Oblivion talk:Acrobatics
Goron Roll - play Zelda: Majora's Mask to understand what I'm talking about :D--Vook 07:12, 26 April 2006 (EDT)
I added a tip about an extremely fast way to train Acrobatics at the Lonely Suitor Lodge, but it's somewhat hard to clearly illustrate with words. Here's a video that shows the technique: Increase Acrobatics Faster. This is by far the fastest method I have seen. --Abovedust 18:38, 17 August 2006 (EDT)
Contents
- 1 Acrobatics 50 and Sneak Bug
- 2 Master Level Skill Perk
- 3 Acrobatics Correction
- 4 Jumping into water.
- 5 My revert was an accident...
- 6 Fortifying Acrobatics Via Armour Enchanting or Spells
- 7 Excessive Examples
- 8 Dodge Advice
- 9 Maximum value?
- 10 A method for powerleveling?
- 11 Hand-To-Hand Power Attack while falling glitch
- 12 Dunroot Burrow with that shaking glitch
- 13 Backflips.
- 14 Jumping underwater
- 15 Observations about what does and does not give you jumping EXP
- 16 Jumping on water leads to temporary flight over land
- 17 Are We Sure ?
- 18 Dodge scripting?
- 19 Jumping off the surface of molten rock
- 20 Scaling tough terrain with Acrobatics
- 21 Resetting fall velocity after save
- 22 Chains
- 23 Experience from attacking/casting spells in mid-air
- 24 What happens?
- 25 Best house for Acro training?
Acrobatics 50 and Sneak Bug[edit]
Since hitting level 50 Acrobatics, I have been unable to perform a normal attack while sneaking. It is always a power attack. If I un-sneak, I can perform both a regular and a power attack. But while sneaking it is always the slower power attack. I am experiencing this on the XBOX with the latest patched vanilla version. Also Frostcrag Spire is installed. - 11/19/2011
Master Level Skill Perk[edit]
Erm. I think the Master Level Skill perk of Acrobatics does not require you to actually have mastered acrobatics. On my Zephyr Account, I fortify my acrobatics level regularly via magic or enchantments, and I still can jump off the surface of the water. No, I do not have water walking. I know that I'm jumping off the water because of another account I have, Xouj, who has Master Acrobatics.
I'm pretty sure this is another one of those skill perks, such as expert mercantile's perk and master armorer's perk, that does not require you to be an actual master. -- 72.155.220.60 18:42, 23 June 2007 (EDT)
- I wish to make a late addition to this comment. I have jumped off the water with new characters, but the timing needs to be much more precise. I haven't played in a long while, but I think you also needed to look up or down at a steep angle. This leads me to believe that the Master level perk is always available, but the timing window for the jump is scaled with the level. Ong elvin 12:07, 15 April 2011 (UTC)
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- No, there was no fortification involved. I even specifically mention "new characters." My Acrobatics was just the base level, straight out of the dungeon; but it was very hard to do; most I was ever able to get like that was two skips on the water before sinking. The last time I played (~2 years ago) I could consistently jump off the water with Acrobatics about 50-60, again with no fortification effects. Further, this was on X360, so definitely not modding. 60.241.169.85 10:43, 11 August 2011 (UTC)
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- It is possible to jump out of water, by jumping while swimming on the surface, looking upwards. This can be confused with the actual water jumping from the perk.--80.242.203.163 14:49, 12 February 2018 (UTC)
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Acrobatics Correction[edit]
I noticed that your acrobatics usage goes up one "tick" just for taking any damage from falling. It doesn't matter how much damage you take. I went to the fourth level of Fort Hastrel and jumped off, killing a third of my HP: 10 pts of acrobatics usage. I then jumped off the first level killing only 5% or so of my HP: 10 pts of acrobatics usage. Therefore it leads me to believe that Acrobatics is the same as Mercantile: You get usage just for being damaged, regardless of the amount. So take more jumps off of smaller heights, rather than big jumps. — Unsigned comment by 24.66.94.141 (talk) (Originally posted at Oblivion Talk:Increasing Skills; moved here to have all the discussion in a single location).
