General talk:Differences Between Morrowind, Oblivion, and Skyrim
Contents
- 1 Sandbox
- 2 Updated links
- 3 Title?
- 4 Alphabetizing
- 5 Tweaks
- 6 Staves In Skyrim?
- 7 Alchemy
- 8 Some suggestions.
- 9 very nice
- 10 Resting
- 11 Weapons And Amor Repair
- 12 NPCs that refuse to talk to you as a vampire.
- 13 MW Merchant Equipping Bug?
- 14 Morrowind Blocking
- 15 Horses and Over Encumberunce
- 16 Dragonborn Rings
- 17 The purpose of this article...
- 18 Viewpoints
- 19 Is lycanthropy a disease in Skyrim?
- 20 Skills Perk for Alchemy
- 21 guildmaster perks
- 22 Just some things I noticed
- 23 Pickpocket is part of Sneak, not Security.
- 24 Save game behavior.
- 25 ESO section?
- 26 Levelling
- 27 Unenchanted Staves
- 28 Move back to General namespace
- 29 Modding Section
- 30 Enemy fleeing
- 31 Daggerfall Skill Changes
Sandbox[edit]
Here is the page what do we need to do to create the sandbox page? — Unsigned comment by Warof7 (talk • contribs) at 18:50 on 17 January 2012
- It looks like Dark Lord has already started one at User:Dark Lord/Skyrim Oblivion. – Robin Hood↝talk 06:13, 12 February 2012 (UTC)
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- Oh wow guys, I didn't know that this was being worked on somewhere else - I just posted a huge table list that we've been working on for a few weeks - maybe can save ya'll some time with it! DextroWombat 06:29, 10 April 2012 (UTC)
Updated links[edit]
Just modified the Morrowind, Oblivion, and Skyrim main pages with links to this page, we can probably delete the two obsolete articles at this point, but i don't know who to get in touch with for that - can anyone help? DextroWombat 06:40, 10 April 2012 (UTC)
- Which obsolete articles are you referring to? Anything that needs deleting can be marked with a {{prod}} tag (unless it's a user space page you made yourself, in which case you can use {{speed}}). If it's just someone else's sandbox, it's not hurting anything, so we can just leave it alone ;). eshetalk 13:32, 10 April 2012 (UTC)
Title?[edit]
Considering the fact that this page includes information for the last three games—as opposed to just Skyrim and Oblivion—should the page title be changed to reflect this? Am I the only one bothered by this? ABCface◥ 14:16, 10 April 2012 (UTC)
- Nope, you're not the only one. I haven't looked at it much because I don't have enough caffeine yet to fully power my brain, but if this is meant to be a replacement for past "_____ for _____ Players" pages too, then the title isn't accurate. What would we call it though? Skyrim vs Oblivion vs Morrowind (pay-per-view cage match)? eshetalk 14:25, 10 April 2012 (UTC)
Moving a post I made below into this topic, since it turns out to be redundant
Since it was mentioned on the talk pages for MW for OB players and its OB counterpart that all the pages linked to this page now, and since this page lists the differences between all three, I was curious why we couldn't just give it a more general name, move it to a more general namespace (if possible), and then link all the gamespaces involved to this one page? If we could use collapsible tables in the future when more games are created and added to the tables, as it would undoubtedly get long, we could keep all the information in a single place. This also has the benefit of not having to go between gamespaces to make the differences for Morrowind and Skyrim, or vice versa, which reduces the chance of having inaccurate information in one place, but good information in the other. It's just a thought I had.
EDIT: The more general name would fix having to do something like this and this as well, which might get ridiculous if any more games were to be added to it. May I propose we name it something to the effect of Gameplay Across the Series which indicates all the games are addressed? Just a thought...
