Online:Flesh Abomination (The Wounding)
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Flesh Abomination | |||
---|---|---|---|
Location | The Wounding | ||
Species | Flesh Colossus | ||
Health | Wounding 1st: 478,856670,398 Wounding 2nd: 550,684(?) Wounding 3rd: 814,055(?) |
Difficulty | |
Reaction | Hostile |
The Flesh Abomination is a flesh colossus that is summoned by Zakuryn the Sculptor in The Wounding, directly at the start of the fight.
Related Quests[edit]
- Vateshran's Rites: Partake in a local clan's rite of passage.
Skills and Abilities[edit]
- Claw
- The abomination hits you with its claw hand, dealing moderate physical damage.
- Pulverize
- The abomination smashes its electrically charged mace down on you, dealing major shock damage.
- Lightning Pool
- When the abomination's arm is stuck in the ground, a pool of lightning forms, indicated by a large red circle. If you stand in it, you take continuous low shock damage.
- Lightning Bolt
- When the abomination's arm is stuck in the ground, lightning crashes from the sky, indicated by several red circles. If you are struck, you will take moderate shock damage.
- Ward
- When Zakuryn the Sculptor reaches 40% health, he applies a magical shield over himself and becomes invulnerable. To remove this shield, the abomination must be lured over to him and goaded into striking him, which will break the shield and stun him for a moment. A previous hint about this is that the abomination's strikes defeats the summoned banekin.
- Enrage
- If Zakuryn the Sculptor dies first, the abomination will stand idle for a few seconds before roaring, healing itself for most of its health bar and becoming enraged, now dealing more damage. This lasts until it is dead.
- You should deal as much damage as you can to the abomination before its master dies, so it doesn't heal itself fully, as it won't die when Zakuryn does.