Clockwork City

Legends:Return to The Inner Curiosity

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Your lost friend returns
Episode: The Heart of the City
Opponent Name: Swims-at-Night or Laaneth, dependent on Shaft of Sohleh
Opponent Class: AgilityEndurance Scout or IntelligenceEndurance Sorcerer
Starting Health: 30
Special Conditions: Begin with tools in play. If Swims-at-Night: Opponent begins with Blackrose Herbalist in field lane, and Stormhold Henchman and Hist Speaker in each lane. If Laaneth: Opponent begins with Lion Guard Strategist and two Crystal Tower Crafters in field, and three Gearwork Spiders in shadow.
Story Characters: Mecinar, Swims-at-Night, Laaneth
Previous Quest: Divine Implements Found
Next Quest: Chamber of Lorkhan
Reward: Playsets of: Clockwork Scorpion, Excavate
   

The Heart of the City: Return to The Inner Curiosity[edit]

Return to The Inner Curiosity is a location in The Heart of the City, unlocked by completing Divine Implements Found.'

As you begin, you'll be told that "Mecinar's foul magickal technology has revived your fallen [Argonian/Dunmer] ally to battle you." depending on who is still with you after Shaft of Sohleh.

When you complete the match for the first time, you'll receive playsets of Clockwork Scorpion and Excavate.

Dialogue[edit]

Pre-match:
Mecinar: "I thought you might come. I've prepared a surprise for you. For years I have modified the living. But with my newfound power, I've found the dead just as malleable."
Swims-at-Night or Laaneth: "Mecinar's will must be obeyed. Prepare to be destroyed."
Post-match, with Laaneth:
Laaneth: "Mecinar must answer for this... this abomination! It's time to finish this!"
Mecinar: "Come then, and meet your doom.
Post-match, with Swims-at-Night:
Swims-at-Night: "MECINAR! You'll pay for what you've done to her!"
Mecinar: "Come then, and meet your doom.

Game Settings[edit]

Player starts with a Sunder II, a Wraithguard II, a Keening II on board.

Dead Laaneth:Normal[edit]

Ai starts with a Lion Guard Strategist, 2 Crystal Tower Crafter in left lane.
Ai starts with 2 Gearwork Spider in right lane.

Dead Laaneth:Master[edit]

Ai starts with a Lion Guard Strategist, a Gearwork Spider, a Iliac Sorcerer, a Crystal Tower Crafter in each lane.

Dead Swims-at-Night:Normal[edit]

Ai starts with a Blackrose Herbalist, a Stormhold Henchman, a Hist Speaker in left lane.
Ai starts with a Stormhold Henchman, a Hist Speaker in right lane.

Dead Swims-at-Night:Master[edit]

Ai starts with a Blackrose Herbalist, a Archein Venomtongue, a Hist Speaker in left lane.
Ai starts with a Archein Venomtongue, a Hist Speaker in right lane.

Opponent Decklist[edit]

Dead Laaneth:Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
2 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2 Intelligence Scroll Seeker Creature (Breton) 1 1 2 1Common Common Ward
Treasure Hunt – Two actions: +1/+0
2 IntelligenceEndurance Sorcerer's Negation Action 2 2Rare Rare Silence a creature, then deal 2 damage to it.
2 Intelligence Soul Split Action 2 1Common Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
2 Endurance Mummify Prophecy Action 3 2Rare Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
2 Intelligence Shalk Fabricant Creature (Fabricant) 3 2 4 1Common Common Guard
Summon: If you have a Neutral card in play, put a random action into your hand.
2 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
2 Endurance Grim Champion Creature (Skeleton) 4 2 2 3Epic Epic When a creature in this lane dies, Grim Champion gains +1/+1.
2 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
1 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
2 Neutral Risen Fabricant Creature (Fabricant) 5 5 5 1Common Common Drain
1 Endurance Doomcrag Vampire Creature (Vampire) 6 4 4 4Legendary Legendary Lethal
Other friendly creatures in this lane have Lethal.
1 Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
2 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2 Neutral Risen Abomination Creature (Fabricant) 7 9 9 1Common Common Guard, Ward
1 Intelligence Indoril Archmage Creature (Dark Elf) 8 6 6 4Legendary Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
1 Endurance Waves of the Fallen Action 8 3Epic Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1 Endurance Night Talon Lord Creature (Vampire) 9 8 8 4Legendary Legendary Drain
Slay: Summon the slain creature.
Dead Laaneth:Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
2 Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
2 Endurance Suppress Action 0 2Rare Rare Silence a creature.
2 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Endurance Hist Speaker Creature (Argonian) 2 2 2 1Common Common While Hist Speaker is in play, your max magicka is increased by 1.
2 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
2 Intelligence Soul Split Action 2 1Common Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
2 Endurance Mummify Prophecy Action 3 2Rare Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
2 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2 Intelligence Lillandril Hexmage Creature (High Elf) 5 5 4 1Common Common After you play an action, deal 1 damage to your opponent.
2 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
2 Neutral Risen Fabricant Creature (Fabricant) 5 5 5 1Common Common Drain
2 Intelligence Ice Storm Action 6 3Epic Epic Deal 3 damage to all creatures.
1 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1 Endurance Nahagliiv Creature (Dragon) 7 7 7 4Legendary Legendary Guard
Your opponent can't target Nahagliiv with actions.
2 Neutral Risen Abomination Creature (Fabricant) 7 9 9 1Common Common Guard, Ward
1 Endurance Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4Legendary Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
1 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1 Endurance Night Talon Lord Creature (Vampire) 9 8 8 4Legendary Legendary Drain
Slay: Summon the slain creature.
1 Intelligence Supreme Atromancer Creature (Breton) 10 3 3 4Legendary Legendary Summon: Summon a Flame Atronach in each lane.
When you summon another creature, deal 2 damage to your opponent.