The amount of damage you take from a fall does not effect the usuage increase of acrobatics. It's the same as Mercantile. You get one "tick" of usuage just for being damaged, regardless of the height of the fall. I've checked and double checked this as I was shooting for a +5 in Speed for my character. Please check for yourself and make any corrections you need to. Basically you want to jump off of some small height, just enough to take some minor damage, and you'll get the same usuage as leaping from the roof of a building. — Unsigned comment by 24.66.94.141 (talk)
- OK, I just tested this and reached the same basic result: the amount of damage doesn't matter. I chose to use Fort Redman for my jumps. From the first level, my character took 27 points of damage; from the second level, 70; from the third level, 114. In all three cases, however, it took exactly 13 jumps to level up from level 37 to level 38 (starting off with about one-quarter of the necessary experience).
- The question that still is unclear, however, is exactly how much experience do you get for each fall? My experience says that it is about 3 points per fall (58 points experience total are necessary to go from 37 to 38, at least for a character without major or specialization such as my character. I started out with roughly 15 points, and gained ~43 points while doing 13 falls). I did these tests on Xbox 360, so I can't directly check the experience points. You mention, however, that you gained 10 points for each fall. Do you mean 10 experience points? Or do you mean that you gained 10 times more experience than you would from a jump without damage? --NepheleTalk 13:14, 15 August 2007 (EDT)
Jumping into water.[edit]
If you get points for falling, what happes when you fall into water, i think it increases you loads, so if you can find a high place with a lake nearby, such as somewhere near bruma, or anywhere with cliffs, its good.
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- You get bonus points for the damage impact, not for falling itself. The only advantage to jumping into water would be the swimming skill experience. But then you could just swim...
- 66.222.235.78 20:49, 17 January 2008 (EST)KermEd
My revert was an accident...[edit]
I don't know what happened. I was patrolling on the patrol page, and this page came up and disappeared without me doing anything. Maybe my keyboard or mouse was playing up and had a key or button depressed... --Gaebrial 08:55, 5 December 2007 (EST)
Fortifying Acrobatics Via Armour Enchanting or Spells[edit]
Ok, so I want to fortify my Acrobatics up to about 700 as to allow me to hop the invisible barrier in the Arena, get into a fight during a match I'm betting on, kill the Yellow Team guy, steal his Raiment and hop back out. How would I go about doing this? Would it be a combination of Helm/Gauntlets/Boots/Greaves/Cuirass/2 Rings/Necklass/Shield all enchanted to somehow fortify acrobatics, or a few acrobatics fortifying potions or any combination of the 2? I need some help with this. ImmortalKaine 23:01, 12 January 2008 (EST)
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- Also, if there is a spell for fortifying Acrobatics, I've never heard of it, I'd really appreciate some info on how to go about hopping the invisible barrier (no paintbrush tricks, I can't stand trying to hop from brush to brush) or where to get the spell required or maybe some ingredients to make potions for the such. ImmortalKaine 23:04, 12 January 2008 (EST)
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- You can fortify your agility easily enough Oblivion:Fortify_Agility And information on fortifying skills Oblivion:Fortify_Skill. Keep in mind, if you create 7 fortify skill for 100 points (maximum) spells you can chain them together to reach 700
- 66.222.235.78 20:46, 17 January 2008 (EST)KermEd
- All that you need to remember if you want to chain multiple spells is to create different names for each, comparable to what can be done for Feather spells (see for example Human Freight Train). Then you can combine as many "Fortify Acrobatics 100 pts for 60 seconds" spells as your magicka allows. --NepheleTalk 21:19, 17 January 2008 (EST)
- Make them 10 sec durations, and your magicka will allow for even more of them. You can even make them staggered, each a second shorter than the last, since they only really need to last long enough to cast the ones you have left after that one, and get the jump off the ground, before they all expire in midair. --64.107.104.59 20:49, 10 February 2012 (UTC)
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- Also, if there is a spell for fortifying Acrobatics, I've never heard of it, I'd really appreciate some info on how to go about hopping the invisible barrier (no paintbrush tricks, I can't stand trying to hop from brush to brush) or where to get the spell required or maybe some ingredients to make potions for the such. ImmortalKaine 23:04, 12 January 2008 (EST)
Excessive Examples[edit]
