Online:Flame Damage
This article is about The effect in combat. For Scribing script, see Flame Damage (script).
Flame Damage is a type of magical damage. It is mainly used by Dragonknights, but available to other classes as well. Some enemies may use Flame Damage against you, notably Flame Atronachs, which are some of the first enemies you will encounter. Dunmer characters receive a bonus to Flame Resistance through their Resist Flame passive skill. Can cause the Status Effect Burning.
Sources[edit]
Weapons[edit]
- All Inferno Staves.
- All weapons enchanted with a Glyph of Flame (using a Rakeipa runestone). Note that staves may be enchanted with a different elemental damage, so a single staff could do both Flame and another type of damage.
Skills[edit]
The following active skills cause Flame Damage:
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Ardent Flame | |||||||||
Dragonknight Standard | 12 | Instant | Area | – | 8 meters | 16 seconds | 250 Ultimate | ||
Call down a battle standard, dealing [2304 / 2328 / 2353 / 2378] Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. An ally near the standard can activate the Shackle synergy, dealing 9224 Flame Damage to enemies in the area and immobilizing them for 5 seconds. | |||||||||
Shifting Standard | Increases the duration, and recasting the ability allows you to move the standard. Cost: 225 Ultimate, Duration: 25 seconds. Call down a battle standard, dealing [2383 / 2410 / 2435 / 2462] Flame Damage every 1 second for 25 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. Activating this ability again allows you to move the standard to your location. An ally near the standard can activate the Shackle synergy, dealing 9224 Flame Damage to enemies in the area and immobilizing them for 5 seconds. |
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Standard of Might | Standing in the standard increases your damage done and reduces damage taken. Call down a battle standard, dealing 2383 Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and damage shield strength by 12%. Standing in the area increases your damage done and reduces damage taken by [12 / 13 / 14 / 15]%. An ally near the standard can activate the Shackle synergy, dealing 9224 Flame Damage to enemies in the area and immobilizing them for 5 seconds. |
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Lava Whip | 1 | Instant | Enemy | 7 meters | – | – | 2295 Magicka | ||
Lash an enemy with flame, dealing [6149 / 6215 / 6283 / 6352] Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. | |||||||||
Molten Whip | Splits the cost between Magicka and Stamina. While slotted, your other Ardent Flame abilities increase the damage of your next Molten Whip cast and Weapon and Spell Damage. Cost: 1148 Magicka and 1148 Stamina. Lash an enemy with flame, dealing 6352 Flame Damage. If you strike an enemy that is immobile or stunned, you set them Off Balance. Whenever you activate a different Ardent Flame ability while in combat, you gain a stack of Seething Fury, increasing the damage of your next Molten Whip by 20% and your Weapon and Spell Damage by [85 / 90 / 95 / 100] for 15 seconds. This effect stacks up to 3 times. |
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Flame Lash | Targeting Off Balance or Immobilized enemies grants you a more powerful attack which deals increased damage, costs half as much, and heals you. Lash an enemy with flame, dealing 6352 Flame Damage. If you strike an enemy that is immobilized or stunned, you set them Off Balance. Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal [7304 / 7384 / 7465 / 7544] Flame Damage and healing you for [7304 / 7384 / 7465 / 7544] Health. |
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Searing Strike | 4 | Instant | Enemy | 7 meters | – | 20 seconds | 2970 Magicka | ||
Slash an enemy with flame, dealing [3074 / 3106 / 3140 / 3174] Flame Damage and an additional [9232 / 9323 / 9432 / 9522] Flame Damage over 20 seconds. Enemies hit by the initial hit are afflicted with the Burning status effect. | |||||||||
Venomous Claw | Converts into a Stamina ability and deals Poison Damage that applies the Poisoned status effect. The damage over time increases the longer the effect lasts. Cost: 2525 Stamina. Rake an enemy with your claw, dealing 3176 Poison Damage and an additional 9533 Poison Damage over 20 seconds. The poison seeps into the target and deals increased damage the longer it lasts, dealing [9 / 10 / 11 / 12]% more damage every 2 seconds. Enemies hit by the initial hit are afflicted with the Poisoned status effect. |
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Burning Embers | Heals you for a percentage of damage done. Slash an enemy with flame, dealing 3176 Flame Damage and an additional 9533 Flame Damage over 20 seconds. You heal for [94 / 96 / 98 / 100]% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect. |
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Fiery Breath | 20 | Instant | Cone | – | 10 meters | 20 seconds | 3510 Magicka | ||
