Skyrim talk:NPCs

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Falmer[edit]

Falmer should be moved back to beastiary. They are pretty much equivalent to Goblins and do not require Black Soul Gems, as required. X death 23:28, 20 November 2011 (UTC)

Bounty from Skald[edit]

I am not sure about this. But i finish the imperial quest (Regain the pale) and i had a Bounty from Skald. Unfortunetly i am finding myself unable to collect my bounty because i did the quest and now dawnstar is Imperial. so before Conquering a town or city please get your bounty XD. (Yuchy) — Unsigned comment by Yuchemey (talkcontribs) at 01:54 on 29 November 2011

I'm not sure how the imperial side works, but for the Stormcloaks when you oust the old Jarls they all show up in the basement of the Blue Palace in Solitude. So try checking around the palace in Windhelm. --68.106.249.116 05:21, 23 February 2012 (UTC)
The Bounty from Skald quest objective is known to be bugged, no matter what's going on with the Civil War. It can be stuck in your journal even after you complete it. — Unsigned comment by 71.204.50.95 (talk) at 08:57 on 10 May 2012
Yes, the NPC page for Skald notes that any bounty quests turned into him are bugged. My guess is that it's related to him not having a steward, since most bounty rewards are given by stewards, rather than the jarls themselves. ABCface 19:19, 10 May 2012 (UTC)

Non-NPCs[edit]

Falmer, Giants and Hagravens are Creatures not NPCs so they shouldnt be on the page right? i think the same goes for dragon priests, but I'm not to sure, I'm going to remove falmer, giants and Hagravens from the list. (Eddie The Head 13:07, 2 December 2011 (UTC))

fugitive vs hunter[edit]

A fugitive jumped on my in the wild to give me an orcish axe, can't remember the spell on it, telling me he will be back soon to reward me and take it back. He got away sneeking.

Just a few seconds after, a hunter came after him, asking if I have seen someone running away, giving me 3 possible answer ("no", "he went that way" or "this axe is yours") I chose not to give away the guy, but the hunter found him just after (the fugitive was "hiding" just a few feet away) and the started to fight.

So, anybody got any cue about this one? What will whoever give me if I take his side? Is it a sidequest or a non-journal random encounter (witch I suppose as this is two unnamed NPC) I did not follow them as they fight, so I can't give you the result, but no one came to me afterward and I still got the axe for my trouble. — Unsigned comment by 24.201.127.57 (talk) at 05:04 on 9 December 2011

Have run into the fugitive three times now. The first time it was as described above, just outside Alftand and the fugitive was killed by the hunter. The second time was at the stables at Riften, and since I didn't want to deal with with that nonsense, I reloaded an auto-save. The third was in the tundra at Gjukar's Monument, and being thoroughly ticked-off at the guy I shot him in the back as he snuck away. It was an instant kill and there was nobody else around except for Lydia. No bounty, no murder stat, one assault. Moments later, the hunter showed up and I returned the Elven warhammer that was supposedly in my inventory (which, btw, didn't show up when I first checked).166.250.37.228 08:00, 11 December 2011 (UTC)

RESPONSE The first time I saw the fugitive, I shot him and he died. I didn't see any hunter, but I got an enchanted helmet. Maybe they're just there to give you some nice loot, so I would side with the hunter.

I've had a fugitive approach me one time. It was out near Talking Stone Camp. He gave me an iron shield with a frost resistance enchantment on it. I chose to hand over the item to the hunter, who was looking for him and the shield, and watch as the hunter destroyed the fugitive. The hunter gave me 400 gold for the shield :) I would have sold it anyways, but wouldn't have gotten nearly as much. --Zmedaris 20:14, 31 December 2011 (UTC)