ESQuestion?•Email•Contribs 16:28, 10 April 2012 (UTC)
- I'm all for the "Pay-Per-View Cage Match" idea by Eshe. ;) But for real... I keep thinking of a bunch of possibilities of names for this page, and all of them suck for one reason or another. "Differences Between Games" seems to work best from what's been suggested (definitely better than anything I came up with in my head). The namespace should be addressed as well, though with something like this which doesn't affect all games but does affect a few, where would it be appropriate? ABCface◥ 05:09, 11 April 2012 (UTC)
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- The General namespace might work: "Anything else that does not belong in any of the above categories should go here." I think the Main namespace could work as well, but I'm less certain about that. Making a new namespace for inter-game info would work out, but there'd be very few pages there and there's not much need. Vely►Talk►Email 15:33, 11 April 2012 (UTC)
(←) I would agree; General seems like the best choice. So, here have been the suggestions so far (not that these are the only options...just listing them for the ease of my brain):
- General: Differences Between Morrowind, Oblivion, and Skyrim
- General: Differences Between Games
- General: Gameplay Across the Series
I suppose I'm partial to the first one, despite its length, because the page is specifically for MW, OB, and SR, rather than the whole series. eshetalk 16:39, 11 April 2012 (UTC)
- I'd go with the first one. If ever we wanted to make a comparison between, say, Redguard and Daggerfall, we'd have a conflict there with the second two names. If one of those ever pops up (or, in the distant future, if we get a Skyrim vs TES VI page), the title Differences Between Games would be useful as a page to link to them all. Vely►Talk►Email 16:44, 11 April 2012 (UTC)
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- I'd also go with the first one, for the reasons stated above. The concern that we'll end up with a runaway title once there are 7 or 8 TES games out is in the very distant future, and by that time we'll have moved on to 3D holograms, directly downloading information to the brain, or the world will have ended :) • JATalk 07:45, 22 April 2012 (UTC)
- I expressed my agreement with the first idea informally in the IRC, but since I never mentioned it here, I figured I should: the first of those three more recent ideas by Eshe seems best to me as well. If no one objects to "General: Differences Between Morrowind, Oblivion, and Skyrim" as the new title, I'll go ahead and move the page in the next day or so. ABCface◥ 14:23, 22 April 2012 (UTC)
- I'd also go with the first one, for the reasons stated above. The concern that we'll end up with a runaway title once there are 7 or 8 TES games out is in the very distant future, and by that time we'll have moved on to 3D holograms, directly downloading information to the brain, or the world will have ended :) • JATalk 07:45, 22 April 2012 (UTC)
(←) Now that the name has been changed does anyone think its ungodly long? Seems to throw away the balance on the layout of each of the games' respective pages. — Unsigned comment by 71.17.171.74 (talk) at 02:41 on 25 April 2012
- Yes, it is quite long. It was decided based on consensus from this conversation, but there's nothing wrong with opening up a conversation for a better name. If you'd like to restart the discussion, feel free to add your suggestions and await feedback. Alternatively, we can simply change the label of the link for descriptions on certain pages, so that it's shorter. ABCface◥ 02:49, 25 April 2012 (UTC)
- Okay, check out this link for one attempt at shortening the label: [1]
- I'm assuming this is one of the pages you were referring to, where it appears to unbalance the layout of the page? (And of course, the other two main game pages.) As for the page name itself, I don't think it's much of an issue to keep it as is, since we can tweak the label depending on where the link is placed, but that's just my opinion. Anyone else have better ideas? ABCface◥ 02:54, 25 April 2012 (UTC)
Alphabetizing[edit]
Would anyone mind if I took this page and alphabetized both the sections and the tables? So, Alchemy would come before Combat, and in the Skills table, Acrobatics would be the first row.
Also, if I did that, would Misc Info be better suited to the top of the page or in alphabetical location?
I'm also curious... do the first columns in Misc Info and Lycanthropy have white backgrounds (rather than brown-ish) for any particular reason? Vely►Talk►Email 15:51, 10 April 2012 (UTC)
- Yes, please alphabetize! Oh please. I would also fix the background color for those columns, and if you ask me, Misc should go to the bottom...unless you want to call it "General" and leave it at the top ;). (I know, I'm so decisive.) eshetalk 18:18, 10 April 2012 (UTC)
- Hm, I think "general" would be a better title for it anyway. Vely►Talk►Email 18:25, 10 April 2012 (UTC)
- Thanks much for the alphabetizing idea! And yes, the first columns are a different color for a really good reason - I didn't have the slightest idea how to make them the right color! (there were two of us working on the tables) - if anyone knows how to change that, please do! DextroWombat 23:08, 10 April 2012 (UTC)
- Hm, I think "general" would be a better title for it anyway. Vely►Talk►Email 18:25, 10 April 2012 (UTC)
Tweaks[edit]
Since it wouldn't link in the summary, here are the tweaks I made after alphabetizing. Vely►Talk►Email 20:46, 10 April 2012 (UTC)
Staves In Skyrim?[edit]
