SkyrimVSE:Quests
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This page contains all information pertaining to quests in Skyrim Very Special Edition. It includes the messages you hear while traveling and the landmarks you encounter, the possible quest givers, the items and relations they ask you to find and avenge, and the rewards they give to you afterward.
General[edit]
The game begins at a crossroads. You hear the prompt, "In one direction is a <Landmark 1>; in the other is a <Landmark 2>. Where would you like to go?" All of the possible landmarks are listed below.
When you choose a landmark, you generate a quest consisting of a quest giver, objective, and dungeon. The quest is summarized with a message that depends on the objective and you are asked if you want to accept it. You must say "yes" or "no".
If you say yes, you go to the dungeon; otherwise, you head out on the road and hear a traveling message which brings you to another crossroads. In the dungeon, you will face a number of enemies and eventually the dungeon's boss. If you die before killing the boss, you fail the quest and head out on the road.
Successfully killing the boss will trigger a success message, which again depends on the quest objective. You return to the quest giver and they hand you a reward. You hear the description, but the reward you get has no effect on gameplay. Finally, you head out to find another quest.
Travel[edit]
Traveling Messages[edit]
All of these messages are followed by, "In one direction is a <Landmark 1>; in the other is a <Landmark 2>.
- "After heading out on the road, you become overwhelmed with quest markers and turn them all off to enjoy the beautiful landscape. You soon arrive at a crossroads."
- "After heading out on the road, you come across a guard who says, I got to thinking, maybe I'm the Dragonborn and just don't know it yet. You promptly knock him over with your Thu'um. Later, you arrive at a crossroads."
- "After heading out on the road, you come to a town. As you attempt to sell your wares, it seems every merchant you meet runs out of gold. They must not be very good businessmen. Cashflow management is fundamental to a successful retail establishment. Anyway, soon, you arrive at a crossroads."
- "After heading out on the road, you have a peculiar conversation with two Alik'r Warriors. Then, you arrive at a crossroads."
- "After heading out on the road, you meet a guard who says he used to be an adventurer like you until he threw his back out chopping wood. You suggest he come up with a more adventurous sounding story to impress the maidens. The guard thinks for a moment and nods. Soon, you arrive at a crossroads."
- "After heading out on the road, you notice a physics error causing a bandit to endlessly spin in the air and post a video of it to Reddit. Then, you arrive at a crossroads."
- "After heading out on the road, you pause to convert many pieces of leather into leather strips. Satisfied with your work you return to your path and arrive at a crossroads."
- "After heading out on the road, you stop by your favorite tavern. A bard sings: we drink to our youth, and to days come and gone. For the age of oppression is now nearly done. You leave before he can finish and you arrive at a crossroads."
- "After heading out on the road, you stop to sell some of the various junk you're carrying. Before the trader can finish his sales pitch informing you that some call his wears junk and yet he still actually believes them to be treasures and all that, you're back out the door. Soon, you arrive at a crossroads."
- "After heading out on the road, you stop to transmute iron into gold several times, then blacksmith it into rings, enchant said rings with fortify sneak and sell them around town. You venture out again and arrive at a crossroads."
- "Dovahkiin! Dovahkiin! Naal ok zin los vahriin! Wah dein! vokul! mahfaeraak ahst vaal! Sorry I got carried away there. Ahem. Where were we? Oh yes, you arrive at a crossroads."
- "You head out on the road. After an uncomfortable run in with some Thalmor escorting a prisoner, you arrive at a crossroads."
- "You head out on the road. After breaking into several citizen's homes and stealing their valueless possessions, you're run out of a town. Soon, you arrive at a crossroads."
- "You head out on the road. After chasing butterflies for an embarrassing amount of time, you arrive at a crossroads."
- "You head out on the road. After paying the fine for killing an innocent chicken—which by the way was a total accident—you arrive at a crossroads."
- "You head out on the road. After running in the wrong direction for a time, you arrive at a crossroads."
- "You head out on the road. After stopping to converse with some old bearded men on top of a mountain, you arrive at a crossroads."