I think there's more than enough examples of where you can power level Acrobatics. I'll be going through this article latter and cropping examples down until there's one example in each city. Really, mostly what needs to be said is to find a place with a nice low ceiling, with bits sticking out to prevent you falling off. Ong elvin 20:21, 19 March 2008 (EDT)
- You read my mind. It's another example of a list that's got way too long. You'd also be advised to include an introductory paragraph explicitly stating that there's only one per city in the list or people will just put them all back again. –Rpeh•T•C•E• 03:02, 20 March 2008 (EDT)
- Well then, I've done it- please have a look and correct/improve me if necessary. M'aiq hates long lists. M'aiqM'aiq thinks talk serves no purpose. 07:50, 28 April 2008 (EDT)
- The "fall from high place" example removals I approve of, because chapel roofs are scattered about the wilderness. The "ceiling on head" examples I left at one example per city so that there's a few examples, although I guess the article doesn't really need one per city. Overall, I'd say nice job. :) Ong elvin 10:28, 28 April 2008 (EDT)
- M'aiq thanks you! I also adjusted the Notes, by the way. M'aiqM'aiq thinks talk serves no purpose. 12:08, 28 April 2008 (EDT)
- The "fall from high place" example removals I approve of, because chapel roofs are scattered about the wilderness. The "ceiling on head" examples I left at one example per city so that there's a few examples, although I guess the article doesn't really need one per city. Overall, I'd say nice job. :) Ong elvin 10:28, 28 April 2008 (EDT)
- Well then, I've done it- please have a look and correct/improve me if necessary. M'aiq hates long lists. M'aiqM'aiq thinks talk serves no purpose. 07:50, 28 April 2008 (EDT)
Dodge Advice[edit]
I'm running the Game of the Year edition of Oblivion on a PC, have a character with acrobatics 52, and find that dodging is beyond me. Please provide step by step directions on what keys and buttons to hit, and what it should look like. Thanks!
- Try this: Hold down the right mouse button to block then start moving left or right (by pressing A or D) then jump (E). Personally I have never used that particular ability in combat. Far too much hassle! –Rpeh•T•C•E• 06:24, 26 March 2008 (EDT)
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- Thanks, but E is disabled if I have the right mouse button down and A or D down. It may be my hardware, or it may be the edition (Game of the Year running on a PC)-herwin
Maximum value?[edit]
There seem to be some contradictory statements about the maximum Acrobatics level. This page and the main skills page state that there is a maximum of 255, but on one of the arena pages (and a discussion above) it is said that an acrobatics score of 700 is needed to leap the barrier from the stands into the arena. Likewise, other pages mention using extremely high acrobatics to seemingly 'fly' around Cyrodiil. Are values greater than 255 displayed, but then capped at 255 in the code? If so then 255 would seemingly be enough to jump the arena barrier. If having values higher than 255 really does increase jumping ability then what, if anything, is 'capped'? --12.42.51.27 07:58, 15 April 2008 (EDT)
- The highest natural value the player can have in any skill is 255; attempting to raise the value about that results in it going back to 0. However, if the player then equips items, drinks potions or casts spells with a Fortify Acrobatics effect the skill is limited only by what can be worn/drunk/cast. One of my previous Oblivion characters zipped around the landscape with a speed of well over 300 by using the Ring of Khajiiti, sigil stone-enchanted clothing etc and a Fortify speed 100 spell. I'm not sure about getting an acrobatics of 700 but it might be possible with a bit of effort. –Rpeh•T•C•E• 08:07, 15 April 2008 (EDT)
- I haven't tried it, but it seems like you should just be able to create seven +100 acrobatics spells with different names and cast them in sequence to get a +700 boost. I've found a single +100 spell along with the Boots of Springheel Jack to handle just about every jump I've wanted to make, but it seems likely that normal 'spell stacking' would work with this. Thanks for the explanation on maximum 'base' skill vs total. --67.82.60.36 20:26, 15 April 2008 (EDT)
A method for powerleveling?[edit]
Not to sound conceited or anything, but I think found a method for powerleveling Acrobatics that I've used to get a few levels in one sitting. If you have Shivering Isles, go to Crucible and then to the really tall staircase leading to the Palace Grounds. The second flight of stairs (going from the city wall up to the platform where Hirrus Clumuntus gets pushed off of) is a great place- run up it then run backwards off of it. You should (or so my experience has been) move backwards fast enough to hit the bottom of the stairs before you hit the stairs themselves, which should cause most players to take minor fall damage (at 85 acrobatics I was taking around 20 damage). If you are casting spells during this time, you should, as the article says, you should gain both boni- one for fall damage, one for casting spells.
