Legends:The Escape
Fight your way out of the clutches of your captors.
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Chapter 2: The Escape[edit]
The Escape is the second chapter of Legends, and the second part of Act 1. You and Tyr work together to fight against your captors, a group of Boethiah cultists, to escape the arena.
The Escape introduces the Shadow Lane, Magicka, Summon Abilities, and Actions.
The match begins with the narrator explaining how to play your cards with magicka: "You will use Magicka to play your cards." You are first and need to play Fiery Imp, the only card with a cost of 1 magicka in your hand, while the concepts of lanes is explained: "Creatures played to a Shadow lane gain Cover for a turn. Creatures with Cover can't be attacked." The Boethiah Cultists play Acolyte of Boethiah to contest your Fiery Imp. At the start of your turn, you are told that: "You magicka increases by one each turn." From now on you need to play cards until your magicka is depleted and attack with all your creatures. On turn 4, you draw a Valenwood Huntsman and you need to "Summon Valenwood Huntsman to take out your opponent's creature." However, you do not have to follow the instructions, as long as you keep playing cards and attack with your creatures. On turn 5 you will draw Crushing Blow and are told that "Actions provide one-shot abilities." You can now continue the game without any more instructions.
Dialogue[edit]
Pre-Match
- Tyr: "I'm Tyr. One of the Blades."
- Tyr: "Two of us. A dozen of them. It's almost a fair fight."'
Post-Match
- Daedric Cultists: "You'll never escape. Reive will destroy you!"
Your Deck[edit]
You draw cards from your deck in the following order.
Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|
Fiery Imp | Creature (Imp) | 1 | 1 | 1 | Rare | When Fiery Imp attacks, deal 2 damage to your opponent. | |
Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | Rare | Other friendly creatures in this lane have +1/+0. | |
Jerall Forager | Creature (Nord) | 2 | 2 | 2 | Common | ||
Skingrad Patroller | Creature (Imperial) | 2 | 3 | 2 | Common | ||
Morthal Watchman | Creature (Nord) | 1 | 2 | 1 | Common | ||
Scuttler | Creature (Reptile) | 1 | 1 | 2 | Common | ||
Valenwood Huntsman | Creature (Wood Elf) | 3 | 3 | 1 | Common | Summon: Deal 1 damage. | |
Crushing Blow | Action | 3 | – | – | Common | Deal 3 damage. | |
Jerall Forager | Creature (Nord) | 2 | 2 | 2 | Common | ||
Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | Common | ||
Tusked Bristleback | Creature (Beast) | 5 | 5 | 5 | Common | ||
Whiterun Trooper | Creature (Nord) | 4 | 6 | 2 | Common | ||
Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | Common |
Daedric Cultists' Deck[edit]
The opponent draws their cards in the following order
Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|
Daedra Worshiper | Creature (High Elf) | 2 | 2 | 2 | Common | ||
Daedra Worshiper | Creature (High Elf) | 2 | 2 | 2 | Common | ||
Boethiah Cultist | Creature (Breton) | 1 | 1 | 1 | Common | ||
Dark Adherent | Creature (Dark Elf) | 1 | 2 | 1 | Common | ||
Dark Adherent | Creature (Dark Elf) | 1 | 2 | 1 | Common | ||
Dark Adherent | Creature (Dark Elf) | 1 | 2 | 1 | Common | ||
Acolyte of Boethiah | Creature (Wood Elf) | 1 | 1 | 2 | Common | ||
Acolyte of Boethiah | Creature (Wood Elf) | 1 | 1 | 2 | Common | ||
Dark Adherent | Creature (Dark Elf) | 1 | 2 | 1 | Common | ||
Boethiah Cultist | Creature (Breton) | 1 | 1 | 1 | Common | ||
Boethiah Cultist | Creature (Breton) | 1 | 1 | 1 | Common | ||
Dark Adherent | Creature (Dark Elf) | 1 | 2 | 1 | Common | ||
Acolyte of Boethiah | Creature (Wood Elf) | 1 | 1 | 2 | Common | ||
Acolyte of Boethiah | Creature (Wood Elf) | 1 | 1 | 2 | Common | ||
Dark Adherent | Creature (Dark Elf) | 1 | 2 | 1 | Common |
Prev: The Fighting Pit | Up: The Forgotten Hero | Next: Dark Omens |