• Help the Hunter with directions -- Fugitive Dies. No reward, except can loot corpse Help the Hunter and return the item -- Gold (I got ONE piece of gold -LEVEL 20) - Fugitive Dies Talk to Hunter (Lie) and Kill -- Nothing, Fugitive is non responsive, no script to save him Kill Hunter and Talk to Fugitive -- No Bounty, No Reward, No Dialogue, Does not ask for item back either. Dragonalumni 08:23, 24 January 2012 (UTC) •

Dump the "soul gem" standard[edit]

The arbitrary standard of whether or not something requires a black soul gem to trap it's soul determining if it is an NPC vs a creature needs to be dumped. Use the NPC page for the hundreds, if not thousands, of specific NAMED beings in the game. The randomly generated generic humanoids are creatures, whether it is a "Thief" after dark in Riften, a "Redguard" attacking in the wilderness, or a "Dremora Valkynaz" summoned by the Sanguine Rose.Blarkk 13:40, 12 December 2011 (UTC)

I think that while the soul gem standard might not be perfect, it is quite clear, and easily applied and understood. Is a named Hagraven (e.g. Moira) who has dialog a creature or an NPC? Let the soul gem decide rather than getting into how humanoid of a creature she is in that instance. The talking Mud Crab in Morrowind was a creature, but could sell things! As for one page handling hundreds or thousands of named individuals, that would take time to load and even more time for the reader to sort through. Finally, what is the practical importance in the game of knowing whether or not something is an NPC or a creature? I submit that one of the primary motivations for knowing which is which, is to be able to trap their souls. With no black soul gems in stock you might chose to sneak by a bandit camp. With lots of them in inventory, you might seek out that very camp. Kalevala 22:48, 1 March 2012 (UTC)

No longer any distinction between NPCs and Creatures[edit]

While experimenting with the various console commands, I came across one that changes a player's race. Interestingly enough, actors normally classed as creatures in other games actually have a listing under race and can be selected with the command, broken and glitchy though they may be, which means the differentiation between creatures and NPCs no longer exists except for what size Soul Gem they occupy. Go ingame and type "race help 0" in the console and scroll up until you start seeing races; various creatures are in there like spriggans and bears. Until the Creation Kit comes out it's too early to say for sure, but this merits looking into. — Unsigned comment by Warrior7 (talkcontribs) at 09:21 on 16 December 2011

Expanding the page for greater purpose?[edit]

I suggest expanding the page to include ALL NPCs from the game, and include the following information into a single table: Name, Location, Respawn, Marriable, Follower, Essential, Training, Bartar, etc. My computer's screen is large so a table with even 10 columns won't hurt. I don't know about the policy of a large a table should be in this site, so if there are too many columns, pick the first ones. --Joshua.yathin.yu 11:19, 20 December 2011 (UTC)

35 pages redirect to this page. All these 35 are kinds of NPCs, such as Gambler. On this is nothing about these specific kinds of NPCs, but these link. Should that information be added to this page in a couple of tables or should the redirects be removed? -CoolGamer 11:11, 28 December 2011 (UTC)
I believe for redirects to work, either the titles are synonyms or there is somewhere in a page that mentions the query. --Joshua.yathin.yu 15:01, 28 December 2011 (UTC)

Well, there is a wiki page that describes random encounters. My question is: why do the redirects not go there instead of here?

Imperial Courier?[edit]

I know this is probably in bad taste, but I've got to say he is really kind of annoying me and I can't find a single piece of information on him anywhere. So, what is his purpose? I know the Courier in the game relays letters to the whereabouts to Shout Walls and I also know he has dropped off at least one note to me for a quest, or something... But this Imperial Courier seems to just randomly show up, run up to me, and without saying anything he runs away. I've caught him breaking into my house to follow me, running up next to me while I'm trying to sneak and alerting the enemies (The bas***d, haha!) and even to go so far as go into a bandit fort I was raiding... I was sneaking, in the second level (Two load pages into the fort). It was packed with around twelve bandits and I was sneaking, getting an edge on my position so I could begin taking them out with the dagger. Suddenly my eye goes from hidden to full blown detected. It stayed like that for around two seconds, went to hidden again, and three bandits run out to the far side of the fort and came idly walking back after around two minutes. After they returned to their posts, I went to see what the commotion was about and sure as <explicit word> I find the dead body of an Imperial Courier, with no notes or letters on his body, as always. What the heck is the point of this guy?! — Unsigned comment by 50.44.13.162 (talk) at 05:32 on 21 December 2011