In the Combat section, in Weapon Options it states 'staves'. Did you mean staffs? I've never seen a stave in Skyrim. -- DoL, 9:01 PM GMT, 11th April 2012
- Staves is plural. ESQuestion?•Email•Contribs 20:05, 11 April 2012 (UTC)
- "Staffs" and "staves" are both acceptable plurals of the word "staff". Vely►Talk►Email 20:07, 11 April 2012 (UTC)
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- Ah, sorry about that. -- DoL 20:08, 11 April 2012 (UTC)
Alchemy[edit]
It says in the alchemy section you cannot fail to make a potion. But, many potion creations fail...it is even written in the Skyrim instruction manual that certain potions will fail if they have no common effects. P.S. sorry for constant criticism. -- DoL 20:13, 11 April 2012 (UTC)
- I see what you're saying, but I think it just needs a little clarification. From what it sounds like, in Morrowind, having a low Alchemy skill can cause you to fail to make a potion even if the formula works. In Oblivion and Skyrim that doesn't happen, but potion failure will always occur if the formula isn't valid. Does that make more sense? eshetalk 20:15, 11 April 2012 (UTC)
- I suppose it does. I thought it was strange to say you cannot fail to create a potion when I have failed multiple times, but I understand now. Maybe it could be changed to "You cannot fail to create a potion if there is a valid formula."? -- DoL 20:20, 11 April 2012 (UTC)
- Hope that change helps. The Silencer has spoken 20:22, 11 April 2012 (UTC)
- Thank you. -- DoL 20:24, 11 April 2012 (UTC)
- Hope that change helps. The Silencer has spoken 20:22, 11 April 2012 (UTC)
- I suppose it does. I thought it was strange to say you cannot fail to create a potion when I have failed multiple times, but I understand now. Maybe it could be changed to "You cannot fail to create a potion if there is a valid formula."? -- DoL 20:20, 11 April 2012 (UTC)
(←) Under the alchemy section it comments that in Skyrim you can only drink four potions at a time, however I've never encountered that problem; I've been perfectly able to quaff 10 minor healing potions and a heap of cabbages with no restrictions of any kind, so I'm not sure the four potion statement is accurate? -- Haravikk 16:03, 14 June 2012 (UTC)
- The four potion limit is in Oblivion. You're right, Skyrim has no limit. --Morrolan (talk) 15:12, 15 June 2013 (GMT)
Some suggestions.[edit]
I don't own Skyrim and don't really know how to work with these tables, so I'll just put the ideas here instead of mucking something up.
The crime section needs to mention something about psychic guards. Specifically, how it was possible to stealthily assassinate guards in Morrowind while remaining hidden and bounty-free, while in Oblivion even if you managed to one-shot a guard while hidden that guard would be able to summon all surrounding guards AND add a bounty for his own death. I'm not sure how Skyrim handles this, but it would be useful to know for stealthy criminal players.
Also, under "Guards' Reactions," Oblivion's subsection states that guards will always give the option to rectify a bounty through jail time or fine payment. It may be worth noting that the Gray Cowl eliminates these options when worn.
Finally, in the section about theft icons, Oblivion (and possibly Skyrim) should note that the icon turns red not only when activating an object would cause theft, but also when it would result in trespassing, vampiric feeding, or attempting to sleep in an owned bed.
Do what you will with these ideas.
166.182.3.151 05:06, 22 April 2012 (UTC)
- Good points, thanks for pointing them out. However, your point about the Graw Cowl is wrong. You can pay off your bounty while wearing it, but once you take it off and put it back on again, you'll regain your bounty. Updated the page with the other points. • JATalk 07:45, 22 April 2012 (UTC)
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- lol I remember getting *so* pissed at the Oblivion guards when first playing it cuz of that - i know, i know, off topic, i'm high, gimme a break :p DextroWombat 01:27, 25 April 2012 (UTC)
very nice[edit]
Well done page.
A few minor notes:
Enchanting in morrowind: constant effects can be on any type of item, created using golden saint or special high level souls. "Most items" means nothing; a good enchanter will have many constant effect items, but most "found" items are not constant effect.
Improving skills does NOT affect any "attributes" in skyrim. Leveling up after many skill increases gives an attribute increase, but that is not the same. Leveling skills has effects (such as magic cost of spells, or similar side effects) but this page defines attributes as health, magic, or stamina only and should stick to that!
Flying: this is correct. Using TCL to fly on the PC (cheating!) proves that while you can zip into a city, you are not really IN the city, you are just in the graphic of the city used to display it from afar to the player. There are NO NPCS, doors, or anything at all with which to interact until you ENTER the city properly and load the cell! As noted, trying to fly inside a city cell to the outside world also fails badly.
Flying 2: While morrowind had a number of places where levitation or mega jumping was either required or very helpful (hidden loot, and in the main quest, its handy for getting to the corpus cure guy if I remember it right?), skyrim expects the player to "fly" or more precisely "turbo jump" using the sprint shout. A number of places loot is only reachable with this method and the main quest requires at least 1, maybe 2 turbo jumps (one in the horn of jurgen quest to get to a fast closing gate, a puzzle of sorts). Dunno if sprint-jumping is worth a mention here or not, but it is a very useful technique.
