Beyond Skyrim talk:Bruma
Houses[edit]
Having noticed that this page was recently created, I wanted to have a discussion about whether individual house pages are necessary for this namespace. I appreciate this is the approach we have taken for both Skyrim and Oblivion (e.g. this project) but I'd like to suggest we don't follow it for this namespace. Personally, I don't think any namespace needs individual house pages. Skyrim house pages tend to be full of what feels like unnecessary detail and mundane items, when in fact a user will most be interested in: when are the doors locked; is there anything of value to steal; are any containers non-respawning. All these points can easily be summarised on an NPC page. I'd be keen to avoid putting a lot of time and effort into detailing every salt pile and gourd in every house in Bruma if we can avoid it, but very happy to hear any other views. --SerCenKing (talk) 16:37, 7 August 2019 (UTC)
- Just a quick note: I've gone ahead and deleted the page in question, along with its related image. We do have house pages in Skyrim space, so I'm not against having them in principle, but since the page was essentially an empty one-off page, I saw no point in keeping it. If house pages become a thing in the future, the page and image can easily be undeleted by any admin. – Robin Hood (talk) 04:28, 29 May 2020 (UTC)
Installed the mods, how do you get to Bruma from Skyrim?[edit]
On an external page, i saw that you 'go South to Pale Pass from Helgen'. This would be helpful info to include here, but it's unclear where it would go. I suggest under Gameplay? - *Update* - I found the info I needed to get started under Tes5Mod:Beyond Skyrim: Cyrodiil/Welcome to Cyrodiil, but only after I made it to Pale Pass and saw the quest come up.
Would it be so terrible to have a hint of how to start the Mod under Gameplay?
Gataroja (makes a fine rug) (talk) 15:51, 27 August 2020 (UTC)