3rd person view of the character walking in Ald'ruhn.
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3rd person view of the character walking through a misty valley in the Ashlands.
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Battling a Scamp with a sword.
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1st person view, holding a Dwemeri warhammmer while looking up at Dwemer ruins.
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A warhammer-wielding warrior wanders around the Bitter Coast.
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Talking closely with an Imperial Guard on the outskirts of Seyda Neen.
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Fighting a Winged Twilight with an Axe.
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View of Seyda Neen during a light rain shower with a Silt Strider in the distance.
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Day time view of the previous screenshot.
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Fighting two skeletons in what appears to be a crypt.
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3rd person view of the player fighting an Orc in a Dunmer Stronghold corridor.
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Battling some Spider Centurions with a Glass Axe.
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A small lane arching with roots at night.
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Battling a Dark Elf in Gnisis.
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Shot of a little shanty showing the typical detail in the game.
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3rd person view of the player standing in Balmora.
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1st person view of the player battling a well equipped Dremora.
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1st person view of the player fighting an Ogrim.
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Shot of the Telvanni Council House at sunset.
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Another general view of a town during the day showing the glow from the sun.
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A great shot of a house in Sadrith Mora with a thin haze during the day.
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A beautiful sunset at the entrance of Gnisis. Shows the wonderful graphics available to the Morrowind engine.
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Another typical view in Ald'ruhn at dusk or sunrise.
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Interior view of a shop of some kind with many books.
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A Telvanni home. Strangely these are grown rather than built.
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Another view of these fungal furnishings.
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A dining table inside of a wood furnished home. A Redguard can be seen approaching the table.
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Early Interior view of a cobbled shack. Lighting is significantly different in this screenshot compared to the final release.
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Great view of a Silt Strider walking in front of Tamriel's two moons at sunset.
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Spooky view of the Vvardenfell wilderness with a little fog/ash/dust.
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Another 3rd person view of the player approaching a charging Kagouti.
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Another view of an undead Skeleton.
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An early view of Pelagiad's Fort, with an early version of the Templar armor.
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An excellent view in Pelagiad while strolling down the road towards the city gate.
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Early version of Pelagiad, using the old castle textures.
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Apparently, the player is trespassing in someone's garden outside of Pelagiad.
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Steps leading to the center of town. The early fort textures are again showcased here.
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A sullen guard observing the sunset (or sunrise) in Pelagiad.
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Another view of the old Imperial Fort textures, this time with a less-sullen guard than before.
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The market of Gnisis outside of the temple. Again shows the wonderful amount of character detail on NPCs.
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You approaching the strider port in Gnisis with a hefty axe in hand. Silt Striders can be used to travel faster around Vvardenfell.
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Image of the left side of Gnisis and well armored NPC possibly cut from the game in development.
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Talking with a female dark elf outside of a trade house. Again, note the wonderful character detail. In the far background in the sky, note the floating creature known as a netch, killed for making armor and other goods.
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Aerial view of the town of Gnisis. Although this is a small town, there is a great amount of detail.
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Wireframe view of the town of Gnisis.
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Calm waters outside of Gnisis.
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An Ordinator walking around Gnisis in an early version of the Indoril armor.
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Fort Darius showcases the updated fort textures, showcasing them in the early morning.
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Conversing with a merchant in the market of the town of Gnisis. Shows the start of the user interface. Make note of the experimental HUD.
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A market square in the city of Vivec showing the amount of character detail during early development. Make note of the experimental HUD.
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A traveler and Guar get caught in an ash storm. Make note of the experimental HUD.
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A peaceful gondola ride through the canals of Vivec. Make note of the experimental HUD.
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A showcase of the basic Plugin functionality of the Construction Set.
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Screenshot of the construction set editor, which comes with the game and allows almost complete control over everything in the game. This is the same editor that Bethesda used to make the game.
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A look at Morrowind's then-undeveloped landscapes.
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The TES Construction set editing someone named Conan in a Nordic village.
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Another view of the construction set editor showing the powerful script window.
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Another view of the TES Construction set, this time editing a cave dwelling of some sort.
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An editor view showing a dungeon layout.
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Another great view of the TES Construction set this time editing an early Ordinator.
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View of Telvanni architecture in the Construction Set.
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Construction Set view of the interior of the Gnisis Temple.
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Details of a Door which loads another Cell.
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A view of the wilderness, more developed this time.
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Part One of a sequence of Morrowind Construction Set screenshots, showing proper placement methodology.
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Part Two of a sequence of Morrowind Construction Set screenshots placing a Velothi mural.
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Part Three of a sequence of Morrowind Construction Set screenshots, diving the mural and the book.
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