Whilst I admit that I have not been able to get, for example, the Lonley Suitor Lodge trick to work, I would be grateful if some people could do some exprimenting with this method to see if I was just wasting my time or not. 70.255.2.73 16:15, 9 June 2008 (EDT)
- That's going to be slower than wedging yourself into a corner and jumping repeatedly. If you can't get the LSL trick working, try it in one of the other locations. It does work - honest - and you can level acrobatics incredibly quickly. –Rpeh•T•C•E• 00:47, 10 June 2008 (EDT)
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- Okay, yeah, got the trick to work. Turns out I missed the part about you have to be "moving" forwards while wedged in a corner. My method was way slower. 70.248.169.151 14:22, 20 June 2008 (EDT)
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- Wait, you have to be moving? No wonder it was so damn slow. Could someone clearly state that in tthe wiki article? thanks
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- You could just do it yourself. But eh, I'll try something. Ong elvin 19:05, 15 August 2008 (EDT)
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Hand-To-Hand Power Attack while falling glitch[edit]
There should be something mentioned in this article that, if you fall from an etreme, or fatal height and you have no weapon equipped, you do a standing power attack with the right timing (just before you hit the ground), and it will count that attack as your standing on solid ground, thus saving you from the fall. — Unsigned comment by 64.12.116.204 (talk) on 30 March 2009
- I don't think it deserves a place in the Acrobatics article as it has nothing to do with the Acrobatics skill, but there are instances where such things have been added to more appropriate articles, such as jumping off a cliff and mounting a horse below, which is listed in Oblivion:Horses#Notes. --Dalimyr(T ≈ C) 07:27, 30 March 2009 (EDT)
Dunroot Burrow with that shaking glitch[edit]
Hey, if I get my Acrobatics to around 700 in order to get that shaking effect, will it enable me to get through the membrane to Dunroot Burrow? I've got the worst Felldew withdrawal and thus I'm unable to enter the burrow and the Elytra outside won't respawn, so this would be a good workaround. Austichar 09:52, 2 May 2009 (EDT)
WOOT, just tried it out and it indeed worked. I can finally finish the Addiction quest! Austichar 23:14, 3 May 2009 (EDT)
Backflips.[edit]
If you do a back flip (backwards dodge) off of a building and you finish the flip before you hit the ground you will land on an invisible wall for a second but keep falling, I think you still take the full damage for the fall though. Silkysmooth 21:53, 10 June 2009 (EDT)
Jumping underwater[edit]
The article states that trying to jump while underwater decreases one's fatigue. I tried this, and didn't lose fatigue--nothing happened at all. Shashakiro 03:42, 22 August 2009 (UTC)
Observations about what does and does not give you jumping EXP[edit]
-It is certainly not the case that any time your fatigue goes down as the result of hitting the jump button while moving forward (above ground), you gain .3 experience. In particular, mashing the jump key while going up stairs doesn't give you much EXP at all; it seems to give you the same amount as a single jump, in fact. I tested this with an old save I had; 12 jumps, performed slowly, would give a point of experience, as would a fall and two jumps. But it took six times of mashing the jump button up two seperate flights of stairs to get that same point, despite the fact that my fatigue was totally depleted at the top of each flight of stairs. I believe this is different from Morrowind, where jumping up flights of stairs was an excellent way to get lots of Acrobatics points.
-What the article says about jumping while stationary isn't quite true. As soon as you hit the jump button, you gain the experience--this is quite evident from the fact that if the jump would give you a skill increase, the increase comes the instant you hit the jump key, long before you land.