As far as I know, you can only talk with them to get something, so if they are dead you won't be able to receive whatever it is they have for you. I had one appear out of nowhere while I was roaming around a cleared fort. Went up a ladder to a tower and when I came back down an Imperial Courier ran up to me and then ran back to the exit. I followed him and after I was outside he came up to me and finally talked. So I believe that they will only talk to you if they're outside with you, and otherwise will try to find you and then go back outside to let you know they are there. Does pose a problem if they're killed though. --Sytherous 99.88.49.134 01:03, 19 January 2012 (UTC)

May be important[edit]

Do NPCs have Skill Perks? I think it is not found clearly on this site. Do they have Skills? It seems they do have Skills but not Perks. E.g.: can enemies with warhammers "Bone Crusher" you to reduce your armor? Or can spellcasters "Dual Cast"? — Unsigned comment by 88.132.45.92 (talk) at 11:29 on 21 December 2011

they defiantly have skill levels, I don't think they have perks. (Eddie The Head 14:47, 3 January 2012 (UTC))

Melka the Hagraven and others of her kind[edit]

Melka should be considered an NPC, as she has unique dialogue, and plays a part in a quest. Also maybe Moira the hagraven and also Gleda the goat from A_Night_To_Remember, as they have a unique purpose and acted as an essential part of the quest, although not humanoid. And I suppose Hagravens are maybe considered NPCs as a whole, as they are definitely intelligent and can be found serving particular purposes. --Joshua.yathin.yu 04:24, 26 December 2011 (UTC)

They give white Souls and are classified by bethesda as creatures, if we classify everything with a part in a quest a NPC we are going to have this page overflowing. (Eddie The Head 14:45, 3 January 2012 (UTC))

NPC IDs[edit]

There don't seem to be any listings of IDs for generic NPCs. I know all named NPCs have their IDs on their own page but where should we put IDs for the generic NPCs? Should another page be created with a master list or just edit each factions page separately? Rookwood 20:45, 9 January 2012 (UTC)

Bounty Collector[edit]

Where is the information on this person? He runs up to you in the wild saying something like "You've got quite a bounty in (location)". Then you are given two options: Pay bounty $____ or "I don't have the money". If you don't pay, he attacks you. If you pay, he says "I'll make sure this gets to the Jarl" and then runs off. My friend is constantly being approached by one of these people. He has paid several times, but claims it never reduces his bounty. I assumed he was doing new illegal things and making a new bounty. However, the time I paid, my bounty for that area was unchanged. (I pay close attention to my bounty.) I came looking to see if that was a one-time bug, or if it's supposed to be a scam. "Bounty Collector" redirects here, but he is not listed under generic NPCs. Also, I checked out Guard, Thug, and Bandit, and their descriptions don't match. Shouldn't he be added to the list of Generic NPCs? Or, if he belongs under Guard, Thug, or Bandit, he should be mentioned as a "type" and it should be explained if paying him actually clears your bounty. --Amsuko 21:21, 13 January 2012 (UTC)

Where is the general NPC bugs section?[edit]

I expected a bugs section for this page. The problem is: Every time I speak to NPCs, they don't talk anymore. They'll say what random things they're supposed to out of the dialog menu, but other than that there's no lip movement and just the general shrugging. This is a weird bug, and I'm on Xbox 360 (so clearly no mods). Has anyone found a workaround? (AT THE RISK OF ADDING NONSENSE) 70.114.63.215 19:16, 31 January 2012 (UTC)

