Skyrim:Elemental Bolt
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Elemental Bolt | |||||
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Added by | Arcane Accessories | ||||
School | Destruction | Difficulty | Apprentice | ||
Type | Offensive | Casting | Fire and Forget | ||
Delivery | Aimed | Equip | Either Hand | ||
Spell ID | FExxx85F | Editor ID | ccBGSSSE014_Oblivion_Elemental02Bolt | ||
Base Cost | 62 | Charge Time | 0.5 seconds | ||
Duration | 0+2 seconds | Range | 468.75 feet | ||
Speed | 117.1875 ft/s | Max Life | 4 seconds | ||
Magnitude | 20 points | Area | 15 feet | ||
Tome ID | FExxx863 | Tome Value | 95 | ||
Found | |||||
Appears in random loot at level | 10+ | ||||
Purchase from | |||||
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- An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina.
Elemental Bolt is an apprentice level Destruction spell that deals fire and shock damage, with half as much magic damage being dealt to stamina and half as much shock damage being dealt to magicka, over an area, upon projectile impact. The projectile deals fire and stamina damage, and burns targets, dealing 20% of the immediate fire damage and half as much stamina damage over 2 seconds, while the resulting explosion deals shock and magicka damage over 1 second.
Effects[edit]
- Elemental Flare, deals 20 points of magic damage (see Bugs) and 10 points of stamina damage in 15 feet; targets receive a burning effect that lingers, dealing an additional 4 magic damage and 2 stamina damage for 2 seconds.
- Shock (
FExxx860
;ccBGSSSE014_HazardShockSpell01
), deals 15 points of shock damage and 7.5 points of magicka damage for 1 second. - Shock damage explosion enchantment (
FExxx83F
;ccBGSSSE014_EnchShockDamageExplosion01
), deals 16 points of shock damage and 8 points of magicka damage for 1 second.
With the associated perks unlocked:
- Deep Freeze Paralyze, paralyzes targets for 3 seconds; if the Deep Freeze perk has been unlocked.
- Disintegrate, deals 200 points of shock damage for 1 second; if the Disintegrate perk has been unlocked.
- Intense Flames Rout, demoralizes targets up to level 99 in 15 feet for 15 seconds; if the Intense Flames perk has been unlocked.
- Perk Impact Stagger, staggers targets for 0.25 points, upon dual-casting; if the Impact perk has been unlocked.
Perks[edit]
- Apprentice Destruction, reduces the spell cost by 50%.
- Aspect of Terror, raises the level that targets can be demoralized to level 109; if both the Aspect of Terror and Intense Flames perks have been unlocked.
- Augmented Flames (Rank I), raises the damage dealt by the Elemental Flare effect to 25 points of magic damage and 12.5 points of stamina damage, with 5 points of magic damage and 2.5 points of stamina damage being dealt as additional damage for 2 seconds.
- Augmented Flames (Rank II), raises the damage dealt by the Elemental Flare effect to 30 points of magic damage and 15 points of stamina damage, with 6 points of magic damage and 3 points of stamina damage being dealt as additional damage for 2 seconds.
- Augmented Frost (Rank I), raises the damage dealt by the Elemental Flare effect to 25 points of magic damage and 12.5 points of stamina damage, with 5 points of magic damage and 2.5 points of stamina damage being dealt as additional damage for 2 seconds.
- Augmented Frost (Rank II), raises the damage dealt by the Elemental Flare effect to 30 points of magic damage and 15 points of stamina damage, with 6 points of magic damage and 3 points of stamina damage being dealt as additional damage for 2 seconds.
- Augmented Shock (Rank I), raises the damage dealt by the Elemental Flare effect to 25 points of magic damage and 12.5 points of stamina damage, with 5 points of magic damage and 2.5 points of stamina damage being dealt as additional damage for 2 seconds. This perk also raises the damage dealt by the Shock hazard to 18.75 points of shock damage and 9.375 points of magicka damage for 1 second. Moreover, it raises the damage dealt by the shock damage explosion enchantment to 20 points of shock damage and 10 points of magicka damage for 1 second. In addition, this perk raises the damage dealt by Disintegrate to 250 points of shock damage for 1 second; if the Disintegrate perk has been unlocked.
- Augmented Shock (Rank II), raises the damage dealt by the Elemental Flare effect to 30 points of magic damage and 15 points of stamina damage, with 6 points of magic damage and 3 points of stamina damage being dealt as additional damage for 2 seconds. This perk also raises the damage dealt by the Shock hazard to 22.5 points of shock damage and 11.25 points of magicka damage for 1 second. Moreover, it raises the damage dealt by the shock damage explosion enchantment to 24 points of shock damage and 12 points of magicka damage for 1 second. In addition, this perk raises the damage dealt by Disintegrate to 300 points of shock damage for 1 second; if the Disintegrate perk has been unlocked.
- Destruction Dual Casting, increases the spell effectiveness by 2.2x and increases the spell cost by 2.8x; if dual-casted. This raises the damage dealt by the Elemental Flare effect to 44 points of magic damage and 22 points of stamina damage, with 8.8 points of magic damage and 4.4 points of stamina damage being dealt as additional damage for 2 seconds.
Notes[edit]
- This is a very powerful apprentice level spell. It starts out dealing equivalent damage to an adept level Fireball or Chain Lightning in the base game but costs roughly half as much, comes with an additional 15 damage shock hazard, and is much harder to resist (see Bugs). The damage per shot can easily surpass any spell in the base game with some perk investment. Check the damage calculation on the Elemental Blast page.
- Elemental Bolt will damage both friend or foe in its area of effect, although, it will not damage the caster. With this in mind, take care when using the spell in the company of followers who tend to fight at close range, as even protected NPCs can be killed in this manner.
- For Deep Freeze Paralyze, Disintegrate, and Perk Impact Stagger to take effect, the spell projectile must hit the target, not just the explosion alone.
- It is sometimes recommended to aim at a target's feet, instead of their body, so that dealing damage from the explosion effect is almost guaranteed. This also avoids the situation of missing a direct hit and dealing no damage whatsoever.
- Like most Destruction spells, it can be used to detonate runes or oil slicks from a safe distance. Also, casting the spell, or merely having it ready to cast in an area with flammable gas will result in the ignition of the gas and a subsequent explosion.
- This spell also appeared in the Spell Tomes official add-on for The Elder Scrolls IV: Oblivion.
Bugs[edit]
- This spell actually deals magic damage, not fire damage, despite what the description states. While it looks like fire and is affected by Augmented Flames, it ignores fire resistance (and weakness) and can only be countered by magic resistance, wards and spell absorption. The shock damage component is properly affected by shock resistance. ?
- The listed damage is only correct for the fire (magic) damage component. The shock damage component is a separate enchantment that may deal a different amount of damage, and there is an unaccounted for 15 damage shock hazard as well. ?
- The spell does not deal frost damage but still scales with frost perks. ?
- Like all explosive spells in the game, the explosion uses line of sight (LoS) rules to calculate which targets in the blast radius are hit. Targets can be shaded from the explosion by even small terrain or other enemies, resulting in no damage. ?
Gallery[edit]
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The effect of an elemental spell on a Bandit Thug
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