Skyrim talk:Health
Argonians and Regeneration[edit]
Are we sure about Argonians' ability to regenerate health faster? I thought that was just their greater power. -Guest — Unsigned comment by 76.16.71.172 (talk) at 18:16 on 7 November 2011
- It's been confirmed on the attributes page that base regen is the same across all races and levels. The Argonian regen is only higher when using their greater power. I would alter the article myself, but I don't want to mess anything up..108.75.41.108 21:41, 14 November 2011 (UTC)
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- What do we know about regeneration formulas. Seem as if health regen is a % of your max health per time unit rather than a fixed number of health points per time unit (ie, you regen more health per time unit if you have a bigger pool). --X 192.36.187.189 10:33, 1 December 2011 (UTC)
- The formula would be using 2 variables: HealRate and HealRateMult (outside combat) or CombatHealthRegenMult (in combat). The formula is then: Current Maximum Health (including modifications by spells, diseases and other stuff) * HealRate / 100 * HealRateMult or CombatHealthRegenMult/100 = HP regenerated per second. The difference between the HealRate and HealRateMult (and the other attributes) is that the Basic Rate value determines how much basic % of your maximum Health/Stamina/Magicka you regenerate per second. The in-game formula uses the maximum modified (by buffs, spells, diseases etc.) value and multiplies this value by 0.01 (dividing by 100). So a Healrate of 0.7 would mean you regenerate 0.7% of your health each second. However this value is then multiplied by the HealRateMult (or other Mult variable for the other attributes) again divided by 100. So a HealRateMult of 100 will mean you multiply this 0.7% regen/second with 100/100 =1. This results in a Health regen of 0.7% of current maximal health per second. If the HealRateMult is set to >100 the 0.7 % is multiplied by more than 1 and will result in a higher regeneration per second. It is also possible to set the HealRateMultiplier to <100 or <0. However 0 is the minimal value of this variable and means the actor WILL NOT regenerate any HP, even if the HealRate value is set to 100 (100% max health/second). This value can also be boosted by the Fortify Health Regen magic effect (or other corresponding magic effects). Interesting to note is that Health Regen in Combat makes use of another Actor Value namely the CombatHealthRegenMult instead of the HealRateMult. Magicka and Stamina do not use a different Multiplier for in Combat situations and thus will regenerate in the same way during intense combat as during idle adventuring. I did not test if negative HealRate, StaminaRate or MagickaRate values are possible, I think not but if it is, it might mean you can let creatures degenerate health in order to kill them using these actor value variables. Unclejack (talk) 23:59, 3 July 2013 (GMT)
- What do we know about regeneration formulas. Seem as if health regen is a % of your max health per time unit rather than a fixed number of health points per time unit (ie, you regen more health per time unit if you have a bigger pool). --X 192.36.187.189 10:33, 1 December 2011 (UTC)
NPC Health[edit]
This whole article is about player health. It should be about character health in general, including NPCs. Specifically, I came here to find out if NPCs (other than trolls) slowly regenerate health over time like players do, whether they can cast healing spells, whether the player can heal enemy NPCs with spells, whether their health resets if you go "Hidden" and lose the target, and how their base health is calculated (i.e. what does "50+(PC-1)x8.3" mean?). All that info should be found on or from this page. --95.8.139.228 15:18, 28 April 2012 (UTC)
- It seems some NPC info has been added, however, the explanation of code used in all the NPC charts is still missing. I also came here looking for an explanation of a formula similar to the one the person above mentioned. I thought PC might mean "playable character" - but that would mean the spirit wolf has an unbelievable amount of health, so it must mean something else. (It would be 3,840 HP, which I doubt!) Since this wiki is using these standard charts, which have these standard formulas, it would be nice if the general information for understanding the charts was available. For example, if you don't understand what they mean by "health" in the chart, you click the link and it takes you here... where there is no information about these formulas. :( There is also not any place on the chart where you can click to find out about the chart in general. (Such as a question mark link at the top or some small text reading "Help with Chart" or something.) Either putting the explanation in each section linked in the chart or putting a total summary of the information in a new link available in every chart would be nice. Amsuko (talk) 04:06, 21 September 2012 (GMT)
(←) This is one of those situations where knowing the Order of Operations helps:
— Calculations inside parentheses. — Multiplications and divisions left to right. — Additions and subtractions left to right.
So to use the Wolf Spirit mentioned as an example, the formula is 350+(PC-1)×10. At a PC level of 50, the HP would work out thusly:
50 - 1 = 49 49 x 10 = 490 350 + 490 = 840
This might seem to be a tad high, but considering the skill level and perk bonuses to damage (and reduction of same due to armor), it works out.
As an interesting aside, this formula works out to give Alduin 3367 Health at PC level 81, while a Legendary Fire Dragon weighs in at 4163. You'd think the firstborn of Akatosh would be a bit beefier than the rest. Or maybe Odahviing was on to something when he said Alduin's thu'um might not be the strongest. — Unsigned comment by 24.8.87.119 (talk) at 01:47 on 8 February 2013
Attribute Maximums Spontaneously Drain - mods involved[edit]
Has anyone else run into a problem where the Player's Magicka, Health, and Stamina spontaneously start draining for no reason? I don't mean the current value drains, I mean the max values drain. Everything's fine one minute, then the 3 attributes just start dropping and don't stop. I used the character menu screen to watch my Health drop from 450/450 to 438/438 and on and on to 0/-142, with the other stats dropping likewise. It just kept going to -58k before I finally quit out of the game.
I normally wouldn't post something like this here, but I've been searching through forums and the web for 4+ hours with no luck, so I'm hoping someone here may have seen something like this. (Plus the people here are a lot more knowledgeable than the other Skyrim wikis.)
This is on Xbox1 with tons of mods, but I haven't been able to track down which mod is responsible. My PC is an Argonian Vamp Lord, mid-40s level, and this started a little while after killing (spoiler omitted) at the end of the Dawnguard vampire questline. No Black Books involved, no lingering Soul Cairn effects. No Fortify Restoration or super-powered item hi-jinks. Happens both indoors and outdoors, so it's not sun related. Happens freshly fed or blood-starved. I manage to stave it off for a while by reloading a save and doing different things, but it arbitrarily happens again and again. I tried disabling the mods I thought were causing it, no luck. Changed the load order, no luck. I'm on the verge of "Disabling All" mods, but first I have to compile a list of all the currently Enabled mods so I can turn them back on one by one.
Hopefully this might ring a bell with someone? (I'm about frustrated enough to delete all mods and restart a vanilla game from scratch!)
"Thanks for listening, chillll-dren," Minotaur (talk) 17:40, 22 November 2016 (UTC)
- We usually don't document mods here, and neither help with mod-related problems, but you might want to head over to our forums. -- SarthesArai Talk 17:45, 22 November 2016 (UTC)