Legends:Practice/Gromp, the Grim
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Gromp, the Grim
The Victorious |
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Class | Warrior |
Difficulty | Adept |
Theme | Tempo |
Statistics | |
Prophecies | 2x Graystone Ravager |
Attributes | 28 13 8 1 |
Rarity | 22 15 9 4 |
Statistics |
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Attributes | Rarity | Magicka Curve | ||||||
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Quantity | Name | Type (Subtype) | Ability | |||||
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2 | Improvised Weapon | Item | 0 | – | – | Rare | Breakthrough +1/+1 |
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3 | Covenant Marauder | Creature (Orc) | 1 | 2 | 1 | Rare | +2/+0 while you have no cards in hand. | |
2 | Graystone Ravager | Creature (Orc) | 2 | 4 | 1 | Common | Prophecy | |
3 | Rihad Horseman | Creature (Redguard) | 2 | 2 | 2 | Common | +3/+0 and Breakthrough while equipped with an item. | |
3 | Crushing Blow | Action | 3 | – | – | Common | Deal 3 damage. | |
2 | Fearless Northlander | Creature (Nord) | 3 | 2 | 5 | Epic | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. |
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2 | Riften Pillager | Creature (Nord) | 3 | 2 | 3 | Common | Summon: +1/+1 for each destroyed enemy rune. | |
3 | Stone Throw | Action | 3 | – | – | Common | Destroy an enemy creature if you have a creature with higher power. | |
3 | Tree Minder | Creature (Argonian) | 3 | 1 | 1 | Common | Guard Summon: Gain +1 max magicka. |
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3 | Young Mammoth | Creature (Mammoth) | 3 | 4 | 4 | Rare | Breakthrough | |
2 | Fearsome Dremora | Creature (Daedra) | 4 | 3 | 3 | Common | ||
2 | Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | Rare | Breakthrough Summon: +1/+1 for each other friendly creature. |
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2 | Orcish Warhammer | Item | 4 | – | – | Rare | Breakthrough +3/+3 |
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2 | Skirmisher's Elixir | Support | 4 | – | – | Rare | Uses: 3
Activate: Give a creature +2/+0 and Breakthrough. |
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1 | Vicious Dreugh | Creature (Dreugh) | 4 | 3 | 4 | Rare | Summon: Destroy an enemy support. | |
2 | Fortress Watchman | Creature (Orc) | 5 | 5 | 4 | Common | Guard | |
3 | Stampeding Mammoth | Creature (Mammoth) | 5 | 4 | 6 | Epic | Breakthrough Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough. |
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2 | Wood Orc Headhunter | Creature (Orc) | 5 | 5 | 4 | Legendary | Breakthrough Summon: Gains Charge if you have another Orc. |
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2 | Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | Common | Breakthrough | |
1 | Gortwog gro-Nagorm | Creature (Orc) | 6 | 4 | 6 | Legendary | At the start of your turn, summon a random creature from your deck to a random lane. | |
1 | Night Predator | Creature (Werewolf) | 6 | 5 | 6 | Epic | Breakthrough, Regenerate | |
1 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Epic | Breakthrough, Drain | |
2 | Dwarven Centurion | Creature (Dwemer) | 7 | 6 | 8 | Epic | Breakthrough When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand. |
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1 | Vigilant Giant | Creature (Giant) | 8 | 8 | 8 | Legendary | Breakthrough, Guard Summon: Draw a card. |