Online:Fell's Justice
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Quick Summary: written by Tib, checked by Solomon1972
Quest Stages: written by Tib, not checked |
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Quick Walkthrough[edit]
- Find the Bitterhand bandits at Old Fell's Fort and deal with their leader.
- Collect the stolen jewels.
- Return to Fell's Run and speak to Agazu.
Detailed Walkthrough[edit]
Start by talking to Constable Agazu after completing the quest Frightened Folk. She wants revenge on Leonce Gavendien and says Sagabar gave up their camp's location while he was in the stocks. She asks you to kill Gavendien and retrieve the stolen jewels before he escapes.
The Bitterhand Bandit camp is north of town in Old Fell's Fort. If your blood is up after the senseless murder at the end of the previous quest, there are plenty of Bitterhand enemies to dispatch. Gavendien can be found standing outside a locked tower in the north part of the camp. Kill him as he gloats. Nearby is the horse he stole from the miller. It is still pulling the cart with the chest containing the Stolen Amethysts. Loot them.
Head back south to Fell's Run and speak to Constable Agazu, who is standing by the stocks. She will be thrilled and tell you she also got her job back with a wage increase. Receive your reward to end the quest.
Quest Stages[edit]
Fell's Justice | |
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Finishes Quest | Journal Entry |
I agreed to track Gavendien down and kill him for the crimes he committed in Fell's Run.
Objective: Kill Leonce Gavendien
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I killed Gavendien. Now I should recover the stolen jewels.
Objective: Collect the Stolen Jewels
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I killed Gavendien and recovered the stolen jewels. I should return to Constable Agazu and give her the jewels.
Objective: Talk to Constable Agazu
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.