Taking those two facts into account, I think the issue isn't whether or not you're moving, but whether or not you are completely "at ground level" when you jump. Notice how when you jump while stationary, you get a little recoil as you recover from the jump--but if you jump while moving, you get no recoil. So, while stationary, you only get experience for the next jump if you wait for that recoil animation to finish. I'm going to update the article with this info, since I'm pretty confident that this is how it works.
Also, I wasn't able to gain a single sliver of EXP from casting while jumping, even when the entire casting animation both started and finished before I landed. Can anyone confirm that casting or attacking while jumping actually does give you something under some circumstances? Perhaps it only counts once you hit skill level 25, which is when you're allowed to attack in mid-air? Shashakiro 19:33, 22 August 2009 (UTC)
- That's actually what I meant when I clarified stationary jumping earlier, but it was tweaked and lost some of it's clarity (in my opinion, see here for the part that was removed). I didn't realise that the remaining section read the way it did (implying that you receive xp after you land as opposed to when you jump). Thanks for catching that. -Dlarsh(Talk,Contribs) 20:10, 22 August 2009 (UTC)
Jumping on water leads to temporary flight over land[edit]
GOTY on PS3, character has a little over 140 in acrobatics with Springheel Jack boots.
I have noticed this effect several times now - if you jump repeatedly while running across a body of water you will of course bounce along over the water, but then, once over firm ground, a weird slow floating effect takes hold. If I go into 3rd person view I can see myself floating like a wraith over the ground for a good while.
Anyone else notice this?
Throwing a spell while floating seems to break this - or just wait a bit. The slowness is weird though, glad I haven't run into anything while floating since it's like swimming in molasses. Krigsmakten 03:08, 24 September 2009 (UTC)-
- Same thing happened to me on the Xbox 360 while in Peryite's Oblivion realm. BrenMan 94 12:23, 15 July 2010 (UTC)
Are We Sure ?[edit]
Moved from the main page
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- Remember not to bunny hop as you go up slopes or stairs, since this will simply drain your fatigue without gaining you anything.
Is this true ? I've never had this problem.--TheAlbinoOrc 16:11, 4 May 2010 (UTC)
- hmm...well you'll still get the points but i think what they where trying to say is that you go the same speed as if you where running and you're waisting fatige--GUM!!! 17:35, 4 May 2010 (UTC)
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- Thanks !!!--TheAlbinoOrc 21:41, 4 May 2010 (UTC)
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Dodge scripting?[edit]
Hey does anyone know how mods such as DR create a dodge key? I have this problem where I can't dodge unless I'm not targeting anything and it pretty much defeats the purpose in combat, unless I swing my camera away before I dodge.
Jumping off the surface of molten rock[edit]
If your Acrobatics skill is 100+ (fortified or not) then you can also jump off the surface of the lava in the planes of Oblivion. This was especially helpful in Peryite's Daedric Shrine quest. BrenMan 94 12:24, 15 July 2010 (UTC)
Scaling tough terrain with Acrobatics[edit]
This is a mixed bag I have here. It's question of whether it's been done before or if it's just a marvelous glitch I've stumbled into or been subjected to. Whether it has been noted or documented in the article I don't know- not from what I could see at first glance anyway. Either way to my point.
During a playthrough of Oblivion I made a habit of jumping a lot when I was outdoors. I mostly did around the hillsides and I discovered that by repeatedly jumping (mashing the Y button as fast I could) I could "levitate" up hills. I jumped to the help me scale hills quicker and get in some experience and with practice and precison I found you could scale most steep slopes by using the technique. You can't do it indefinitely of course, but you can do it enough to get to some really great results. I experimented in the steeper terrain like Bruma and the surrounding landscape to great success, creating shortcuts and whatnot all for the sake of exploration and used in conjuction with the Boots of Springheel Jak the bar could raised if needed to to.
The greatest help however was in Oblivion itself. I can't remember what number world you designate but it's one where the tower you need is on the very peak of a mountain. With patience and practice you can scale it all from the outside.