That was all I saw as possibly in need of minor edits. — Unsigned comment by 66.18.49.84 (talk) at 18:49 on 26 April 2012
- Can someone look over these suggestions? I'm not really sure what needs changing and what doesn't. Thanks! eshetalk 14:27, 23 May 2012 (UTC)
Resting[edit]
Under the Skyrim section, it states that you can rest in the Wilderness as long as the ground is flat. I have never slept anywhere other than in a bed on Skyrim. Could it have been mistakenly written as rest when it was meant to be wait?--24.149.92.163 20:29, 1 June 2012 (UTC)
Weapons And Amor Repair[edit]
Repairing
I know that in Morrowind and Oblivion your weapons and armor will break but in Skyrim they do not break. Should this be added on this page? — Unsigned comment by 216.197.179.30 (talk) at 19:12 on August 11, 2012
- It's already on the page, under the combat section, the second row. Vely►t►e 23:15, 11 August 2012 (UTC)
NPCs that refuse to talk to you as a vampire.[edit]
Please document any NPCs here that refuse to talk to the player when they are infected with Vampirism, so that we don't completely trash the table in the article. --XyzzyTalk 23:56, 16 August 2012 (UTC)
- Also, for Skyrim, differentiate between whether or not Dawnguard is installed, because it changed a large number of vampire-related behaviors and game mechanics. • JAT 00:04, 17 August 2012 (UTC)
MW Merchant Equipping Bug?[edit]
A recent edit states that merchants in Morrowind equipping items that you sell to them is due to a bug, but I can't find any mention of it on the MW pages. Can somebody verify this or revert the edit if it's not true, please? --Xyzzy Talk 14:50, 6 October 2012 (GMT)
Morrowind Blocking[edit]
Morrowinds Blocking actually relies on more than just skill level and there is a mechanic for it, it's just never stated in game or in the manual. The Player Orientation increases/decreased your chance to block, with a strike directly to your shield being far more likely to block and a strike to your back right being completely unblockable even at 100 skill. (Quite a cool mechanic that might have become more common if anyone had bloody well known what it was, very intuitive) 120.151.47.181 01:37, 17 October 2012 (GMT)
Horses and Over Encumberunce[edit]
In both Skyrim and Oblivion while on horseback one can fast travel and run normally, even if overencumbered. Shouldn't this be added?--Sapien (talk) 22:15, 8 November 2012 (GMT)
- This isn't really a "difference" between those games in that case. It's different from Morrowind, in which there are no horses (and no fast-travel), but that's discussed elsewhere and should be pretty self-evident. TheRealLurlock (talk) 14:07, 17 November 2012 (GMT)
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- That's true, but I think it's worth adding anyway, for the sake of those who don't know. Also, it says you cannot move at all while overencumbered for Morrowind and Oblivion, but in Skyrim it adds you can mount a horse, which would imply that in Oblivion horses are forever out of reach to the overencumbered wanting to transport loot.--Sapien (talk) 21:25, 11 December 2012 (GMT)
Dragonborn Rings[edit]
Information relating to the unique rings (link) added by Dragonborn that improve Lycanthropy ability has been added here a few times in the Related Artifacts portion of the Lycanthropy table. However, they don't qualify as artifacts (no unique appearance) and shouldn't be considered artifacts by our definition of what an artifact is. However, I dislike this article and its content to the extreme, so my complaining about one tiny addition won't really change my opinion of it. If there's any interest in seeing the note stay now that I've explained why I removed it in detail, I won't stop it. --AKB Talk Cont Mail 22:56, 1 April 2013 (GMT)
- The rings don't affect the transformation, but rather add powers while you are transformed. That info doesn't belong in the section it was being placed in. There is already a note to see the main lycanthropy article for details, so we don't need to keep adding more details to this summary article. --Xyzzy Talk 02:41, 2 April 2013 (GMT)
- The Frostmoon Crag rings don't add powers while you are transformed, but give effects, some of which affect powers used while you're transformed but others which do not. See Skyrim:Unique Items for a list of their effects. They do not have unique appearances; they all use the model of some kind of silver ring. The explanation of the Cursed Ring of Hircine given on the main page is not completely accurate, as it implies it works on non-werewolf characters, and it doesn't. I wouldn't argue with the suggestion of getting rid of the line entirely; I haven't played Bloodmoon but the Skyrim box is essentially just a somewhat inaccurate summary of the effects of two of the three magic items connected to Ill Met by Moonlight. --Morrolan (talk) 04:26, 2 April 2013 (GMT)
