Oblivion:Deepscorn Hollow (place)
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Added by | Vile Lair | ||
Console Location Code(s) | |||
LairVile01, LairVile02, LairVile03, LairVile04 | |||
Region | |||
Blackwood | |||
Location | |||
Southeast of Leyawiin |
Deepscorn Hollow is an underground lair southeast of Leyawiin catered to infamous characters (download-specific).
The Hollow becomes your property after the Deepscorn Hollow quest is completed. It is added by the Vile Lair official download.
The house has four zones: Deepscorn Hollow, Deepscorn Cloister, Deepscorn Bastion, and Deepscorn Shrine.
Upgrades[edit]
The following upgrades may be purchased from Rowley Eardwulf at the Wawnet Inn.
More details are available on the Oblivion Houses page.
Note: Rowley Eardwulf may not have the upgrades available when he is supposed to. See Bugs.
Bedroom Area[edit]
- Base Cost: 1750
- Description: A desk with various ingredients and a coffin bed.
Once you purchase the Bedroom Area upgrade, a desk will be added to a corner of the bedroom with a set of novice-level alchemy equipment and a few ingredients, most notably a harvested Nirnroot sample which respawns every three days. This is the only respawning sample of Nirnroot in the game, providing a slow but steady method of gathering Nirnroot for the Seeking Your Roots quest.
Cattle Cell[edit]
- Base Cost: 1750
- Description: A prison cell with an unwakable captive for vampires to feed on at any time.
The Cattle Cell upgrade adds a prison cell with a perpetually sleeping prisoner for vampires to feed on at any time. He is marked as an essential NPC, so he cannot die. Because he is essential, the prisoner can also be used as a method for training various skills, including Blade, Sneak, and Destruction.
Dark Minion[edit]
- Base Cost: 1750
- Description: A vampire minion who can be sent out to murder, bringing back the victim's items for you and adding one infamy point.
Once you buy the Dark Minion upgrade, a Dark Minion will appear in your lair. He can be commanded at any time to kill in the name of Sithis. If you do, he will disappear and return at midnight two days later. You will only be notified of his return if you are in Deepscorn Hollow, at which point you will be informed whether or not he succeeded (see Bugs if he does not reappear). He always has a 25% chance of failure. If he succeeds:
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- You will receive one infamy point.
- Random loot is added to the Victim's Loot Chest (leveled gold, 25% chance jewelry, 10% magic armor, 10% magic weapon, 25% unenchanted weapon, 10% soul gem, 25% lockpick, 25% potion, 25% poison). This chest is safe, so the loot can be left to accumulate.
Dining Area[edit]
- Base Cost: 1750
- Description: A table with various foods, several cupboards, and improved lighting.
Garden of Venomgrowth[edit]
- Base Cost: 1750
- Description: A garden which contains strong poisonous ingredients, including the new Chokeberry Vine.
The Garden of Venomgrowth upgrade adds an indoor garden to the main hall. The garden includes:
Storage Area[edit]
- Base Cost: 1750
- Description: Adds various chests and crates for safe storage.
The Storage Area upgrade adds a number of storage chests to the nook located just off the main garden. This upgrade also includes Greywyn's Poison Supply, a chest containing several poisons.
Study Area[edit]
- Base Cost: 1750
- Description: A desk and bookshelves with several rare or unique books.
The Study Area upgrade provides two new books: the Manifesto Cyrodiil Vampyrum and Opusculus Lamae Bal ta Mezzamortie. The study also includes five skill books, some of which are unique: Sithis (Alteration), Immortal Blood (Hand to Hand), Rislav the Righteous (Light Armor), The Gold Ribbon of Merit (Marksman), and Sacred Witness (Sneak).
Ichor of Sithis[edit]
- Base Cost: 3000
- Description: A potion necessary to activate the Ichor Basin in Deepscorn Shrine.
The Ichor of Sithis is needed to restore the Shrine of Sithis, which is just like the chapel shrines that confer blessings. Unlike chapel shrines, however, the Shrine of Sithis only provides blessings if your infamy is higher than your fame.
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- 6 non-respawning Nightshade flowers float above the water at the base of the shrine.
- The shrine requires that your Infamy must exceed your Fame. Characters with a higher (or equal) fame will be prompted to "Recant your honorable nature and you shall be rewarded!"
- Much like chapel altars, you may only use the Shrine once per day.
- The blessing you receive depends on your level of infamy:
- If you have completed the Thieves Guild questline and have the Gray Cowl of Nocturnal, donning the cowl will give you instant infamy of 100 allowing the highest level of blessing.
