Oblivion:Bremman Senyan
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Quests: written by Already Written, checked by SerCenKing (CS & in-game)
Schedule: written by Already Written, checked by SerCenKing (CS & in-game) Services: written by Corevette789(in-game, N/A), checked by Manic (CS) Personal Inventory: written by mxk101 (CS), checked by Helenaannevalentine (in-game) House Contents: written by GK (N/A - doesn't own a house), checked by Emoboy64 (In-Game) Unique Dialogue: written by Alpha Kenny Buddy (CS), checked by SerCenKing (in-game) Rumors: written by SerCenKing (CS & in-game) Faction: written by already written, checked by Vulpa (CS) |
Bremman Senyan (RefID: 00031BC8) |
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Location | Cheydinhal Oblivion Gate, outside cave exit. | ||
Race | Imperial | Gender | Male |
Level | PC+1 | Class | Warrior |
RefID | 00031BC8 | BaseID | 00031BC7 |
Other Information | |||
Health | 45 + (6+3)x(PC+0), PC=4-18 | ||
Magicka | 100 + 1.5x(PC+0) (max=250) | ||
Responsibility | 55 | Aggression | 15 |
Follower | The Wayward Knight | ||
Faction(s) | Oblivion Pals; Cheydinhal Citizens; Knights of the Thorn (Knight-Errant) |
Bremman Senyan is an Imperial warrior and one of the two surviving Knights of the Thorn you will find inside the Oblivion Gate outside Cheydinhal. He is wounded, however, and hiding out from the overwhelming numbers of Daedra there alongside Farwil Indarys. They will need your help to escape, though unlike Farwil, Bremman is actually somewhat useful in the fights with Daedra.
He is equipped with a Knights of the Thorn medallion and a set of steel armor consisting of the cuirass, greaves, gauntlets, boots and a Knights of the Thorn shield. He is armed with a steel mace and carries a small amount of gold.
If both he and Farwil survive the quest, then Bremman will do nothing but follow Farwil around, without ever eating or sleep. If Farwil is asleep he'll just stand by his bed, doing nothing until he wakes up. Due to a bug, together with Farwil he will get stuck outside of Riverview between 4pm and 9pm each day. If Farwil died, Bremman will just wander around the Knights of the Thorn lodge disconsolately.
Related Quests[edit]
- The Wayward Knight: You must escort Farwil and his fellow knight through the Oblivion gate to retrieve the sigil stone to close the gate.
[edit]
You will find Bremman and Farwil just outside of the exit from The Bowels back to the main island of the Cheydinhal Oblivion World. When Bremman first spots you, he will be relieved to see a friendly face:
- "Ahh... help at last."
If you manage to speak to him before Farwil, he will say:
- "It's good to see a friendly face. I feared we'd never see anyone from Cyrodiil again. I know you must have many questions... speak with Farwil and he'll answer them for you."
Speaking to Farwil will have him explain their predicament:
- "My name is Farwil Indarys, son of Count Andel Indarys of Cheydinhal. The wounded one is Bremman Senyan. We are members of the Knights of the Thorn."
- Oblivion Gate
- "I set out with the rest of the Knights to dispatch this blemish on the face of our fine world. When we arrived, we were overwhelmed. I myself was able to kill perhaps two score of them, but they just kept coming. Only Bremman and I remain alive"
After Farwil has filled you in on the situation and you've agreed to help, speaking to Bremman will have him properly thank you for your assistance and explain what truly transpired:
- "Even if Farwil doesn't say it, we appreciate that you're here."
- Oblivion Gate
- "I'm sure you wish to hear the real story rather than Farwil's version. Not long after the gate opened, Farwil decided an assault was in order. We charged inside, and promptly met resistance. Three of us were cut down in the first wave. We pressed on, at Farwil's behest. At the base of the citadel, we met a larger second wave of foes. We lost two more in that skirmish, as well as Farwil and I being wounded badly. It was at this point we considered retreat. We found the way back blocked by more daedra. So we were stuck here until rescued by you. It's just like Farwil to leap before he looks. Had we brought a City Watch contingent, we might have taken the sigil stone with minimal losses. Instead, Farwil wanted to prove his point. The City Watch and the Knights of the Thorn are always at odds. They think we don't have what it takes, and Farwil wanted to show them. Perhaps we're all to blame. But that's not important right now. We must complete our journey and get that stone. Please help us."
- Farwil
- "Don't judge Farwil too harshly. Most of what he says is... fabricated. But he's young, and therefore quite brash and inexperienced. All he wants to do is please his father. I've known him since he was a lad, and fighting to defend Cheydinhal is in his heart. I just wish his heart was bigger than his hubris."
