Morrowind talk:Assarnud

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One of the items not mentioned is the hidden(?) room in the waterway where you will find a stalagmite of diamond. I've received up to five diamonds from this stalagmite.

Key Bug[edit]

There is a minor bug - if you manage to scare off the Orc from the slave pens, and then rest in the pens before tackling the other NPCs, you may lose the Orc from the cave altogether, and thus lose the key to the slave bracers. To free the slaves, you'll then have to resort to adding the key via the console (key_assarnudslaves_01). — Unsigned comment by 86.129.211.84 (talk) on 17 December 2011

Why would that be considered a bug? --Brf 16:20, 17 December 2011 (UTC)
Well, if, like me, you are role-playing a "free the slaves" character, in order to activate the "Twin Lamps" conversation topic, then losing the means to do this makes this more difficult.— Unsigned comment by 81.155.116.150 (talk) on 18 december 2011
I do not see how you could call that a bug. If you are role-playing, then you just chased off the key-holder. That is not a bug at all, but an expected result. --Brf 03:26, 19 December 2011 (UTC)
OK, I guess it's a stretch to call it a bug. Would it be appropriate to phrase the information this way:
"Note: If one of your objectives for Assarnud is to free the slaves, be aware that if you enter via the slave pen entrance, and scare off the Orc there, and then rest in the pens before tackling the other NPCs, the Orc may disappear from the cave altogether. Since he has the key to the slave bracers, you won't then be able to free the slaves (except via the console)." ? 81.154.149.200 22:17, 19 December 2011 (UTC)
No. I do not think that would be appropriate. If it is your goal to free the slaves, you would want to free them as soon as possible anyway. There is no need to put notes for obvious gameplay. --Brf 13:14, 20 December 2011 (UTC)