Morrowind Mod:ExplodeSpell
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ExplodeSpell
ExplodeSpell, SpellID Where: SpellID = Spell to explode on the calling object Type: Magic, Tribunal Returns: none Example: ExplodeSpell, "proj_trap_spell" Scripts: trapProjScript
Makes the calling object cast the given spell at itself. If an area effect touch range spell is used, this can make the reference 'explode'.