Listing for Followers[edit]

Would it be possible to get a list assembled of all the followers which shows these stats as well? Possibly just list them with the info about the follower on the main Followers page. Lord Eydvar 04:42, 28 February 2012 (UTC)

What kind of stats are you looking for, and are they already listed at Followers? Robin Hoodtalk 07:39, 25 March 2012 (UTC)

Challenger[edit]

I just got challenged by some guy (unnamed) in Falkreath, who said I wasn't a good wizard or something. Happened just after i completed the College of Winterhold. Can anyone enlighten me? — Unsigned comment by 86.139.26.75 (talk) at 18:26 on 10 April 2012

It's probably a World Interaction which, in essence, is a random encounter. Either that or maybe you've done something wrong and been suspended from the college? If you can find more specific wording that was used, that'll make it a lot easier to track down. Robin Hoodtalk 23:26, 10 April 2012 (UTC)
It's a one-time WI, triggered by you reaching 50+ in a magic skill (excluding enchanting). Aliana 01:11, 11 April 2012 (UTC)

Treasure Hunters[edit]

I've encountered Treasure Hunters. They're hostile NPCs. A uesp search for "Treasure Hunter" gives me "Skyrim:Treasure Hunter (NPC)" as a result, but I get redirected to the NPC page (Category:Redirects to Broader Subjects). Should they be listed under "Enemy NPCs include:" or are they a subcategory? I have uploaded a screenshot here: [File:SR-npc-Treasure_Hunter.jpg] --Holomay 17:38, 16 April 2012 (UTC)

Do named NPCs respawn?[edit]

Do named NPCs respawn? Such as a shop keeper. For instance, you kill Elgrim at Elgrim's Elixirs does the game generate a generic NPC in his place?--DarthWeezie 16:37, 24 April 2012 (UTC)

No, I don't think they do. I think usually in case of shop owners, someone else is scripted to take over the shop if the shopkeeper dies. eshetalk 13:46, 22 May 2012 (UTC)

Dead NPCs interred in Halls of the Dead?[edit]

I keep seeing notes on specific NPC articles stating that, if they are killed, they end up in the Halls of the Dead in their town with all of their belongings on their body. Is this true for most/all NPCs? --Xyzzy 13:49, 28 April 2012 (UTC)

Only NPCs that live one of the five walled cities will be "buried". They can die anywhere, but will always end up in the crypt. The Silencer has spokenTalk 19:09, 23 May 2012 (UTC)
Thanks for the response. I wasn't able to find that fact on any relevent page. Is it stated somewhere that I haven't found? The only clue to this was a sentence within the article for the Halls of the Dead in Whiterun. It might be worth noting somewhere centralized, say People perhaps? --Xyzzy 20:03, 23 May 2012 (UTC)

Tag along NPCs[edit]

I'm not sure if this is the right place to mention this behavior or not, but I'm sure some people have noticed that when an NPC is giving you any of their scripted dialogs and you go through a door that they will come with you in order to finish their script. This can be annoying at times such as in Whiterun entering Breezehome as it seems some NPC is always giving you a piece of their mind when you're in that part of WR. But I just had an interesting occurence that I was able to duplicate. I was in Bits and Pieces (in Solitude) and had just finished selling some loot to Sayma. I exited to Solitude and because she was in the middle of her spiel, she came outside with me. But then I fast traveled to Morthal and lo and behold, there she is asking me if there's anything I need. Which then caused me to think of a number of ways this could be helpful/usefull in various situations, e.g. Dark Brotherhood contracts to avoid bounty, etc... kolokoL 22:19, 28 April 2012 (UTC)

Ok, and now everytime I fast travel, there's Sayma again telling me to stop by her store. Don't even want to know what happens if you kill the NPC that's now stalking you... Bad bug :( kolokoL 22:33, 28 April 2012 (UTC)

Soldiers links[edit]