All that is needed is sure-footing and good skill. (Terrain that you can jump from.) -Bellboyjr 17:50, 17 July 2010 (UTC)
- I believe the glitch where you levitate is documented. Another way is to stand below a low-hanging sign like in the IC and jump repeatedly.--Corevette789 18:22, 17 July 2010 (UTC)
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- I have had the same thing & found it very helpful scaling some of the very steep slopes that you can't normally climb or jump from. You have to hit the jump just right but when you do & keep pressing the jump button, you can jump 4-5 times the height of a normal jump to terrain that is normally inaccessible (in the same way that hitting the jump button at the bottom of a flight of stairs sometimes propels you all the way to the top in just one jump). Of course, you have to be pressing the forward button at the same time. 62.49.72.185 12:54, 13 April 2011 (UTC)
There´s also a different way to climb steep slopes: if you move backwards a little, while standing on a slope, you won´t immediately go down, as if you were standing on a narrow, invisible edge. If you don´t touch the slope anymore, you can jump from that invisible edge. Note that you have to be moving, before jumping, else you can´t move during the jump and will fall back to where you started.--80.242.203.163 14:54, 12 February 2018 (UTC)
Resetting fall velocity after save[edit]
I have checked and this is not true on the PS3 and Xbox versions of the game. Before I remove it, is there something specific that I am missing out on here, or is this just blatantly wrong? 118.93.186.147 05:37, 8 December 2010 (UTC)
Chains[edit]
- (moved from the article)
You can take advantage of chains to increase your acrobatics quickly. If you position yourself halfway onto a chain, and keep tapping the jump button, your player will keep jumping while on the chain and may never slide off, allowing you to keep increasing your acrobatics skill. This is useful to increase your acrobatics in the beginning of the game, where your jail cell has chains. The Arena also has chains.
- What on earth does "halfway onto a chain" mean? They hang from the ceiling! rpeh •T•C•E• 04:44, 29 July 2011 (UTC)
Experience from attacking/casting spells in mid-air[edit]
The article says that you also gain experience for casting spells or attacking while in mid-air, but it does not say how much, and I don't seem to notice any change in the experience I earn from jumps when I cast a spell in air time. So, is it possible to know how many experience points are earned from this?Nadieeee 16:24, 30 August 2011 (UTC)
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- You're correct, I added a verification tag. Kitkat1749 •Talk•Contrib•E-mail 16:43, 30 August 2011 (UTC)
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- Hang on a sec, are you talking about gaining Acrobatics experience by jumping + spellcasting/attacking? In that case, I think you've misread the (quite confusing, I admit) sentence. What I think it is meant to say is that you can gain experience in, say, Blade, by attacking while jumping or in Destruction by hitting enemies with spells while jumping; hence "(this is very useful because you are able to increase a magical skill and Acrobatics skill at the same time)". In this case, the experience gained actually refers to the "other" skill (i.e. not Acrobatics), not to a supposed extra-boost to Acrobatics. This makes sense, as I'm 99% sure you can gain Restoration by jumping and casting a heal spell. If this is the case, the sentence should not be on this page, as this talks about Acrobatics skill increases. --SerCenKing Talk 20:51, 30 August 2011 (UTC)
- That sentence makes it sound as if you gain extra experience in acrobatics if you cast a spell while jumping, and what Nadiee was asking was how much extra experience you gain. It's confusingly worded. Kitkat1749 •Talk•Contrib•E-mail 20:59, 30 August 2011 (UTC)
- I agree the first part does, but the second would seem to disprove that. In any case, the only way to resolve this is to test it. It works, it stays (and gets reworded!); it doesn't, it goes. --SerCenKing Talk 22:13, 30 August 2011 (UTC)
- OK, thanks for the explanation... I think that if this is the case and the extra experience is not for Acrobatics then you could either put the same sentence in quite a few other skill articles (Athletics, Sneak, Light Armor, Heavy Armor, which also allow simultaneous training of a magic skill), or remove it from this one, as it can be misleading and doesn't really refer to Acrobatics training. Just an opinion though.Nadieeee 23:28, 30 August 2011 (UTC)
