Project Tamriel:Cyrodiil/Smugglers' Ruin
This page or section is incomplete. You can help by adding to it. It would be good to confirm how this quest still be given if Berndt is dead (see Notes/Index entry 5), as it looks like his death in previous quests should result in the end of the questline. For more information, see the help files, the style guide, and this article's talk page. |
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Quick Walkthrough[edit]
- Talk to Villina Telvor about duties and Kyro Gavus.
- Read the Orders for Kyro in Kyro Gavus' Farmhouse.
- Bring your findings to Villina.
- Travel to Wormusoel, Unsullied Halls and kill Captain Iarnu and (if alive) Kyro Gavus.
- Return to Villina.
Detailed Walkthrough[edit]
The exploits of Kyro Gavus and his smuggler associates weight on Villina's mind. Ask her about duties and she'll ask you to handle him. Specifically, she wants you to search his hut west of Charach to determine where he might have run to.
Travel west from Charach until you come to Berndt's now burnt farmhouse. Kyro Gavus, having been Berndt's farmhouse, neglecting to torch his own property, and so it still stands. A puny level 5 lock bars your way - pick this or use spells to get in. Once inside, look for evidence. Specifically, read the Orders for Kyro on the drawers. It details how Kyro has retreated to Wormusoel on the orders of someone named Iarnu. Return to VIllina with this information and her orders will be simple: go to Wormusoel, and kill everybody within.
Wormusoel is the large Ayleid ruin on Stirk Isle's northern side. You can fight your way through the Unsullied Halls if you wish (in which case, head for the southeastern portion of the zone), but an easier entrance can be found on the northern shoreline. There's a large sea cave in the cliff which the smuggler gang has converted into a lair. Take your first right after entering this 'Secret Passage' area and you'll reach the part of the Unsullied Halls in which Kyro Gavus and Captain Iarnu can be found. Kill both and return to Villina. The Marshal is most satisfied, and will grant two pieces of enchanted armor as a reward, in addition to +1 Cyrodiil general Reputation and +5 reputation with the Kingdom of Anvil.
Notes[edit]
- In the event that Berndt died before this quest begins, then it will start in a slightly different way - with Villina sending a guard to investigate the hut, who then promptly goes missing.
Quest Stages[edit]
The following Journal ID and Index codes can be used with the Journal
console command to manually update the quest to a certain point.
Smugglers' Ruin (PC_m1_K1_VT6) | ||
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Index | Finishes Quest | Journal Entry |
5 | Villina Telvor told me to look into the disappearance of a Charach guard who was sent to investigate Kyro Gavus, the farmhand of the now-dead Bernd and Nessa Conina. Kyro's hut is next to the Conina farmhouse, along the path near the west coast of Stirk Isle. | |
10 | Villina Telvor told me to search through Kyro Gavus' belongings in his hut by the ruins of the Conina farmhouse to see if they can provide any indication of where he ran away to. I am to return to her immediately once I determine his location. | |
20 | I found a note in Kyro Gavus' hut explaining that he planned to leave for the smugglers' hideout in the Ayleid ruin of Wormusoel after burning down the Conina farmhouse. The leader of the smugglers, someone known as Iarnu, is apparently there as well. | |
21 | I told Villina Telvor that Kyro Gavus had fled to the smugglers' hideout at Wormusoel. She instructed me to go to the ruin and kill all of the smugglers hiding there, including Iarnu and Kyro. | |
25 | Villina Telvor told me that the guards sent to investigate the death of Kyro Gavus, the farmhand of Bernd and Nessa Conina, had found an incriminating note in his hut that connected him to the smuggling ring on Stirk Isle and stated his intention to burn down the Conina farmhouse and flee to the smugglers' hideout at the Ayleid ruin of Wormusoel if those connections were ever discovered. She instructed me to go to the ruin and kill all of the smugglers hiding there, including their leader Iarnu. | |
100 | Villina Telvor thanked me for killing Iarnu and Kyro Gavus and dealing a serious blow to smuggling and piracy on Stirk Isle. She rewarded me with enchanted steel greaves and a pair of boots. | |
101 | Villina Telvor thanked me for killing Iarnu and dealing a serious blow to smuggling and piracy on Stirk Isle. She rewarded me with enchanted steel greaves and a pair of boots. |