Oblivion Mod:Mod File Format/MGEF
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An MGEF record defines a magic effect. The magic effect names are fixed and new magic effects cannot be defined in the Construction Set. The 4-character editor ID is used instead of the form ID to refer to a magic effect.
Subrecord | Type | Info |
---|---|---|
EDID | zstring | Effect editor ID |
FULL | zstring | Effect name |
DESC | zstring | Description |
ICON | zstring | ICON filename |
MODL | zstring | Effects NIF |
MODB | unknown | Follows MODL subrecord |
DATA | struct | Sounds/Effects/Flags |
ESCE | string[*] | Counter Effects. This is an array of 4-byte effect names. |
DATA Subrecord[edit]
The DATA subrecord defines the sounds, effects and flags for a magic effect.
Type | Info | |||||||||||||||
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ulong | Flags
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float | Base cost | |||||||||||||||
long | Reference Value. Left NULL if none of the below flags are set.
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long | Magic school. See Magic Schools for more information. | |||||||||||||||
long | Resist value.
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ubyte[4] | Unknown | |||||||||||||||
formid | Light | |||||||||||||||
float | Projectile speed | |||||||||||||||
formid | Effect shader | |||||||||||||||
formid | Enchant effect | |||||||||||||||
formid | Casting sound | |||||||||||||||
formid | Bolt sound | |||||||||||||||
formid | Hit sound | |||||||||||||||
formid | Area sound | |||||||||||||||
float | Constant Effect enchantment factor | |||||||||||||||
float | Constant Effect barter factor |