User:Biffa/Notes
This space is for info that I use all the time, if you happen to land here, it's probably by mistake. If you see something incorrect here, please leave a message on my talk page, if you think seeing an article or page would help me/further my knowledge or ability to contribute the site, again please leave me a message on my talk page.
Got some.....
Contents
- 1 Sandboxes
- 2 For bugs:
- 3 Coding for Image Placement
- 4 Favorite Images For My Requests
- 5 show/hide coding
- 6 Shadowmarks
- 7 refering to the notes or bugs section on the same page
- 8 Tables
- 9 Unsigned comments
- 10 Coding page for deletion
- 11 Things that get changed and changed again or to note for future
Sandboxes[edit]
- sandbox 1 - Heljarchen Hall {wip}
- sandbox 2 - ingredients {wip}
- sandbox 3 - Kagrumez {wip}
- sandbox 4 - Fort Fellhammer {wip}
- sandbox 5 - empty
- sandbox 6 - Fort Snowhawk {wip}
- sandbox 7 - Volkihar Keep {wip}
- sandbox 8 - Fort Sungard (wip)
- sandbox 9 - empty
- sandbox 10 - Fort Amol {wip}
- sandbox 11 - Fort Kastav {wip}
- sandbox 12 - Fort Neugrad {wip}
- sandbox image requests - images for pages required.
For bugs:[edit]
- This is the bug I found. ?
- This is the bug that someone else found
- This is the bug we're talking about ?
Coding for Image Placement[edit]
Favorite Images For My Requests[edit]
show/hide coding[edit]
(show/hide coding)
show/hide1
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(second show/hide coding)
show/hide2
|
If you want tables within show/hiden use: {{Showhide/Start}} and {{Showhide/End}} variation
Shadowmarks[edit]
The marks are as follows:
- Guild: Denoting the building or NPC nearby is part of the Guild.
- Safe: Denoting the area is safe for the Guild.
- Danger: Denoting someone nearby or inside does not take kindly to the Guild.
- Escape: Denoting that following this mark leads to escape (usually from a jail cell).
- Protected: Denoting the area or people are under Guild protection (usually involved in a Thieves Guild quest).
- Fence: Denoting there lies a fence inside.
- Cache: Denoting a Thieves Cache (usually on a barrel that appears once you finish the special job for a city).
- Loot: Denoting valuables or riches lie inside or nearby.
- Empty: Denoting there is nothing of value inside and has already been looked over.
refering to the notes or bugs section on the same page[edit]
Tables[edit]
For help with available tables see: tables
To astrix item in list[edit]
Residents |
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† A better symbol.
‡ Another better symbol.
* Astrixes need nowiki.
Hidden Tables[edit]
Ore vein locations:
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Intnotes[edit]
intnotes |
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Multiple Boxed Lists in a Row & Header Over Multiple Columns & Align Items on List at the Top[edit]
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† These items supplied in a chest and log pile with the purchase of the land.
‡ These items can be crafted from the six iron ingots and one corundum ingots supplied, using the anvil beside the carpentry table.
* The metal fittings are made from the ingots listed.
Unsigned comments[edit]
— Unsigned comment by 81.100.17.137 (talk) at 08:38 on 5 May 2012 (example)
Coding page for deletion[edit]
{{speed|User request}}
Things that get changed and changed again or to note for future[edit]
- Robinhood - to use ''{{LE|title}}'' for headers unless title is the same as page. - Alphabetface
- ??? - was showing shelves holding items, changed to with blah, blah on top, now being changed back. - Hellhound223
- ??? - Walkthrough - Alphabetface, still under discussion.
- Shield racks holding changed to bearing in one and to holding on another Vlindrel. - Hellhound223
- septims to gold]] coins. - Alphabetface.
- No space for midair. alphabetface.
- space for quest line. alphabetface.
- removing icons of shadowmarks from pages.
- ??? - Capitalising extra words on image descriptions.
- Fungus needed you wouldn't say six cozes you'd say six coz lettuce, or you wouldn't say buttons you'd say button mushrooms.
- ??? - Namira's Rot capitalised - not capitalised Robinhood, the silencer.