Exhale a flaming blast to enemies in front of you, dealing [4610 / 4660 / 4711 / 4761] Flame Damage and an additional [7677 / 7749 / 7834 / 7916] Flame Damage over 20 seconds. | |||||||||
Noxious Breath | Converts into a Stamina ability and deals Poison Damage. Applies Major Breach to enemies, reducing their Resistances. Cost: 2984 Stamina. Exhale a corrosive blast to enemies in front of you, dealing [4766 / 4818 / 4870 / 4923] Poison Damage and an additional [7945 / 8029 / 8118 / 8212] Poison Damage over 20 seconds. Afflicts enemies with Major Breach, reducing their Physical and Spell Resistance by 5948. |
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Engulfing Flames | Affected enemies take more damage from all Flame Damage attacks. Exhale a flaming blast to enemies in front of you, dealing [4766 / 4818 / 4870 / 4923] Flame Damage and an additional [7945 / 8029 / 8118 / 8212] Flame Damage over 20 seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, and Max Magicka or Stamina, with a maximum of 6% bonus damage taken. Current value 0%. |
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Fiery Grip | 30 | Instant | Enemy | 22 meters | – | – | 3780 Magicka | ||
Launch a fiery chain to grasp and pull an enemy to you, dealing [3689 / 3729 / 3771 / 3810] Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. This attack cannot be dodged or reflected. | |||||||||
Chains of Devastation | Pulls you to the enemy instead and no longer attempts to taunt. Grants Major Berserk after casting. Launch a fiery chain to grasp and pull yourself to an enemy, dealing [3811 / 3853 / 3896 / 3936] Flame Damage. Hitting the target grants you Major Expedition and Major Berserk, increasing your Movement Speed by 30% and your damage done by 10% for 4 seconds. This attack cannot be dodged or reflected. |
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Unrelenting Grip | If the target cannot be pulled, you are refunded the Magicka cost. Launch a fiery chain to grasp and pull an enemy to you, dealing [3811 / 3853 / 3896 / 3936] Flame Damage and taunting them for 15 seconds if they are not already taunted. Hitting the target grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. If the target cannot be pulled, you restore 100% of the ability's cost as Magicka. This attack cannot be dodged or reflected. |
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Inferno | 42 | Instant | Area | – | 15 meters | 15 seconds | 2160 Magicka | ||
Activate an aura of flames which launches a fireball at the nearest enemy every 5 seconds, dealing [4610 / 4660 / 4711 / 4761] Flame Damage. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. | |||||||||
Flames of Oblivion | Now launches three fireballs instead of one. Activate an aura of flames which launches a fireball at 3 enemies every 5 seconds, dealing [4766 / 4818 / 4870 / 4923] Flame Damage. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
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Cauterize | Now heals allies instead of damaging enemies. Increases radius, target count, and tick frequency. Cost: 3240 Magicka, Radius: 28 meters. Activate an aura of embers which cauterizes the wounds of you or up to 4 nearby allies every 3 seconds, healing for [3176 / 3212 / 3246 / 3281] Health. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. |
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Draconic Power | |||||||||
Dragon Leap | 12 | Instant | Enemy | 22 meters | 8 meters | – | 125 Ultimate | ||
Launch yourself at an enemy, dealing [11223 / 11346 / 11469 / 11593] Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. | |||||||||
Take Flight | Reduces the cost and increases the damage and range. Cost: 110 Ultimate, Range: 28 meters. Launch yourself at an enemy, dealing [13334 / 13480 / 13626 / 13774] Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. |
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Ferocious Leap | Deals Flame Damage. After leaping you gain a damage shield. Launch yourself at an enemy, dealing 11592 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds. After leaping you gain a damage shield that absorbs [16000 / 16176 / 16351 / 16528] damage for 6 seconds. This portion of the ability scales with your Max Health. |
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Spiked Armor | 1 | Instant | Self | – | – | 20 seconds | 2700 Magicka | ||
Duration: [17 / 18 / 19 / 20] seconds. Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for [17 / 18 / 19 / 20] seconds. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. |
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Hardened Armor | You gain a damage shield after casting. Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You gain a damage shield that absorbs up to [4958 / 5012 / 5067 / 5121] damage for 6 seconds, scaling off your Max Health. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. |
