Skyrim:The Steed Stone
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Respawn Time | 10 days | ||
Level | Min: 6 | ||
Console Location Code(s) | |||
DoomstoneNorthernPineForest01 | |||
Region | |||
Haafingar | |||
Location | |||
Northwest of Solitude East of Fort Hraggstad |
The Steed Stone is one of the thirteen Standing Stones scattered across Skyrim.
It is located on top of a cliff to the northwest of Solitude, near Ironback Hideout.
The Steed Stone[edit]
Activating the Steed Stone will present this message: "Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor."
Activating The Steed Stone will remove any Standing Stone effects previously obtained. It increases carry weight by 100 and removes movement penalty of armor. It also makes worn armor weigh nothing, making heavy armor a viable option for many character types.
The stone is found at the top of a couple of flights of stairs on a stone structure. It is near the highest point on the mountain. To reach the standing stone the best place to start is beside the northeastern tower of Fort Hraggstad and head just off of due east slightly south, taking a gap between two rock formations and then heading directly towards the stone and climbing a couple of snow covered banks. It is possible to travel from the standing stone to Ironback Hideout, but far harder to travel in the other direction due to the terrain. There are no ore veins or harvestable plants in the area around the standing stone.
Notes[edit]
- When Creation Club's Survival Mode is active, this ability only gives an additional 50 carry weight.
- A Steed Stone also appears in the playroom for Skyrim VR.
Bugs[edit]
- The Stone's effect also reduces the weight of any piece of armor in the player's inventory that is the same base item as any piece being worn. For example, if the player has 10 Glass Armor in their inventory, equipping one will make all of them weightless. This remains true even if the worn armor is enhanced by smithing, enchanted and renamed.
- The Stone's effect can cause apparel, armor, and weapons that weigh more or less than what you have equipped to positively or negatively affect your encumbrance. Switching from a ranged or two-handed weapon to a staff or one-handed weapon and a shield can also affect your encumbrance and vice-versa. ?