Oblivion Mod:Mod File Format/LTEX

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An LTEX record holds information about a land texture.

C SubRecord Name Type/Size Info
+ EDID Editor ID zstring Reference editor ID
+ ICON Texture zstring Texture file name
- HNAM Material type ubyte Havok data. Represent material type. Default is 2 - dirt. See table below.
Friction ubyte Havok data. Material friction. Default is 30.
Restitution ubyte Havok data. Material restitution. Default is 30.
- SNAM Texture specular exponent ubyte Default is 30.
* GNAM Potential grass formid Formid of grass record.

Material types

ID Name
0 Stone
1 Cloth
2 Dirt
3 Glass
4 Grass
5 Metal
6 Organic
7 Skin
8 Water
9 Wood
10 Heavy stone
11 Heavy metal
12 Heavy wood
13 Chain
14 Snow
15 Stone stairs
16 Cloth stairs
17 Dirt stairs
18 Glass stairs
19 Grass stairs
20 Metal stairs
21 Organic stairs
22 Skin stairs
23 Water stairs
24 Wood stairs
25 Heavy stone stairs
26 Heavy metal stairs
27 Heavy wood stairs
28 Chain stairs
29 Snow stairs
30 Elevator