I noticed that "Imperial Legion soldiers" and "Stormcloak soldiers" link to their respective faction pages, while all other NPCs link to their specific NPC article. Should we change the links for these 2 to go to their NPC articles instead? --Xyzzy 14:14, 12 June 2012 (UTC)

I think it should link to the NPC pages. Or, if we want to compromise, have Imperial Legion link to the faction and soldier to the NPC page. Vely►Talk►Email 14:58, 12 June 2012 (UTC)

Poacher[edit]

I came across 2 NPCs named "Poacher" just west of Loreius Farm. They have Form IDs of d96d2 and d96d3. The odd thing is their race, which is listed as "Fox" in CSList and the CK. I'm inclined to create a page for them, if nobody has any objections. I have images for both of them. --Xyzzy 03:29, 6 July 2012 (UTC)

Trying to place an NPC in front of me[edit]

I'm trying to place Dexion Evicus because the quest "Prophet (Dawnguard)" completely bugged out on me and I could only resolve it by forcing the quest stage to the point where I had to return to Dawnguard and report my success. The next stage to this quest has me talking to Dexion, but he is nowhere to be found (the map marker has him showing up nowhere in Skyrim). I tried the prid command (his refid is xx007B88) but it's not working, saying the compiling script was not found, could not be saved, etc. What gives? 66.176.53.36 21:27, 20 September 2012 (GMT)

You should try to use the id 02007B88. The first two numbers of IDs can vary, depending on the mods and expansions installed. But with plain Skyrim plus Dawnguard, it will be 02 for Dawnguard. --Alfwyn (talk) 22:23, 20 September 2012 (GMT)

Morality: Any Crime Follower won't search bodies?[edit]

Tested with Marcurio on PS3 - I had too much stuff already and finished off a Giant not shortly after. Knowing Marcurio had space, I instructed him to take everything off the Giant. He goes, "Sorry, can't do that." Bandit nearby (near Aftland all by himself, wtf) shooting arrows at me gets taken down easily by Marcurio. I instruct him to take everything off the Bandit, he goes "Sorry, can't do that." Being that Marcurio will commit any crime I ask (has picked locks, etc.), why won't he pick up stuff from bodies? Is this to prevent him getting Quest items in his inventory in case dead NPC/creature spawns such thing in its pocket? Shed some light please. -Breetastic (talk) 14:35, 28 May 2013 (GMT)

Morality violence against enemies[edit]

if a follower is set to no crime they'll still fight right? does setting it to 1 just make them cool with assault? — Unsigned comment by 24.38.217.116 (talk) at 20:06 on 3 July 2013‎

Followers will fight to defend you as long as their Confidence value is high enough. I don't think that their Morality or Aggression values affect this. A good example of this is Serana. Even though her Aggression value is 3 (Unaggressive) and her Morality value is 0 (No crime), she will still attack anything that attacks you when she is your follower. --Xyzzy Talk 22:41, 3 July 2013 (GMT)

Bouncer?[edit]

Just came across a NPC body named "Bouncer". PS3 so I can't get any ID info from it. He was already stripped of items in a common Random Encounter Zone NE of Sleeping Tree Camp (east of small lake) but I don't remember stripping it. Two leveled Vampires were the Random encounter and they did not "see" me but one reanimated a pit wolf while the other started mining some iron. I think the pit wolf one-shot killed the "bouncer" but was too far away to tell for sure.

Just mentioning this because there is no entry in the NPC list. (PS3, No DLC, Latest Patch, Level 76) Philbert (talk) 18:07, 22 September 2013 (GMT)

Hmmm. I did a search in CSList and found a list of entries that include the keyword bouncer, but all of the entries are either associated with Dirge in the Ragged Flagon or the Doorman at Redwater Den. I wonder if this was a combination of the vampire encounter and the Cragslane World Interaction, which involves pit wolves. Not sure why the victim would be called "bouncer", though. --Xyzzy Talk 18:42, 22 September 2013 (GMT)
That guy was added by patch 1.9. Now that CSList is updated, he shows there: Bouncer@CSList. --Alfwyn (talk) 19:03, 3 January 2014 (GMT)

Spinning NPCs bug[edit]

I was talking to a friend of mine and she reported a bug in which some of the NPCs (most of them in Whiterun, and almost all the females) would spin in one place. She plays on PC and doesn't have any mod.