- There seems to be a tendency for editors to keep adding more and more little tidbits of info to this article, which is supposed to be a summary overview of the differences between similar aspects of the games. Details about the rings' appearance, power/effects, etc. are irrelevant. The info does not belong in this article. If the info about the Cursed Ring of Hircine is inaccurate, go ahead and remove it with an explanation. Since it does affect your ability to transform, which is what that section of the article addresses, it should be mentioned, but not in too much detail. --Xyzzy Talk 05:40, 2 April 2013 (GMT)
- The Cursed Ring of Hircine is sort of ridiculously buggy. That's a large part of the reason why I'm in favour of removing the line entirely; any short description of what it does is going to either be so vague to be not useful or wrong. --Morrolan (talk) 13:25, 2 April 2013 (GMT)
- IMO, the "Related Artifacts", "Skills Affected", and "Transformation" topics are especially problematic. The "Related Artifacts" section should probably just be entirely removed, as it just gives excessive details about the Rings of Hircine. If there was a list of artifacts related to Lycanthropy in both games, this section would make sense, but there isn't, so it doesn't. --Xyzzy Talk 13:47, 2 April 2013 (GMT)
- Because the "Related Artifacts" section is only about the Ring of Hircine, it may be worthwhile to rename that section "Ring of Hircine". That section does deserve to be there IMO, because it details the effects of a very well-known werewolf-related Daedric artifact that significantly affects your lycanthropy. I don't see what's wrong with "Skills Affected" and "Transformation". • JAT 16:52, 2 April 2013 (GMT)
- This page is supposed to detail the differences between the games. I haven't played Bloodmoon (just base Morrowind), but from what it says there, it sounds like Hircine's Ring in Morrowind does exactly the same thing that Ring of Hircine does in Skyrim: grant additional transformations at will. The only difference in Skyrim is the existence for a short time during a particular quest of the Cursed Ring of Hircine, which is, as I mentioned above, remarkably buggy and usually has no effect on play whatsoever. --Morrolan (talk) 23:04, 2 April 2013 (GMT)
- Because the "Related Artifacts" section is only about the Ring of Hircine, it may be worthwhile to rename that section "Ring of Hircine". That section does deserve to be there IMO, because it details the effects of a very well-known werewolf-related Daedric artifact that significantly affects your lycanthropy. I don't see what's wrong with "Skills Affected" and "Transformation". • JAT 16:52, 2 April 2013 (GMT)
- IMO, the "Related Artifacts", "Skills Affected", and "Transformation" topics are especially problematic. The "Related Artifacts" section should probably just be entirely removed, as it just gives excessive details about the Rings of Hircine. If there was a list of artifacts related to Lycanthropy in both games, this section would make sense, but there isn't, so it doesn't. --Xyzzy Talk 13:47, 2 April 2013 (GMT)
- The Cursed Ring of Hircine is sort of ridiculously buggy. That's a large part of the reason why I'm in favour of removing the line entirely; any short description of what it does is going to either be so vague to be not useful or wrong. --Morrolan (talk) 13:25, 2 April 2013 (GMT)
- There seems to be a tendency for editors to keep adding more and more little tidbits of info to this article, which is supposed to be a summary overview of the differences between similar aspects of the games. Details about the rings' appearance, power/effects, etc. are irrelevant. The info does not belong in this article. If the info about the Cursed Ring of Hircine is inaccurate, go ahead and remove it with an explanation. Since it does affect your ability to transform, which is what that section of the article addresses, it should be mentioned, but not in too much detail. --Xyzzy Talk 05:40, 2 April 2013 (GMT)
- The Frostmoon Crag rings don't add powers while you are transformed, but give effects, some of which affect powers used while you're transformed but others which do not. See Skyrim:Unique Items for a list of their effects. They do not have unique appearances; they all use the model of some kind of silver ring. The explanation of the Cursed Ring of Hircine given on the main page is not completely accurate, as it implies it works on non-werewolf characters, and it doesn't. I wouldn't argue with the suggestion of getting rid of the line entirely; I haven't played Bloodmoon but the Skyrim box is essentially just a somewhat inaccurate summary of the effects of two of the three magic items connected to Ill Met by Moonlight. --Morrolan (talk) 04:26, 2 April 2013 (GMT)
(←) If we have a section for the Ring of Hircine, then that means that we should have one for every artifact, unique weapon, etc. that appears in more than one game, if its effects/powers change. I don't think that's what this article was intended for. --Xyzzy Talk 18:13, 3 April 2013 (GMT)
