Oblivion Mod:Mod File Format/ALCH
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An ALCH record defines a potion. Each potion effect is defined by a sequence of EFID/EFIT/SCIT/FULL subrecords; see ENCH records. The SCIT and FULL subrecords are included only if the magic effect is a script effect (SEFF).
Subrecord | Type | Info |
---|---|---|
EDID | zstring | Item editor ID |
FULL | zstring | Item name |
MODL | zstring | Model filename |
MODB | float | Bound Radius |
MODT | structure | Texture Files Hashes |
ICON | zstring | ICON filename |
SCRI | formid | Item script (Optional) |
DATA | float | Item weight |
ENIT | long | Item value (ignored if auto-calculate specified) |
ubyte[1] | Flags
|
|
ubyte[3] | Unknown | |
EFID | string[4] | Magic effect ID |
EFIT | string[4] | Magic effect ID (same as EFID name) |
long | Effect magnitude | |
long | Effect area | |
long | Effect duration | |
long | Effect type (always 0 for Self) | |
long | Actor value index (for an attribute or skill effect) | |
SCIT | formID | Script effect (Magic effect must be SEFF) |
long | Magic school. See Magic schools for more information. | |
string[4] | Visual effect name or 0x00000000 if None | |
ubyte[1] | Flags
|
|
ubyte[3] | Unknown | |
FULL | zstring | Script effect name (Magic effect must be SEFF) |