Dead Swims-at-Night:Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
1 Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
1 Endurance Suppress Action 0 2Rare Rare Silence a creature.
2 Neutral Assembled Sentry Creature (Factotum) 2 1 1 1Common Common Assemble: +0/+2 or Guard.
2 Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
2 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
2 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
2 Agility Murkwater Guide Creature (Goblin) 3 4 2 1Common Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
1 Endurance Black Marsh Warden Creature (Argonian) 4 2 2 4Legendary Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
2 Agility Nix-Hound Fabricant Creature (Fabricant) 4 3 3 1Common Common Drain
Summon: If you have a Neutral card in play, Shackle an enemy creature.
2 Endurance Preserver of the Root Creature (Argonian) 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
2 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
2 Neutral Risen Fabricant Creature (Fabricant) 5 5 5 1Common Common Drain
1 AgilityEndurance Thorn Histmage Creature (Argonian) 5 2 4 3Epic Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
1 Neutral Assembled Titan Creature (Factotum) 6 4 4 4Legendary Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
1 Agility Clockwork Scorpion Creature (Fabricant) 6 3 7 1Common Common Drain, Lethal
2 Neutral Dwarven Ballista Creature (Dwemer) 6 5 5 1Common Common Breakthrough
1 Agility Smuggler's Haul Action 6 3Epic Epic Put four random 0-cost cards into your hand.
1 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2 Neutral Dark Harvester Prophecy Creature (Dreugh) 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
2 Neutral Risen Abomination Creature (Fabricant) 7 9 9 1Common Common Guard, Ward
1 Endurance Waves of the Fallen Action 8 3Epic Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1 Agility Chaurus Breeding Pit Action 10 3Epic Epic Summon a Chaurus Reaper in each lane.
Dead Swims-at-Night:Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
2 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
2 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2 Endurance Dark Guardian Creature (Skeleton) 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
2 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
2 Endurance Mummify Prophecy Action 3 2Rare Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
2 Agility Murkwater Guide Creature (Goblin) 3 4 2 1Common Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
1 Endurance Black Marsh Warden Creature (Argonian) 4 2 2 4Legendary Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
1 Agility Moonlight Werebat Prophecy Creature (Beast) 4 4 2 3Epic Epic Prophecy, Drain
2 Agility Murkwater Shaman Creature (Goblin) 4 3 3 3Epic Epic At the start of your turn, put a Curse into your hand.
2 Endurance Preserver of the Root Creature (Argonian) 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
2 Neutral Risen Fabricant Creature (Fabricant) 5 5 5 1Common Common Drain
2 AgilityEndurance Thorn Histmage Creature (Argonian) 5 2 4 3Epic Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
1 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
2 Neutral Dark Harvester Prophecy Creature (Dreugh) 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
2 Neutral Risen Abomination Creature (Fabricant) 7 9 9 1Common Common Guard, Ward
1 Agility Eclipse Baroness Creature (Dark Elf) 8 5 5 3Epic Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.
1 Endurance Skeletal Dragon Creature (Dragon, Skeleton) 8 5 5 4Legendary Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
1 Endurance Waves of the Fallen Action 8 3Epic Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
1 AgilityEndurance Red Bramman Creature (Argonian) 9 5 5 4Legendary Legendary Summon: Silence and Shackle all enemy creatures in this lane.


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