The purpose of this article...[edit]
I propose that we change the first sentence of this article to state that "This is a page summarizing a large number of significant differences..." rather than "This is a page detailing a large number..." IMO, it's gotten to the point that some of the sections of this articles are nearly unreadable due to the excessive details being squeezed into the boxes. The next sentence directs readers to the various individual pages, where all of this detail should be shown, rather than in this article. Thoughts? --Xyzzy Talk 02:50, 8 May 2013 (GMT)
Viewpoints[edit]
Does Morrowind & Oblivion have the option for 3rd person view like Skyrim? I've only played Skyrim & really prefer it to the 1st person view for this sort of game. I think it's another question that should be on this page (since it's the first place I looked for an answer!). Malatoth (talk) 18:39, 13 June 2013 (GMT)
- Yes, all three have 3rd person view available. --Quill-Tail (talk) 18:48, 13 June 2013 (GMT)
- Excellent, ta! Not the answer I was expecting. I might explore the back catalogue... Hmmm... I suppose that question doesn't belong on this page after all then, given there isn't a difference! Malatoth (talk) 19:11, 13 June 2013 (GMT)
- The camera control in third person view is somewhat different in the earlier games. It's mostly just fixed on the PC's back, and is a rather wider angle than in Skyrim. It makes exploring in third person probably easier than in Skyrim, but combat is harder, although I frequently do melee combat in Oblivion in third person, and archery is usually done in first-person in Skyrim so it's not that much different. --Morrolan (talk) 19:26, 13 June 2013 (GMT)
- Excellent, ta! Not the answer I was expecting. I might explore the back catalogue... Hmmm... I suppose that question doesn't belong on this page after all then, given there isn't a difference! Malatoth (talk) 19:11, 13 June 2013 (GMT)
Is lycanthropy a disease in Skyrim?[edit]
You can't be infected with lycanthropy the way you can be infected with vampirism; the transformation is only done via the blood ritual, which leads to an immediate transformation. The game does refer to the process of destroying the hagraven heads to reverse lycanthropy as a cure, but the game seems to treat it as a curse rather than as a disease. --Morrolan (talk) 02:38, 23 July 2013 (GMT)
- I may be wrong, but it is a disease. People just treat it as a curse, same way some treat vampirism as a curse. I am taking my knowledge from Morrowind, but I do believe it is technically a disease, as it is transmitted through blood, and not magic. Grim765The Reaper 04:45, 23 July 2013 (GMT)
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- From what I know of Bloodmoon, it was an infection which spread, and you could possibly pick it up by getting bitten. That's not the case in Skyrim, where the absolute only way to become a werewolf is to be inducted via what appears to be a hagraven-designed blood ritual. And, no, Xyzzy, you're wrong. One of the ways of curing vampirism in Skyrim is to become a werewolf, did it on my last playthrough actually. The blood ritual at the beginning of Silver Hand cures you of all diseases, plus removes vampirism (including being a vampire lord if DG is installed). (You can't be infected with vampirism while a werewolf because being a werewolf gives you 100% disease resistance, but that's not what I'm talking about. You can become a VL if you're already a werewolf as well, either from Harkon or Serana, and going through the VL blood ritual removes the beast blood. You just can't be both at once, unless you use an exploit.) --Morrolan (talk) 05:53, 23 July 2013 (GMT)
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Skills Perk for Alchemy[edit]
It is misstated in Morrowind's section on perks that, "(which will reveal ingredient effects at thresholds of 25)." In Morrowind the Alchemy thresholds are every 15 levels, (at an alchemy skill of 15 the first effect is visible, 30 first 2, etc...).
cyalknight@gmail .com 205.134.213.30 06:27, 13 March 2014 (GMT) (I have ES:3 Xbox GOTY Edition, ES:IV PC GOTY Edition, ES:V Xbox360 Vanilla)
guildmaster perks[edit]
I was reading the section on factions and I noticed that there was nothing discussing the difference in reward schemes for becoming guild master in each faction of the game.
my main point is oblivion(haven't played Morrowind) often had special weekly(in game time) perks for becoming guild master of a faction, such as a chest that multiplied alchemy ingredients (mages guild) or a weekly gift of money (fighters guild/dark brotherhood) and even a mask that let you be seen as a different person for bounty reasons(thieves guild). In Skyrim these perks were often just the ability to do more odd jobs. Both games give the player followers and a new owned room though the followers are much less useful in skyrim due to change in mechanics.