She made a video [1] showing this bug. I read around, and it seems to be more related to the XBox version, however, doesn't seem to be a good fix for it. Does anyone know about it and possible fixes? — Unsigned comment by ‎ Lordmorpheus1 (talkcontribs) at 02:35 on 26 January 2014

The video gave me a chuckle. I especially like how they lose track of you when facing away, then suddenly rediscover you as they face you. For your PC-playing friend, I would try using the "disable" and "enable" console commands on any NPC that is rotating, though this could be tedious if there are a lot of NPCs displaying this glitch (assuming it even works). Now, this looks like a classic mod side-effect, and more than one of the other spinning glitch videos that I viewed had obvious signs of modding, but since you said that your friend isn't running any mods, I really have no good idea what would cause this, so I can't make any good guesses on fixing it on Xbox. --Xyzzy Talk 07:21, 26 January 2014 (GMT)

Duplicating NPCs or something[edit]

So this has happened to me twice - both times in Dragonsreach. The first time i duplicated one of the boys, not sure how it happened but suddenly there were two of him, both named the same and looked the same with the same dialogue, but since he doesnt say anything important I dont know if it is a big deal. The second time I started talking to Farengar, I cancelled (or something) and waited for 1 hour. As I returned there were two Farengars, I didnt try talking to any of them but well idk. I tried replicating the Farengar duplication by start talking to Irileth/the steward and waiting, but nothing happened. Is this something to be worried about, can I just disable one of them? If I can, which one should I disable (if it matters)? 95.199.16.114 16:58, 15 April 2014 (GMT)

Are you duplicating them yourself with console commands, or are copies of them randomly appearing? Also, are you running any 3rd party mods that even have a slight chance of causing this? If so, I would uninstall it. In the 2+ years that I've been playing Skyrim and editing the wiki, the only NPC I can recall having regular duplication issues was Louis Letrush, and that was (arguably) patched, so a mod seems a likely culprit. As far as disabling one, use the console to compare their RefIDs. If they are the same, you should be able to safely kill and markfordelete either one. --Xyzzy Talk 18:58, 15 April 2014 (GMT)
I am not using console commands, they just randomly duplicate when I am waiting (with the wait function thingy). I might have a mod that could be messing this up, I will try to uninstall it and see what happens. I will check the refId, thanks for the help. 95.199.131.248 13:32, 16 April 2014 (GMT)

Random Assaults?[edit]

Okay, in this new playthrough, I have been attacked by random NPCs. No title, just their race (Imperial, high elf, kajiit, wood elf and red guard so far.). Are these in the regular game, did they get added by DLC, it is it a mod I've installed? I don't think any mods added random assaults. FMPhoenixHawk (talk) 02:32, 22 May 2015 (GMT)

They exist in vanilla game. This is one of the hostile World Interactions, namely Aggressive Adventurer.  ~Shuryard (talk) 02:46, 22 May 2015 (GMT)
weird. First time they cropped up, as far as I can tell. Ah well, just more gold for me. FMPhoenixHawk (talk) 15:25, 23 May 2015 (UTC)

"No Crime" Followers Become Hostile[edit]

This page indicates that followers with a morality of "3-no crime" will not report a crime that they see committed. This does not seem to extend to allowing or approving of the crime. I had Faendal as a follower and attacked a group of Thalmor with a prisoner. Faendal became hostile to me, and I received the message, "Your follower has left your service." Laughs-at-Laws (talk) 19:52, 11 April 2024 (UTC)