Daggerfall:Vampirism/Benefits
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* Gain +20 to the following attributes:
- Gain +30 to the following skills:
- Gain the following spells:
- Gain the following immunities:
- Paralysis†
- Poison‡
- Disease
- Iron Weapons
- Steel Weapons
- Gain the ability to see the invisible‡
- Suffer damage from Sunlight+
- Vampires suffer continuous damage while exposed to sunlight
- Vampires may not initiate fast travel during the daylight hours, and instead must seek shelter until nightfall
- Vampires suffer continuous damage while inside holy places
- Must feed every 24 hours or else may not rest/loiter
† Only PC vampires and ancient members of a bloodline have this ability
‡ Only NPC vampires have this ability
+ Ancient members of a bloodline do not suffer from this weakness