Tamriel Data:Armor Centurion

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Armor Centurions are humanoid centurions that can be found wielding a variety of Dwemer Weapons. Their size can be used as a rough estimate of their strength, with the small Scout Centurion not posing much of a threat while the massive Armor Centurion Champion can pose a threat to even highly skilled of adventurers. Additionally, the Dystonal and Repair variants are capable of using magic.

Creature Drops Health Resist Fire Weakness to Frost Resist Shock Resist Poison Resist Paralysis Resist Common Disease Attacks Soul Notes
Scout Centurion
T_Dwe_Cre_CentArmor_01
0-1 Scrap Metal
Random Centurion Weapon
40 50 25 100 100 100 100
  • 4-12 pts melee + weapon
0
Repair Centurion
T_Dwe_Cre_CentArmor_02
100
Armor Centurion
T_Dwe_Cre_CentArmor_03
175
  • 9-21 pts melee + weapon
Dystonal Centurion
T_Dwe_Cre_CentArmor_04
  • 10-30 pts melee + weapon
  • Greater Shockball - Shock Damage 2-40 pts in 10ft on Target
  • Orc Strength - Fortify Strength 5-20 pts for 60 secs on Self
  • Paralysis - Paralyze for 5 secs on Touch
  • Poison - Poison 2-20 pts in 5ft on Target
  • Poisonbloom - Poison 1-20 pts in 10ft for 5 secs on Target
  • Poisonguard - Resist Poison 20-40 pts for 30 secs on Self
  • Poisonous Touch - Poison 15-40 pts on Touch
  • Potent Poison - Poison 20-40 pts for 5 secs on Touch
  • Potent Poison [Ranged] - Poison 20-40 pts for 5 secs on Target
Sentinel Centurion
T_Dwe_Cre_CentArmor_05
200
  • 11-33 pts melee + weapon
Armor Centurion Champion
T_Dwe_Cre_CentArmor_06
300
  • 15-45 pts melee + weapon

Notes[edit]

  • These centurions all use the the same model. The difference in thier size is accomplished by increasing or decreasing their scale relative to the Armor Centurion, which is given a scale of 1.00, in increments of 0.10.
    • The only exception to this is the Armor Centurion Champion, which has a scale of 1.25 rather than the expected 1.30.