Oblivion Mod:Mod File Format/LTEX
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An LTEX record holds information about a land texture.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | EDID | Editor ID | zstring | Reference editor ID |
+ | ICON | Texture | zstring | Texture file name |
- | HNAM | Material type | ubyte | Havok data. Represent material type. Default is 2 - dirt. See table below. |
Friction | ubyte | Havok data. Material friction. Default is 30. | ||
Restitution | ubyte | Havok data. Material restitution. Default is 30. | ||
- | SNAM | Texture specular exponent | ubyte | Default is 30. |
* | GNAM | Potential grass | formid | Formid of grass record. |
Material types
ID | Name |
---|---|
0 | Stone |
1 | Cloth |
2 | Dirt |
3 | Glass |
4 | Grass |
5 | Metal |
6 | Organic |
7 | Skin |
8 | Water |
9 | Wood |
10 | Heavy stone |
11 | Heavy metal |
12 | Heavy wood |
13 | Chain |
14 | Snow |
15 | Stone stairs |
16 | Cloth stairs |
17 | Dirt stairs |
18 | Glass stairs |
19 | Grass stairs |
20 | Metal stairs |
21 | Organic stairs |
22 | Skin stairs |
23 | Water stairs |
24 | Wood stairs |
25 | Heavy stone stairs |
26 | Heavy metal stairs |
27 | Heavy wood stairs |
28 | Chain stairs |
29 | Snow stairs |
30 | Elevator |