, give it a random Keyword. |
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Black Soul Gem | Support | Endurance | 4 | – | – | Epic | Ongoing
When a friendly creature dies, give a random creature in your hand +1/+1. |
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Brotherhood Sanctuary | Support | Agility | 1 | – | – | Rare | Ongoing
When a friendly creature Slays, it receives its reward an extra time. |
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Chieftain's Banner | Support | Endurance | 3 | – | – | Rare | Ongoing
Friendly Orcs have +0/+2. |
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College of Winterhold | Support | Intelligence | 5 | – | – | Legendary | Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1. |
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Conjurer's Spirit | Support | Willpower | 3 | – | – | Epic | Ongoing
At the end of your turn, if you gained health, summon a 2/2 Familiar. |
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Corsair Ship | Support | Intelligence | 4 | – | – | Rare | Ongoing
Summon: Summon a 1/1 Corsair. When you summon a creature, equip it with a Steel Dagger. |
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Dark Rift | Support | Intelligence | 3 | – | – | Epic | Uses: 5
Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach. |
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Divine Fervor | Support | Willpower | 5 | – | – | Epic | Ongoing
Friendly creatures have +1/+1. |
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Dragon Mound | Support | Neutral | 6 | – | – | Legendary | Ongoing
Summon: Transform all cards in your deck into random Dragons. Your Dragons cost 1 less. |
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Dwemer Puzzle Box | Support | Neutral | 2 | – | – | Rare | Uses: 3
Activate: Discard the top card of your deck. Last Gasp: Draw a card. |
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Elixir of Conflict | Support | Neutral | 3 | – | – | Rare | Uses: 3
Activate: Give a creature +1/+1. |
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Elixir of Deflection | Support | Intelligence | 5 | – | – | Rare | Uses: 3
Activate: Give a creature a Ward. |
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Elixir of Light Feet | Support | Agility | 2 | – | – | Rare | Uses: 3
Activate: Give a creature Cover. |
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Elixir of Potency | Support | Intelligence | 2 | – | – | Epic | Uses: 3
Activate: Give a creature a random Keyword. |
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Elixir of Vigor | Support | Endurance | 2 | – | – | Rare | Uses: 3
Activate: Give a creature +0/+1. |
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Elixir of Vitality | Support | Willpower | 1 | – | – | Common | Uses: 3
Activate: Gain 2 health. |
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Elixir of the Defender | Support | Willpower | 2 | – | – | Rare | Uses: 3
Activate: Give a friendly creature Guard. |
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Fighters Guild Hall | Support | Strength | 2 | – | – | Rare | Ongoing
When a friendly creature takes damage on your turn, give it +2/+0. |
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Flesh Sculpture | Support | Neutral | 3 | – | – | Epic | Uses: 2
Activate: Transform each card in your hand into a random card. |
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Forward Camp | Support | Willpower | 3 | – | – | Legendary | Ongoing
Your supports cost 1 less. When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane. |
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Gates of Madness | Support | Neutral | 3 | – | – | Epic | Ongoing
Summon: Transform your deck into random cards. When you draw a creature or item, give it +1/+1. When you draw an action or support, reduce its cost by 1. |
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Giant's Camp | Support | Strength | 4 | – | – | Epic | Ongoing
At the start of your turn, set each friendly creature's power equal to the power of your most powerful creature. |
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Gladiator Arena | Support | Strength | 4 | – | – | Epic | Ongoing
At the start of each player's turn, deal 2 damage to that player. |
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Goldbrand | Support | Neutral | 7 | – | – | Legendary | Uses: 3
Activate: Deal 2 damage to a creature, then increase the damage dealt by 2. |
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Great Sigil Stone | Support | Neutral | 4 | – | – | Legendary | Uses: 3
Activate: Invade. Last Gasp: Draw a random Daedra from your deck and give it +2/+2. |
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Halls of the Dwemer | Support | Neutral | 6 | – | – | Epic | Ongoing
Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0. |
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Haunted Manor | Support | House Hlaalu | 4 | – | – | Epic | Ongoing
Give the second creature you summon each turn +2/+2. |
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Heroic Rebirth | Support | Neutral | 3 | – | – | Epic | Uses: 3
Activate: Transform a creature card in your hand into a random Legend. |
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Hidden Trail | Support | Agility | 4 | – | – | Epic | Ongoing
Summon: All Field Lanes become Shadow Lanes. Friendly creatures have +1/+0. |
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High Hrothgar | Support | Endurance | 4 | – | – | Legendary | Ongoing
When you summon a creature, its power becomes equal to its health. |
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Hist Grove | Support | Endurance | 4 | – | – | Epic | Ongoing
Summon: +1 max magicka. At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane. |
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Imperial Camp | Support | Willpower | 4 | – | – | Rare | Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand. Friendly Guards have +1/+0. |
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Imperial Might | Support | Willpower | 5 | – | – | Epic | Ongoing
At the end of your turn, summon a 1/1 Imperial Grunt. |
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Lich's Ascension | Support | Endurance | 7 | – | – | Legendary | Ongoing
Your cards cost 0. You may play only one card per turn. |
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Mages Guild Retreat | Support | Intelligence | 7 | – | – | Epic | Ongoing
At the end of each turn, if you played two actions, summon a random Atronach. |
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Monster Perfection Lab | Support | Battlemage | 1 | – | – | Epic | Ongoing
At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature. |
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Moon Gate | Support | Neutral | 1 | – | – | Common | Uses: 2
Activate: Get both Wax and Wane effects this turn. |
