Online:Nedic Warrior
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Nedic Warrior | |||
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Location | Shada's Tear | ||
Race | Nede | Gender | Varies |
Health | 62,200 27,500 (Summoned by Emi'liah, Muhma the Stinger, Shada) |
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Reaction | Hostile | Class | Berserker |
Other Information | |||
Condition | Undead |
Nedic Warriors are undead Nede berserkers devoted to General Zal'ik. They are encountered in Shada's Tear. They can be seen as ghostly non-interactable flashback visions, and later hostile undead enemies.
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Nedic Warrior | |||
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Location | Shada's Tear, City District | ||
Race | Nede | Gender | Varies |
Health | 62,200 | ||
Reaction | Hostile | Class | Foot Soldier |
Other Information | |||
Condition | Undead |
Some of the Nedic Warriors in the City District use foot soldier abilities.
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Nedic Warrior | |||
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Location | Shada's Tear, Burial Grounds | ||
Race | Nede | Gender | Varies |
Health | 62,200 | ||
Reaction | Hostile | Class | Assassin |
Other Information | |||
Condition | Undead |
The Nedic Warriors summoned by Debruz and Zal'ik use assassin abilities.
Related Quests[edit]
- The Reason We Fight: Release an undead Nedic priest from his curse.
Skills and Abilities[edit]
Berserker[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Blood Craze
- The enemy slashes at you twice, doing moderate physical damage over time to the player. This attack also heals the enemy over time.
- Agony
- The enemy stuns the player for a short time. Taking damage from any source will break the stun, but the player may choose to break free from it instead. After the stun ends, this spell also does moderate magical damage over time to the player. This spell can be interrupted to set the enemy off balance. Blocking will prevent the stun.
- Roll Dodge
- The enemy can perform a roll dodge to avoid incoming damage.
Foot Soldier[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Heavy Attack
- A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
- Throw Dagger
- The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
- Ignite
- A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Soldier will call for the other enemy to light the tar (usually accompanied by a voice clip) and the red circle will burn, doing moderate flame damage over time to enemies within the red circle.
Assassin[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Whirlwind
- The enemy spins around, doing moderate physical damage to all players as indicated by a red circle. Blocking will reduce the damage taken.
- Assassinate
- The enemy strikes at the player's back for moderate physical damage. This attack can only be performed if the enemy is behind the player, and Assassins will often leap to get behind the player. Ensure your character is facing the enemy at all times to prevent this.