Skyrim talk:Apocrypha (Waking Dreams)
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- Any chance that the directions provided in this page could be edited into some rational or coherent system?
- Just taking the example of the paragraph on 'Chapter 3' its hopelessly confusing. Any semi-competent Skyrim
- player would find their way around Apocrypha more easily just by exploring. The only use of this page currently : is to remind the player of useful items on the way (pods, books etc).
- There are two specific problems:
- One is the intermittent use of compass bearings. There is no point in sometimes saying
- 'South' or 'East' and then other times not. This is obviously confusing to players in a fast moving combat
- game who frequently change physical bearing - rendering the terms 'right' and 'left' meaningless. The
- solution is simple - put in a compass bearing at the start (you face West with your back to the book)
- and then use a bearing at every change in direction.
- The second confusing part is the backtrack directions. This is central to Apocyrpha. The player frequently
- has to activate a scrye/book/etc and then backtrack to a gate previously closed. Referring to a gate in
- sentence 1 and then in sentence 6 just referring to "the gate" is just confusing the reader. They should be
- directed back specifically. It could easily be done by attaching a number to key locations,
- e.g. gate (1) initially and then later refer to gate (1)
- p.s. I was thinking a rough map might help but would that be considered to much of a spoiler?
Felimy (talk) 15:21, 13 March 2022 (UTC)
unneecessary sentence[edit]
"The wall teaches part of the Dragon Aspect shout, applying the term "word wall" literally, as it appears as a scrolling book."
This sentence is wrong. The normal word walls are literal word walls, as they are walls with words on them. A scrolling book is not a literal wall so the term "word wall" is applied figuratively not literally.