Oblivion Mod:Mod File Format/SOUN
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A SOUN record defines a sound.
Subrecord | Type | Info |
---|---|---|
EDID | zstring | Container editor ID, required |
FNAM | zstring | Sound filename, required |
SNDD | ubyte[8] | Only occurs twice, looks to be the first 8 bytes of a SNDX subrecord. |
SNDX | byte | Minimum attentuation distance (multiply by 5 to get value in game units). |
byte | Maximum attentuation distance (multiply by 100 to get value in game units). | |
char | Frequency adjustment, %, signed value | |
byte | Unknown | |
word | Flags
|
|
word | Unknown | |
word | Static attentuation (divide by 100 to get value in dB). | |
byte | Stop time (multiply by 1440/256 to get value in minutes). | |
byte | Start time (multiply by 1440/256 to get value in minutes). |