General:Emil Pagliarulo
The UESPWiki – Your source for The Elder Scrolls since 1995
Emil Pagliarulo | |
---|---|
Role(s) | Designer, Writer |
Softworks tenure | Nov 2002–Present |
Emil Pagliarulo is the Lead Game Designer at Bethesda Game Studios, with credits on The Elder Scrolls, Fallout, and Starfield. Emil was a fan of The Elder Scrolls from the start, having played Arena, Daggerfall, and Redguard.
Before joining Bethesda, Pagliarulo worked for Eidos Interactive on the Thief series.
Credits[edit]
- The Elder Scrolls III: Morrowind: Bloodmoon — Writing & Quest Design
- The Elder Scrolls IV: Oblivion — Quest Design
- The Elder Scrolls IV: Oblivion: Knights of the Nine — Additional Design
- The Elder Scrolls IV: Oblivion: Shivering Isles — Voices
- The Elder Scrolls V: Skyrim — Senior Designer / Senior Writer
- The Elder Scrolls Online: Summerset — Special Thanks
- The Elder Scrolls Online: Elsweyr — Special Thanks
- The Elder Scrolls Online: Greymoor — Special Thanks
- The Elder Scrolls Online: Blackwood — Special Thanks
- The Elder Scrolls Online: High Isle — Special Thanks
- The Elder Scrolls Online: Necrom — Special Thanks
- The Elder Scrolls V: Skyrim The Adventure Game — Thanks
Known Contributions[edit]
- Bloodmoon — Emil helped develop the main plot, and created many of the side quests, including the encounter with Uncle Sweetshare.
- Oblivion — Emil authored the Dark Brotherhood questline.
- Knights of the Nine — Emil wrote additional conversations.
- Shivering Isles — Emil provided voice acting for the male Dark Seducers.
- Skyrim — Emil designed the Dark Brotherhood questline, made design contributions to the Main Quest, and designed the Blood on the Ice side quest. He also helped design the overall setting, factions, and cities featured in the game. He authored the lyrics used in the game's main theme music, and a great deal of the Dragon Language. The lockpicking minigame was also his design, a holdover from Fallout 3.
- Dawnguard — Emil suggested the idea of the Prophecy of the Sun, and the earth forever becoming entombed in darkness.
Texts Authored[edit]
This list is non-exhaustive and includes only texts which have been confirmed to be written, fully or partially, by Pagliarulo.
Relevant Interviews[edit]
- Apr 2003: GameGossip: Elder Scrolls III: Bloodmoon Interview
- 2005: Bethsoft: Oblivion Developer Diary, Now You See Me, Now You Don't
- Apr 2005: EvilAvatar: Oblivion Q&A
- May 2016: infinitDK 2016: Talks from STORY: Emil Pagliarulo, writer and lead designer of Fallout 4 and Skyrim
- Jun 2018: Noclip: The History of Bethesda Game Studios
- Jun 2018: Noclip: The Elder Scrolls IV: Oblivion - Designing The Dark Brotherhood
- Dec 2019: Konsoll 2019: Emil Pagliarulo - Designing the Cities of Skyrim
- Aug 2020: Bethsoft: Willkommen zu #BGC2020 - unser Gamescom Streaming-Format für euch!
- Jul 2022: WIRED: How a Group of Murderers Became Skyrim's Most Beloved Faction
- May 2023: CHAD A Fallout 76 Podcast: Writing the Worlds of Bethesda