131.172.78.171 13:51, 20 August 2014 (GMT)
- Eh...I don't know. I feel like that's more a difference between the factions themselves than a difference in gameplay mechanics. You have the guildmaster's tribute chest and the Night Mother's quests in Skyrim, which give you 1000 gold just for talking to the contact. The only difference between that and talking to the Lucky Old Lady once a week is that you have to kill a generic NPC to do the quest again. Zul se onikaanLaan tinvaak 14:19, 20 August 2014 (GMT)
Just some things I noticed[edit]
Hey all,
- just reading through the page and noticed a few things which seemed a bit off. In the skyrim quest items section, should it be said that the elder scroll can be sold to Urag Gro-Shub at the college of winterhold?
- Also in the skill progression tree, I thought it would make more sense for the pickpocket skill to derive from the sneak skill, rather than security.
- Should the skeleton key be noted in the skyrim lockpicking section, as it is obtainable in the game?
- And in the skyrim travel services section, should it be noted that you can pay for passage to solstheim, as it is a form of travel service?
- Thanks, Nighthunter987 (talk) 10:39, 14 December 2014 (GMT)
Pickpocket is part of Sneak, not Security.[edit]
In the skills section with the changes in skills over the three games, it shows Pickpocket in Skyrim branching off of Security in Oblivion, but the Sneak skill in Oblivion is what encompasses Pickpocket. I think it should be changed to represent that. — Unsigned comment by Mvirgo95 (talk • contribs) on 8 March, 2015
- I didn't know why you didn't do it yourself, until I realized you were talking about a chart. I tried my hand at it myself, charts are a first for me, but I managed to fix it. Thanks for noticing, and for chart experience! ~ Dwarfmp (talk) 11:19, 8 March 2015 (GMT)
- It was that, and I also wasn't sure if I needed some sort of special permission or something. But anyway thanks for fixing it! — Unsigned comment by Mvirgo95 (talk • contribs) on 8 March, 2015
- I think it's safe to say that "special permission" is only for pages that are locked, which prevent you from editing in the first place anyway. There's nothing wrong with starting a topic on a talk page regarding some sort of error on the article though, so as to get confirmation that it's an error, but generally when you see an error, you are free to correct this directly ~ Dwarfmp (talk) 20:47, 8 March 2015 (GMT)
- It was that, and I also wasn't sure if I needed some sort of special permission or something. But anyway thanks for fixing it! — Unsigned comment by Mvirgo95 (talk • contribs) on 8 March, 2015
Save game behavior.[edit]
I learned the hard way that on xbox 360, unlike Skyrim, Oblivion's Save menu is not restricted to files on the storage device you select at the start of the game. I had backed up a few save files by copying them from my hard drive to a thumb drive. Then I went about my usual gameplay, always saving in the bottom slot, rotating through a bunch of save files to be safe--having once lost a significant amount of playtime to a character who got stuck in a glitched area. When I tried to load those save games off the thumb drive, they had been over-written. To keep them safe you have to remove the thumb drive after copying them. Skyrim, and every other game I've played on 360, does not work this way. I feel that this information belongs somewhere on this site if it isn't already, perhaps as a difference between Skyrim and Oblivion, or perhaps elsewhere. — Unsigned comment by 67.85.55.22 (talk) at 12:42 on 8 January 2016
ESO section?[edit]
I was wondering whether or not it would be appropriate to add ESO as a fourth comparison. I think it'd be good for new players of the game to understand the differences between the single-player games and the MMO, though I completely understand why it may not be appropriate.
On a smaller note, would Arena, Daggerfall, BattleSpire, and RedGuard also be appropriate to add? Again, I think it'd be good for newer fans (Morrowind - ESO players) to know what to prepare for when wanting to play these older titles, though, again, I also understand why not, due to. Though, I can also see this being a completely different page if it wouldn't be added here.