- Your opinion is valued, and your input is appreciated =) -- Kitkat1749 •Talk•Contrib•E-mail 23:34, 30 August 2011 (UTC)
- OK, thanks for the explanation... I think that if this is the case and the extra experience is not for Acrobatics then you could either put the same sentence in quite a few other skill articles (Athletics, Sneak, Light Armor, Heavy Armor, which also allow simultaneous training of a magic skill), or remove it from this one, as it can be misleading and doesn't really refer to Acrobatics training. Just an opinion though.Nadieeee 23:28, 30 August 2011 (UTC)
- I agree the first part does, but the second would seem to disprove that. In any case, the only way to resolve this is to test it. It works, it stays (and gets reworded!); it doesn't, it goes. --SerCenKing Talk 22:13, 30 August 2011 (UTC)
- That sentence makes it sound as if you gain extra experience in acrobatics if you cast a spell while jumping, and what Nadiee was asking was how much extra experience you gain. It's confusingly worded. Kitkat1749 •Talk•Contrib•E-mail 20:59, 30 August 2011 (UTC)
- Hang on a sec, are you talking about gaining Acrobatics experience by jumping + spellcasting/attacking? In that case, I think you've misread the (quite confusing, I admit) sentence. What I think it is meant to say is that you can gain experience in, say, Blade, by attacking while jumping or in Destruction by hitting enemies with spells while jumping; hence "(this is very useful because you are able to increase a magical skill and Acrobatics skill at the same time)". In this case, the experience gained actually refers to the "other" skill (i.e. not Acrobatics), not to a supposed extra-boost to Acrobatics. This makes sense, as I'm 99% sure you can gain Restoration by jumping and casting a heal spell. If this is the case, the sentence should not be on this page, as this talks about Acrobatics skill increases. --SerCenKing Talk 20:51, 30 August 2011 (UTC)
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- You're correct, I added a verification tag. Kitkat1749 •Talk•Contrib•E-mail 16:43, 30 August 2011 (UTC)
(←) I think it's fairly clear that you don't get any extra Acrobatics experience from swinging a sword or casting a spell at the same time as jumping, and it's not really worth noting that you can train two skills at the same time by doing so. So I've removed that note. --Gaebrial 12:43, 2 March 2012 (UTC)
What happens?[edit]
I was just jumping around near Pell's Gate and I just jumped and the view went to third person and showed my Khajiit's body go limp and fly into the rock ahead of me. Why did this happen? Ps: I'm playing on the xbox and my acrobatics skill is 46 — Unsigned comment by 68.150.5.60 (talk) at 20:03 on September 1, 2011
- To quote Frasier, "Wow, I've never seen the guy trip and fall down before ..." But I think that's what you're describing. Maybe you were shot? Minor Edits 01:16, 2 September 2011 (UTC)
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- That makes sense now, I had just eaten a bunch of stuff because I was over-encumbered. Thanks. 68.150.5.60 22:47, 22 September 2011 (UTC)
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- I was in the Imperial City doing this and I randomly fell. Hadn't eaten anything, and there definitely wasn't anyone attacking me so damage to my fatigue is out of the question. Perhaps it's some form of a bug where your fatigue meter drops below zero, and the game reads it as being knocked down? 173.168.133.71 22:57, 26 April 2013 (GMT)
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Best house for Acro training?[edit]
Owners of Arborwatch in Chorrol can use several of the tall bookcases/cupboards for comfortable at-home Acrobatics Training, finding all the best spots is a semi-useful method of wasting several minutes.
Care must be taken though as it's very easy to get your character stuck in the geometry, particularly in the north-eastern corner of the Study Area while trying to jump on the tall bookshelf to the left of the desk. No way to escape except by using tcl.
Are there better spots in Player Houses for convenient Acro training?
120.88.172.70 07:55, 20 July 2023 (UTC)
- Don't quite know about player houses, but falling off from heights (like the mountains near Chorrol or Dive Rock) are from my experience an even faster way to level up. As long as you take a little damage after falling, you gain 10 times the experience as one single jump under a low ceiling area. --C0rTeZ48 (talk) 08:01, 20 July 2023 (UTC)