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Mundus Stone | Support | Neutral | 4 | – | – | Legendary | Ongoing
When you summon a creature, give it a random Keyword. |
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Mushroom Tower | Support | Endurance | 9 | – | – | Epic | Ongoing
Your actions have Betray. |
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Namira's Shrine | Support | Neutral | 4 | – | – | Rare | Ongoing
At the end of your turn, if you played four cards this turn, draw a card. |
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Necromancer's Amulet | Support | Endurance | 3 | – | – | Epic | Ongoing
When a friendly creature dies, gain 1 health. |
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Northwind Outpost | Support | Strength | 3 | – | – | Rare | Ongoing
Friendly creatures have +1/+0. |
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Orb of Vaermina | Support | Neutral | 6 | – | – | Legendary | Uses: 3
Activate: Draw a copy of a random card from your opponent's deck. |
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Orsinium Forge | Support | Strength | 5 | – | – | Legendary | Uses: 3
Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1. |
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Ravaging Elixir | Support | Intelligence | 1 | – | – | Rare | Uses: 3
Activate: Deal 1 damage to your opponent. |
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Reconstruction Engine | Support | Willpower | 3 | – | – | Epic | Uses: 5
Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider. |
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Red Mountain | Support | House Dagoth | 4 | – | – | Epic | Ongoing
Your creatures with 5 power or more cost 2 less. |
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Rimmen Siege Weapons | Support | Strength | 3 | – | – | Legendary | Ongoing
At the start of your turn, each friendly creature deals 1 damage to your opponent. |
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Ring of Namira | Support | Agility | 7 | – | – | Legendary | Ongoing
When you gain health, deal that much damage to your opponent. |
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Seht's Masterwork | Support | Neutral | 3 | – | – | Legendary | Ongoing
If you started the game with no duplicate cards in your deck, your cards cost 1 less. |
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Skirmisher's Elixir | Support | Strength | 4 | – | – | Rare | Uses: 3
Activate: Give a creature +2/+0 and Breakthrough. |
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Skooma Cat's Whimsy | Support | Neutral | 1 | – | – | Epic | Ongoing
Your cards that didn't start in your deck cost 1 less. |
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Skyforge | Support | Strength | 3 | – | – | Legendary | Uses: 3
Activate: Equip a friendly creature with a Steel Dagger. If Skyforge has equipped 3 daggers, it changes into Underforge. |
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Skyshard | Support | Endurance | 3 | – | – | Epic | Ongoing
Summon: Draw a random creature from your deck. |
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Spider Lair | Support | Agility | 7 | – | – | Epic | Ongoing
At the start of your turn, summon a random Spider. |
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Stormcloak Camp | Support | Strength | 3 | – | – | Rare | Ongoing
At the end of your turn, if a creature died this turn, deal 2 damage to your opponent. |
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Strategist's Map | Support | Willpower | 3 | – | – | Rare | Uses: 3
Activate: Summon a 0/1 Target with Guard for you or your opponent. |
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Summerset Orrery | Support | Intelligence | 6 | – | – | Epic | Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards. |
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Swindler's Market | Support | Agility | 3 | – | – | Rare | Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health. |
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Thalmor Embassy | Support | Intelligence | 3 | – | – | Epic | Ongoing
Your High Elves cost 1 less. You can't be damaged by actions. |
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The Mechanical Heart | Support | Willpower | 6 | – | – | Legendary | Ongoing
When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune. |
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The Night Mother | Support | Neutral | 2 | – | – | Legendary | Uses: Unlimited
Activate: Summon a 0/1 Target with Guard for your opponent. When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards. |
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The Ruby Throne | Support | Neutral | 3 | – | – | Legendary | Ongoing
Summon: Crown a creature. At the end of each player's turn, give crowned creatures +1/+1. If there is no crowned creature in play, when either player summons a Unique creature, crown it. |
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Thieves' Den | Support | Agility | 4 | – | – | Legendary | Ongoing
Friendly creatures have "Pilfer: +1/+1." |
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Training Grounds | Support | Neutral | 4 | – | – | Epic | Ongoing
When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck. |
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Transitus Shrine | Support | The Empire of Cyrodiil | 3 | – | – | Epic | Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less. |
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Two-Moons Contemplation | Support | Willpower | 3 | – | – | Rare | Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane. |
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Unrelenting Siege | Support | Agility | 4 | – | – | Legendary | Ongoing
Friendly creatures with 1 power may attack an extra time each turn. |
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Volendrung | Support | Strength | 8 | – | – | Legendary | Uses: 2
Activate: Give a creature +4/+4 and Breakthrough. |
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Wabbajack | Support | Neutral | 5 | – | – | Legendary | Uses: 3
Activate: Transform a creature into a random creature. |
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Wolf Cage | Support | Willpower | 6 | – | – | Epic | Uses: 3
Activate: Summon an Uncaged Wolf. |
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World-Eater's Eyrie | Support | Strength | 6 | – | – | Legendary | Ongoing
When you summon a creature that costs 7 or more, double its power and health. |
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Wrothgar Forge | Support | Strength | 7 | – | – | Epic | Ongoing
The first time you summon a creature each turn, equip it with a random item. |
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Yagrum's Workshop | Support | Neutral | 3 | – | – | Epic | Uses: 3
Activate: Your Summon and Assemble abilities trigger an additional time this turn. |