Skyrim:Medresi Dran
Medresi Dran (RefID: 0003B5B8) |
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Location | Angarvunde | ||
Race | Dark Elf | Gender | Female |
Level | 1 | Class | Citizen |
RefID | 0003B5B8 | BaseID | 0003B5B2 |
Other Information | |||
Health | 50 | Magicka | 50 |
Stamina | 50 | ||
Primary Skills | Destruction | ||
Morality | No Crime | Aggression | Unaggressive |
Voice Type | FemaleCondescending | ||
Faction(s) | Player Ally Faction |
Medresi Dran is a Dark Elf citizen found in Angarvunde. Frustrated that her team of excavators fled after stumbling upon draugr in the ruins, she offers to split the treasure inside if you will open the way to it, beginning a miscellaneous quest. Upon the gates being open, Medresi sprints ahead to steal the treasure for herself, only to be crushed by an ingenious trap.
Medresi Dran wears a set of clothes along with a pair of gloves and leather boots. She also carries a steel dagger and three potions of minor healing.
Related Quests[edit]
- Angarvunde: Discover the treasure of Angarvunde.
Quest-Related Events[edit]
- "Oh, I didn't see you there."
- You seem troubled.
- "Of course I'm troubled. I'm on the verge of incredible wealth, but my cowardly work force ran at the first sign of danger."
- What scared them off?
- "We were excavating this old tomb when we opened a chamber full of corpses. The team took one look and, turned tail, and ran."
- Haven't they seen dead bodies before?
- "Well, probably not like these. The ones in there are all still walking around. In any case, if I can't get past the creatures in that room, I can't recover the treasure. I need more manpower."
- Maybe I could help you.
- "Say, that's not a bad idea. You look like you could handle yourself against these beasts. I'll tell you what. You help me get the treasure and I'll split it with you. Deal?"
-
- Deal.
- "Excellent. With my brains and your brawn, that treasure will soon be mine... uh, ours. First, I need you to clear the main chamber of those monstrosities. I'll stay here until you're finished, planning our next move."
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- No deal. This sounds too risky.
- "Bah! You're just as bad as the rest of them. Bear in mind, even if you clear out the tomb, you'll still need a key to get to the treasure. A key I happen to possess. Clear out the chamber, and I'll give you the key."
If spoken to again:
- "Have you killed them all yet?"
- No, not yet.
- "Well, hurry up."
- Tell me more about this treasure.
- "Legend says this tomb holds a treasure that bestows great power on the one who discovers it. Beyond that, not much more is known. Obviously, this treasure will fetch a good deal of gold, and I'm willing to let you share in the reward when we find it. In any case, if I can't get past the creatures in that room, I can't recover the treasure. I need more manpower."
After you have killed the draugr:
- They're all dead.
- "Then we've no time to lose. Follow me!"
If spoken to as she runs:
- "Don't fall behind!"
- "I don't have time to talk. Keep moving!"
In the main chamber she will stop and say:
- "Hmm. These doors seem to the only thing left between me and the treasure."
- Is there someway to open them?
- "There'd better be. I didn't come all this way to leave empty handed. There must be a way to activate these doors deeper in the ruins. Here, take this key. It should open the doors on either side of this chamber. Every moment you waste is another moment those doors stay shut tight. Get going!"
After one door is open:
- "Only one more door left. Hurry up."
Once both doors are open Medresi sprints ahead to steal the treasure for herself, only to be crushed by an ingenious trap:
- "At last, the treasure is mine! All mine!"