Infamy | Blessing | Effects | Duration |
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1-20 | Call of Sithis | Restore All Attributes 100pts, Restore Health 200pts, Cure Disease, Fortify Health 10pts | 900 secs |
21-50 | Scream of Sithis | Restore All Attributes 100pts, Restore Health 200pts, Cure Disease, Fortify Health 15pts, Fortify Agility 2pts, Fortify Sneak 5pts | 900 secs |
51-90 | Lament of Sithis | Restore All Attributes 100pts, Restore Health 200pts, Cure Disease, Fortify Health 20pts, Fortify Agility 5pts, Fortify Sneak 10pts | 1000 secs |
90+ | Death Knell of Sithis | Restore All Attributes 100pts, Restore Health 200pts, Cure Disease, Fortify Health 25pts, Fortify Agility 10pts, Fortify Sneak 20pts, Chameleon 50% | 1200 secs |
Features[edit]
Font of Renewal[edit]
The Font of Renewal is a pool of water that houses a shrine where you may purge yourself of Vampirism using the new Purgeblood Salts mined from the nearby Purgeblood Crystal Formations. No upgrades are necessary to use this font.
If you use the Font of Renewal, you will not be able to complete Vampire Cure as you must actually be a vampire when doing the quest. As a result, if you start the Vampire Cure quest and then cure yourself using the Font of Renewal you will be unable to continue the quest and it will remain in your journal forever.
Hard to Find Items[edit]
Scattered around Deepscorn are Greywyn's Jewelry Caches containing a large amount of leveled miscellaneous jewelry, gems and gold. These are available as soon as you enter Deepscorn Hollow (no upgrades need to be purchased)
- Greywyn's First Cache is located in the upper-left corner of the first room you enter directly behind a stalagmite on your left (when passing straight through the gardens).
- Greywyn's Second Cache rests beside the Font of Renewal under the water.
- Greywyn's Third Cache is located in the corner of the Cattle Cage that holds the feeding body near the Cell Door. (If you have not yet purchased the Cattle Cage upgrade, this location is in the cave-like room on the west side of Deepscorn Cloister, hidden against the wall south of the entryway).
- Greywyn's Final Cache is behind a glowing blue rock on the left side of the Shrine to Sithis area. This one cache will contain a random, leveled enchanted ring or necklace.
High above the first room (where the Garden of Venomgrowth is eventually placed) there is a bucket filled with gold. If you shoot it, the gold will fall to the ground. This is mostly for the novelty value of seeing all the gold come out, because you will have to pick each piece up individually.
- Any gold you do not pick up will respawn in the bucket after three days, meaning you can shoot it again and again and pick up any hard-to-find coins.
Located on top of the Shrine to Sithis is an "Unusual Box" that contains yet another unique leveled item, the Crimson Eviscerator. This box, and the dagger, are present when you first enter Deepscorn Hollow.
Immediately to your left when entering Deepscorn Hollow is the storage area. Once you purchase the Storage Area upgrade, you will find Greywyn's Poison Supply hidden in the back of this room. This is a chest filled initially with a dozen or more poisons of various useful varieties.
- This chest can also be used as a storage container. For example, using the ingredients from the nearby Garden of Venomgrowth you can make quite powerful poisons even at low Alchemy levels. This chest is a good place to store your most wicked concoctions separate from your healthier ones.
- There are three scattered jewelry boxes that contain some jewelry (possibly enchanted) and possibly some potions.
Once you purchase all the upgrades for Deepscorn Hollow you are rewarded with a special item. The Deepscorn Bedroom gets a special piece of furniture called Greywyn's Armoire next to the Coffin Bed.
- Inside you will find the leveled Raiment of the Crimson Scar which is basically an upgraded version of the Dark Brotherhood's Shrouded Armor.
New Items[edit]
See Deepscorn Hollow Items for a list of items added by the Vile Lair download.
Notes[edit]
- The island with the bridge and ruined buildings exists without having Vile Lair installed; all that is added are the entrances to the lair underneath.
- The trapdoor entrance to Deepscorn Hollow located behind a rock to the west does not appear until you enter from the main underwater entrance.
- Deepscorn Hollow also appears in ESO.
Bugs[edit]
- The Dark Minion might disappear on a mission to kill somebody and never reappear. This may be caused by the Minion's scripting; you need to be near where he left for the scripting to resume processing. If your Minion has disappeared, go to where the trapdoor ladder is and he may return.
- The Unofficial Oblivion DLC Patches, version 7, fixes this bug.
- Using the
player.moveto
console command with the ref ID of the Dark Minion may cause him to reappear.
- It is possible for the Minion to stop correctly functioning if he gets sent out on a mission repeatedly because of some variables not being reset.
- The Unofficial Oblivion DLC Patches, version 22, fixes this bug.
- If you cast a Paralyze spell on the cattle in the cell, paralyze him with the master Marksman ability, or achieve a knockdown with either Blade or Marksman, he will stand up but will not lay back down again. It is impossible to feed on him while he is standing up, and you still cannot talk to him.
- The Unofficial Oblivion DLC Patches, version 7, fixes this bug.
- The trap door exit in Deepscorn Cloister cannot be used by NPCs to exit Deepscorn Hollow (apart from the Dark Minion, whose departure is scripted). If anyone were to enter through the trap door and then proceed to leave, they will attempt to activate the trap door, but will not be able to exit (similar to the Summitmist Manor door glitch, but not as irreversible).
- The Unofficial Oblivion DLC Patches, version 18, fixes this bug.
- In order to fix this, simply lure the person out through the main entrance.