Skyrim:Blessings

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This page documents the blessings that you can receive, typically by activating altars in temples. These are short-term blessings which act separately from long-term Standing Stone effects, and do not overwrite or interact with them. Typically, you will want any blessings you come across, unless you are specifically trying to bolster one effect.

Shrine Blessings[edit]

Blessings are bestowed by praying at (activating) a shrine to the specified deity.

You can only have one shrine blessing at a time. If you choose to pray at a second shrine, it will overwrite the previous blessing. Shrine blessings are active for a period of time measured in real time, not in-game time. So a blessing lasting 12 hours will be active during 12 playing hours.

Name ID Description Detailed Effects
Blessing of Akatosh 000fb988 Magicka regenerates 10% faster.
Blessing of Arkay 000fb994 Increases your health by 25 points.
Blessing of AurielDG xx011360 You are 10% more effective with missile weapons.
Blessing of Dibella 000fb995 +10 Speechcraft.
Blessing of Julianos 000fb996 Increases your Magicka by 25 points.
Blessing of Kynareth 000fb997 Increases your stamina by 25 points.
Blessing of Mara 000fb998 Healing spells restore 10% more.[1]
Blessing of Nocturnal 0010e8ae You are 10% harder to detect.
Blessing of Stendarr 000fb999 Block 10% more damage with your shield.
Blessing of Talos 000fb99a Time between shouts is reduced 20%.
Blessing of Zenithar 000fb99b Prices are 10% better.

In addition, the Dragonborn expansion adds three Daedric blessings, all available from the temple in Raven Rock.

Name ID Description Detailed Effects
Blessing of Azura xx03bcfb Resist 10% of magic.
Blessing of Boethiah xx03bcfc One-handed weapons do 10% more damage.
Blessing of Mephala xx03bcfd Prices are 10% better.

The Ghosts of the Tribunal creation further adds three blessings of the Tribunal, all of which are available in Ashfall's Tear, at the outskirts of Raven Rock.

Name ID Description Detailed Effects
Blessing of Almalexia xx000b1a Increases Heavy Armor skill by 10 points. One-handed weapons do 10% more damage.
Blessing of Sotha Sil xx349c32 Increases your Magicka by 10 points. Magicka regenerates 5% faster.
Blessing of Vivec xx0ef257 Prices are 5% better. You are 5% harder to detect.

The Gallows Hall creation adds another Daedric blessing available at the Shrine of Vaermina in Gallows Hall.

Name ID Description Detailed Effects
Blessing of Vaermina fexxx952 Conjuration spells cost 5% less to cast. Illusion spells cost 5% less to cast.
^1The description of this blessing is misleading; the actual effect is that Restoration spells cost 10% less magicka to cast.
^2The details of the Blessing of Talos are bugged when viewed in-game. The magnitude is displayed as "0%" (truncated from 0.2). Nevertheless, the blessing does still have an effect.

Other Blessings[edit]

These blessings will stack with each other and shrine blessings.

Name ID Description Detailed Effects Source
Blessing of the Stag PrinceDB xx01bfec Receive an additional x Health and Stamina while Bow of the Stag Prince is equipped.

The value of x depends on the number of animals you've killed with the Bow:

  • x = 5 + floor(kills/20)*5
    • <20 kills = 5
    • 20 kills = 10
    • 40 kills = 15
    • 60 kills = 20
    • 80+ kills = 25

Obtained by equipping the Glass Bow of the Stag Prince.

Blood of the AncientsDG xx01419b Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 days;
Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 3 days;
Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 5 days;
Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 7 days;
Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 9 days.
  • Blood of the Ancients, 1 pt[3]
  • Blood of the Ancients, 3 pts
  • Blood of the Ancients, 5 pts
  • Blood of the Ancients, 7 pts
  • Blood of the Ancients, 9 pts
Drink from the Bloodstone Chalice. Duration increases with each Ancient Power quest completed, to a maximum of 9 days.
Dragonslayer's Blessing 000e76e0 10% increased Critical Hit Chance vs. Dragons for 5 days.
  • Dragonslayer's Blessing, for 5 days
Speaking to Esbern after Alduin's Wall.
Tainted Blood of the AncientsDG xx0149a7 Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of 30 less health.
  • Tainted Blood of the Ancients, 30 pts
Drink from the Bloodspring.
The Gift of Charity 000eef58 +10 Speechcraft for 3600 seconds.
  • Fortify Persuasion, 10 pts for 1 hour
Giving a coin to a beggar.
Giving a gift to your child.HF
Voice of the Sky 0010a2da Animals will neither attack nor flee from you.
  • Voice of the Sky, for 24 hours
Reading all ten etched tablets on the way leading to High Hrothgar.

Effect is removed if you kill a non-hostile animal. Does not protect your horse from being attacked. Works on vampires but not on trolls, ice wraiths or venomfang skeevers.[verification needed — Are there any other creatures that aren't affected?]

^3The in-game description of the 'Blood of the Ancients' spell is not directly linked to its duration. The duration of the spell is calculated based on scripts and affixed to a specific day, while the description shows the effectively meaningless magnitude of the spell. This means that the Necromage perk, which increases the magnitude and duration of spells cast on undead (such as your vampiric self), causes the description in your 'spells - active effects' menu to display that its duration is increased by 25% (which in turn is caused by the perk's effect on magnitude, not duration), but the spell actually lasts only as long as calculated by the Chalice's Level. ?

Notes[edit]

  • Even if you betrayed Azura during The Black Star, you will still be able to gain her blessing.
  • "Voice of the Sky"'s effect works on you and your follower, but not on your horse! Aggressive animals like Bears and Wolves still attack your horse (even with you mounted), but deer and elk don't flee.
  • Unlike other sources of Fortify Health, the Blessing of Arkay will not default the player to a minimum 1HP when the effect ends, so if you're under 25HP when the effect ends (either by passing enough time or replacing it with another blessing), you die.

Bugs[edit]

  • For the player, all shrine blessings and the Blessing of the Stag Prince are scaled by any active Fortify Restoration alchemy effect at the moment the blessing is applied. Scaled magnitudes stick until the blessing is removed or refreshed. In the 'Active Effects' list, the description will show the increased effect magnitude.
    Mod Notes: This is caused by the fact that the associated magic effects have their 'Magic Skill' field set to 'Restoration', which allows perk AlchemySkillBoosts to scale the spell magnitudes by (1 + RestorationPowerMod/100).
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