- "You head out on the road. After stopping to create a useless potion from jazbay grapes and a chicken egg, you arrive at a crossroads."
- "You head out on the road. After using Unrelenting Force on a goat, you arrive at a crossroads."
- "You head out on the road. As you wander aimlessly, you start to wonder why so many people keep journals. It usually gets them into trouble. Eventually, you arrive at a crossroads."
- "You head out on the road. While digging through your inventory, you begin to wonder if you have a hoarding problem. Instead of dealing with it, you march on and soon, you arrive at a crossroads."
- "You head out on the road. You steal a sweet roll while exploring, but feel guilty and return it to its rightful owner. After walking for a while, you arrive at a crossroads."
- "You head out on the road. You stop by a tavern but ignore everyone trying to give you quests and move on. Soon, you arrive at a crossroads."
- "You head out on the road. You walk from Riften to White Run [sic] instead of fast traveling, then continue onwards for a time. Soon, you arrive at a crossroads."
- "You head out on the road and after scaling a mountain instead of simply going around, you arrive at a crossroads."
- "You head out on the road and pass a guard. I heard about you and your honeyed words, he mutters to you, utterly lacking your characteristic swagger. You arrive at a crossroads."
- "You head out on the road and soul trap several innocent woodland creatures. Soon, you arrive at a crossroads."
- "You head out on the road and spend some time in a tavern. But you quickly grow sick of sitting by the hearthfire, and venture out into Skyrim once again. Some time later, you arrive at a crossroads."
- "You head out on the road and stop to forge a large number of iron daggers. Satisfied with your work, you venture out and you arrive at a crossroads."
- "You head out on the road and travel long into the night. Masser and Secunda fill the sky. After a time, you arrive at a crossroads."
- "You head out on the road but forget about the precious ingots in your pockets and go back to town. You sell them and head out on the road again. Soon, you arrive at a crossroads."
- "You head out on the road, with your possessions all conveniently stuffed into one big chest. Soon, you arrive at a crossroads."
Landmarks[edit]
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Quest Giver[edit]
A quest giver is randomly generated from a list of races and professions. For example, you may encounter an "Imperial carpenter". There is no correlation between the race and profession.[verification needed — needs testing]
NPC Races[edit]
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NPC Professions[edit]
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Quest Objective[edit]
The quest giver will ask you to go to a dungeon and clear it of evil, avenge one of their relations who was killed there, or retrieve an Item. The objective has no effect on how you play through the dungeon.
The Start text is used to introduce the quest and ask if you want to accept it, Summary is the message you hear when welcomed back to the game, Success is what you hear after killing the dungeon's boss, and Finished is for when you return to the quest giver and get a reward.
Avenge Relation[edit]
- Start: "Once at the <Landmark>, [a/an] <NPC> greets you. [he/she] looks quite sad. [he/she] tells you [his/her] <Relation> was killed by a mysterious evil in [a/an] <Dungeon>. Will you avenge [his/her] <Relation>?"
- Summary: "You agreed to help [a/an] <NPC> by retrieving [his/her] <Item> from [a/an] <Dungeon>."
- Success: "You have successfully cleared the [cave/forest/mountain pass/ruined fort] of its dangers making Skyrim a safer place for all."
- Finished: "The <Profession> thanks you for bringing justice to such evil. [he/she] hands you [a/an] <Reward>..."
Clear Dungeon[edit]
- Start: "Once at the <Landmark>, [a/an] <NPC> greets you. [he/she] tells you of the terrible evil lurking in a nearby [cave/forest/mountain pass/ruined fort] that has been terrorizing the <Landmark>. Will you lend your spell and steel to [his/her] cause?"
- Summary: "Ah, yes. You promised to help the people of the <Landmark> by clearing the nearby [cave/forest/ruined fort/mountain pass] of evil."
- Success: "You have successfully cleared the [cave/forest/mountain pass/ruined fort] of evil. This should earn you a generous reward."
- Finished: "The <Race> breathes a sigh of relief and thanks you for putting down every last one of those vile villains. They really had it coming. [he/she] tosses you [a/an] <Reward>..."
