Oblivion Mod:Mod File Format/TREE
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A TREE record defines a tree. For TESCS parameter descriptions, see CSWiki: Tree.
Subrecord | Type | Info |
---|---|---|
EDID | zstring | Container editor ID |
MODL | zstring | Model filename |
MODB | float | Follows MODL subrecord |
ICON | zstring | Leaf texture map file name. |
SNAM | struct | SpeedTree seeds, array of ints |
CNAM | struct | Tree parameters |
BNAM | struct | Billboard dimensions |
Example[edit]
TREE/EDID TreeEastHemlockSnow TREE/MODL \TreeEastHemlockSnow.spt TREE/MODB 1146.751465 TREE/ICON TreeEastHemlockLeavesSnow.dds TREE/SNAM 953971 TREE/CNAM float "Leaf Curvature" 2.500000 float "Minimum Leaf Angle" 5.000000 float "Maximum Leaf Angle" 85.000000 float "Branch Dimming Value" 0.500000 float "Leaf Dimming Value" 0.700000 int "Shadow Radius" 263 float "Rock Speed" 1.000000 float "Rustle Speed" 1.200000 TREE/BNAM float "Billboard Width" 950.000000 float "Billboard Height" 950.000000