As you travel through the gate with Bremman in tow he will offer some commentary:
- "I fear we're in over our heads."
- "Strange... with all the lava, you'd think I'd be warm, but all I feel is a bone-chilling cold. Perhaps it's fear..."
Ending a conversation with Bremman at this point will have him advise: "Let's keep moving."
If Farwil falls to the forces of Oblivion, Bremman will ask that you retrieve Farwil's signet ring:
- "All this, and now Farwil is dead. Oblivion is truly cursed. Make sure you take his signet ring to bring to the Count. He would want proof."
- Farwil
- "There isn't much more to say. He'll be missed. We'll have to inform the Count... if we get home."
He will now occasionally comment on this tragedy as you travel through Oblivion and when exiting conversation:
- "What a horrible turn of events."
- "We should continue for Farwil's sake."
If you were the one to slay Farwil, Bremman will be outraged and refuse to speak to you:
- "What's wrong with you? Farwil may have been a pain in the rear, but that was no reason to slay him!"
Once you make it back to Tamriel, Bremman will voice his joy over surviving that situation:
- "Ah! Cheydinhal... it's good to see its walls again."
- Oblivion Gate
- "The gate has been closed. Finally, thanks to you, the Knights have a real victory on their hands."
- Farwil
- "Perhaps in the future, Farwil will learn patience and careful planning before dragging us into a situation like that again." (if Farwil survived)
- "It's a shame Farwil is gone. Although he was boastful and aloof, at least he treated me as an equal. I shall miss him." (if Farwil died)
Ending the conversation will have him say:
- "I never want to see one of those gates again."
Should Bremman fall in Oblivion, when greeting you outside the now-closed gate Farwil will say:
- "We made it!... errr, I mean... victory is ours once again! Huzzah! It's a shame that Bremman didn't make it though. He was a good knight."
If he survives the ordeal, after you are debriefed by either Farwil or Amminus Gregori, Bremman will stop following you and will now greet you with:
- "Thanks to you, Cheydinhal is safe."
- "Thank you for getting me out of that cursed place."
If Farwil didn't survive, his dialogue is slightly different:
- "Thank you for getting me out of that cursed place. Thank you for getting me out of that cursed place. 'Tis ashame [sic] Farwil didn't make it. At least he died doing what he loved."
- Farwil
- "It's ashame [sic] Farwil is gone. Although he was boastful and aloof, at least he treated me as an equal. I shall miss him."
If you still haven't reported back to Count Andel Indarys, on leaving conversation he will urge you:
- "You should hasten to Castle Cheydinhal."
Once the quest is complete, he will greet you with:
- "A hearty hello to you. So good to see you again!"
- "How good to see you again, fellow knight."
If you complete Light the Dragonfires before saving Bremman from Oblivion he will greet you with:
- "How can I assist you today?"
- Oblivion Gate
- "Strangest thing. One minute we're inside Oblivion, and the next thing I know we're back here and the gate falls apart. How odd."
Unused Dialogue[edit]
- Bremman has a couple of lines which you will never hear due to his AI packages:
- "Please help us."
- "It's good to set my foot upon the soil of my home."
- He also has two lines that can never be heard due to the topics being unavailable at certain times in the quest or after it:
- Knights of the Thorn
- "Yes, I am a member of the Knights of the Thorn. Or what's left of them anyway. If you want to hear the tale, I suggest you talk to Farwil, our commander."
- Farwil
- "He should be around somewhere. If he's not in the lodge, I'd try looking for him in Cheydinhal."
Bugs[edit]
- Bremman and Farwill will remain locked out of Riverview when they try to attend the evening party there, as neither carries the key to the front door.
- The Unofficial Oblivion Patch, version 1.7.0, fixes this bug.
- Quest Stage 50 of The Wayward Knight mistakenly referred to Bremman as Breton.
- The Unofficial Oblivion Patch, version 3.3.6, fixes this bug.
- Oblivion-NPCs
- Oblivion-Imperial
- Oblivion-Imperial-Male
- Oblivion-Male NPCs
- Oblivion-Warrior
- Oblivion-Leveled NPCs
- Oblivion-Follower NPCs
- Oblivion-Permanent Corpses
- Oblivion-Factions-Oblivion Pals
- Oblivion-Factions-Cheydinhal Citizens
- Oblivion-Factions-Knights of the Thorn
- Oblivion-Factions-Knights of the Thorn-Knight-Errant
- Oblivion-Bugs Fixed by the Unofficial Oblivion Patch