Retrieve Item[edit]
- Start: "At the <Landmark>, [a/an] <NPC> greets you. [he/she] desperately needs you to retrieve [a/an] <Item> from [a/an] <Dungeon>. Will you help the <NPC>?"
- Summary: "You scroll through your Journal menu for a refresher on your quest. You agreed to help [a/an] <NPC> by retrieving [his/her] <Item> from [a/an] <Dungeon>."
- Success: "You have successfully retrieved the <Item>. This should fetch a nice reward."
- Finished: "The <Profession> looks at the <Item>, relieved. [he/she] thanks you and rewards you with [a/an] <Reward>..."
Retrieve Lost Item[edit]
- Start: "You meet [a/an] <NPC> at the <Landmark>. [he/she]'s lost an item of great sentimental value—[a/an] <Item>. [he/she] begs you to retrieve it for [him/her]. Will you lend your aid to this desperate <Profession>?"
- Summary: "You scroll through your Journal menu for a refresher on your quest. You agreed to help [a/an] <NPC> by retrieving [his/her] <Item> from [a/an] <Dungeon>."
- Success: "You pick up the <Item>, determined to return it to its rightful owner."
- Finished: "The <NPC> thanks you for retrieving [his/her] <Item>. How could [he/she] live with [sic] it? As a reward, [he/she] gives you [a/an] <Reward>..."
Relations[edit]
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Items[edit]
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Rewards[edit]
Reward | Description |
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Black Soul Gem | "It's just an ordinary soul gem painted black." |
Book Bound in Human Skin | "Oghma Infinium is misspelled on the cover." |
Book of Magic | "You open it and see wizard doodles covering the margins, but no new spells." |
Bottle of Argonian Ale | "It's an acquired taste." |
Bottle of Skooma | "This reminds you of your college days at Winterhold." |
Cheese Wheel | "It's amazing how long these stay fresh." |
Confusing Treasure Map | "Who drew this? It's impossible to use." |
Copy of the Lusty Argonian Maid | "You'll save this for later." |
Coral Dragon Claw | "This will make a fine back scratcher. It may also have other uses." |
Counterfeit Healing Potion | "Inside the bottle, you find only tomato sauce." |
Dremora Fingernail Clippings | "These must have some alchemical use but you're not willing to eat them to find out." |
Fork | "Well, you can never have too many forks." |
Greater Soul Gem | "You shake it to see if there's a soul inside. Nope." |
Guide to Sitting Like a Yarl [sic] | "You'll read this while on the throne." |
Imp Stool | "Unfortunately, this is not a mushroom but the droppings of an imp." |
Iron Key | "Good luck figuring out which door this belongs to." |
Khajiit Costume Tail | "It's not something you'd personally like to wear, but to each their own you suppose." |
Large Leather Sack | "Embroidered on the bag are the words, I am sworn to carry your burdens." |
Mysterious Burlap Sack | "Okay then." |
Notched Pickaxe | "You'll need to hone your craft at mining to make good use of this." |
Nuka Cola | "This must be some sort of mistake." |
Pair of Steel Knee Pads | "These could really extend your adventuring career." |
Radish | "You're well on your way to making soup." |
Re-Gifted Note | "You inspect the note. There's a bloody handprint and the words "We know." We know what, you wonder?" |
Ring of Invisibility | "You slip it on your finger and the ring turns invisible, not you. Novice enchanters. Sheesh." |
Ruby Dragon Claw | "This will no doubt be in your possession for a very long time." |
Sack of Infinite Holding | "Is this powerful wizardry or a mod item?" |
Scroll of Lockpicking | "Wow, it's been years since you've seen one of these." |
Small Giant's Toe | "It probably just belonged to a very large Nordh [sic]." |
Statue of Dibella | "Wait a second...this is stolen!" |
Stone of Barenziah | "It looks nice, but let's be honest: you'll likely never complete the set." |
Weathered Journal | "It looks like the owner completed quite a few quests from the local tavern." |
Wooden Bucket | "This looks like it might make a nice hat." |