--Rezalon (talk) 03:50, 11 January 2016 (UTC)
- I think we should keep it strictly between the main titles (Arena, Daggerfall, Morrowind, Oblivion, and Skyrim). If we documented every single installment, this page would be way too long and redundant. 70.92.179.85 11:15, 14 February 2017 (UTC)
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- This page is directed at these three games because of the close similarity of gameplay. Arena and Daggerfall are different, as well as most other minor games. That is why ESO was not and will not be included here (I remember a discussion but not where). Silence is GoldenBreak the Silence 18:28, 14 February 2017 (UTC)
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- Arena and Daggerfall aren't THAT different. They still have most of the same game mechanics, even if they've undergone drastic changes in the recent titles. Plus, both games are still widely played today and easy to find online for free. So it only stands to reason that we'd try to do something that would help new players get into the old games, and vice-versa. Why should we single those three out over the two games that started it all? 70.92.179.85 18:30, 2 October 2017 (UTC)
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- Arena and Daggerfall are considerably different. There probably isn't a single section that could share the same text between them and Morrowind (the way some sections are shared between MW and Oblivion, or Oblivion and Skyrim). AR and DG have a lot of similarities where they could share text, but that would only serve as a reason to have a page exclusively for them, not to include them here. This page was made while Arena and Daggerfall only had a very small base of players, while these three had a considerably larger amount. It is only recently that they have experienced a resurgence due to their release on various platforms. This page only includes these three games because they are so similar. None of the other games are similar enough to go side-by-side with only short notes needed for explaining the differences in gameplay. Silence is GoldenBreak the Silence 19:08, 2 October 2017 (UTC)
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- Arena and Daggerfall are STILL main installments of the series. Something that ESO, Battlespire, Redguard, etc. aren't. And yes, there are TONS of sections that they could share with the other games. As long as you don't fill the page up with redundant information like "Arena and Daggerfall have 2D graphics while Morrowind, Oblivion, and Skyrim are in full 3D", then it should be fine. In fact, I could easily list a whole bunch of common features between the five games right now, if you'd let me. 70.92.179.85 03:42, 3 October 2017 (UTC)
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Levelling[edit]
Great article, but please add something about levelling in each game :-) — Unsigned comment by 195.78.238.26 (talk) at 10:30 on 16 February 2016
Unenchanted Staves[edit]
Under Oblivion Magic on the Staffs line the article states "They cannot be enchanted because no unenchanted versions exist", yet this item (Unenchanted Staff) at Rindirs Staffs is precisely what brought me to this page. Is this part of one of the DLCs, or a mod perhaps? I have Supreme Magicka installed. If it's a mod would that be inappropriate for this page because it's not "canon"? GlassDeviant (talk) 02:38, 30 May 2016 (UTC)
Move back to General namespace[edit]
This page used to be in the General namespace, but for some reason was moved here. Mainspace is used for the Main Page of course, as well as portal pages for multiple namespaces (TES Travels and Mods) and games that are too small for their own namespace (three canceled games and Skyrim Very Special Edition). This is not the place for a comparison between games. A few other pages have been recently created like General:Recurring Characters and older pages too like General:Demographics. Now this page is the odd one out. —Dillonn241 (talk) 07:01, 28 September 2018 (UTC)
- Since no one replied, I made the change. —Dillonn241 (talk) 05:57, 6 October 2018 (UTC)
Modding Section[edit]
I think this could use a modding section, listing unofficial patches (MCP existing and being used alonside PFP makes this a bit different for Morrowind), load order sorting (doable internally by OpenMW and both versions of Skyrim, but requires an external program for MW and OB), BSA registry (has to be done a different way in each game), and console compatibility. This would involve a 5 way table split (MW, OpenMW, Oblivion, Skyrim, SSE), but my table-fu is too weak to acomplish it, and I'm also a bit blank on Oblivion modding. --Agiletek (talk) 01:37, 27 April 2021 (UTC)
Enemy fleeing[edit]
IIRC in Skyrim enemies might try to escape from battle (or surrender) in case of their health is low, on their own without any magic use. This mechanic isn't listed here (or I'm blind). Oblivion and Morrowind don't have this mechanic (other than using magic or something). I haven't played any TES game in a long time so I'm not sure. -- 212.109.28.230 21:05, 18 May 2021 (UTC)
- Oblivion and Morrowind does have this feature. Some NPCs will flee from battle when they get to a certain health threshold. In Morrowind this is governed by their Flee attribute, while in Oblivion this is called Confidence. —Legoless (talk) 22:02, 18 May 2021 (UTC)
Daggerfall Skill Changes[edit]
Just posting this here as a curiosity to clear out one of my sandboxes. I don't expect it will get used on this page, or any page, but someone may find the connections I made years ago interesting.
—Dillonn241 (talk) 04:10, 18 January 2024 (UTC)
- Nice work! I'm not too familiar with Daggerfall, but this looks like a good overview. Just two things: it seems to me that Medical should be merged into Restoration for Morrowind. And I'd like to know why Backstabbing is merged into Sneak for Oblivion, but not for Morrowind.
- This actually fits in nicely, because I wanted to raise the possibility of including Arena and Daggerfall on this page. I see that it's been discussed before, but seeing as how that was seven years ago, I hope enough time has passed to bring it up again. I think Daggerfall, in particular, is more similar to the later games than people give it credit for. As I said, I'm not that familiar with the earlier games, but looking down the tables I'd say that most of these mechanics are present in Daggerfall in some way. Arena's missing a few more, but it still has quite a few. Besides, "This feature is not present." is still a valid difference. But I want to discuss it first, to see if the general opinion's changed in seven years. SheridanSinclair (talk) 09:41, 27 July 2024 (UTC)