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Volatile Armor | Enemies near you take damage over time when you activate the ability. Area: 10 meters, Target: Area. Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. You release a spray of fiery spikes around you, causing enemies hit to take [3790 / 3826 / 3869 / 3910] Flame Damage over 20 seconds. While active, the armor returns 200 Flame Damage to any enemy that uses a direct damage attack against you in melee range. This ability scales off your Physical and Spell Resistance. |
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Dark Talons | 4 | Instant | Area | – | 6 meters | – | 3780 Magicka | ||
Call forth talons from the ground, dealing [4610 / 4660 / 4711 / 4761] Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 7687 Flame Damage to all enemies held within them. | |||||||||
Burning Talons | Deals additional damage over time. Duration: 4 seconds. Call forth talons from the ground, dealing [4766 / 4818 / 4870 / 4923] Flame Damage to enemies near you, an additional [4340 / 4390 / 4438 / 4485] Flame Damage over 5 seconds, and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 7687 Flame Damage to all enemies held within them. |
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Choking Talons | Reduces the cost and affected enemies deal less damage. Cost: 3510 Magicka. Call forth talons from the ground, dealing 4766 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for [7 / 8 / 9 / 10] seconds. An ally near the talons can activate the Ignite synergy, dealing 7687 Flame Damage to all enemies held within them. |
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Protective Scale | 30 | Instant | Self | – | – | 6 seconds | 3780 Magicka | ||
Cost: [4050 / 3960 / 3870 / 3780] Magicka. Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds. |
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Protective Plate | Gain immunity to snares and immobilizations. Cost reduces as ability ranks up. Cost: [3780 / 3690 / 3600 / 3510] Magicka. Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. Gain immunity to snares and immobilizations for 4 seconds. |
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Dragon Fire Scale | Incoming projectiles cause you to deal Flame Damage back to the attacker. Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals [4766 / 4818 / 4870 / 4923] Flame Damage. This effect can occur once every half second. |
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Inhale | 42 | Instant | Area | – | 8 meters | – | 3510 Magicka | ||
Channel draconic energy to suck in the air around you, dealing [2304 / 2328 / 2353 / 2378] Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing [4610 / 4660 / 4711 / 4761] Flame Damage to nearby enemies. | |||||||||
Deep Breath | Initial hit interrupts enemies that are casting. Final explosion damage increased. Channel draconic energy to suck in the air around you, dealing 2383 Flame Damage to nearby enemies and healing you for 100% of the damage caused. Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds. After 2.5 seconds, you exhale fire, dealing [5953 / 6019 / 6084 / 6150] Flame Damage to nearby enemies. |
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Draw Essence | Initial hit heals for more. Final explosion refunds Magicka for each enemy struck. Channel draconic energy to suck in the air around you, dealing 2383 Flame Damage to nearby enemies and healing you for [147 / 148 / 149 / 150]% of the damage caused. After 2.5 seconds, you exhale fire, dealing 4766 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka. |
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Earthen Heart | |||||||||
Magma Armor | 12 | Instant | Self | – | – | 10 seconds | 200 Ultimate | ||
Duration: [7 / 8 / 9 / 10] seconds. Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing 923 Flame Damage to nearby enemies each second for [7 / 8 / 9 / 10] seconds. |
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Magma Shell | When activated nearby allies gain a powerful damage shield. Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health and dealing [923 / 932 / 943 / 952] Flame Damage to nearby enemies each second for 10 seconds. When activated, nearby allies gain a damage shield for 100% of their Max Health for 10 seconds. |
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Corrosive Armor | Deals Poison Damage. While active, your direct attacks ignore Physical and Spell Resistance, but you cannot generate Ultimate. Oxidize the green Dragon blood in your veins, limiting incoming damage to 3% of your Max Health and dealing [923 / 932 / 943 / 952] Poison Damage to nearby enemies each second for 10 seconds. While active, this ability and your direct damage attacks ignore enemy Physical and Spell Resistance, but you cannot generate Ultimate. |
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Petrify | 30 | Instant | Enemy | 7 meters | – | 2.5 seconds | 4050 Magicka | ||
Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take [3074 / 3106 / 3140 / 3174] Flame Damage. This stun cannot be blocked or dodged. | |||||||||
Fossilize | immobilizes the enemy after the stun ends. Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take [3176 / 3212 / 3246 / 3281] Flame Damage and are immobilized for 3 seconds. This stun cannot be blocked or dodged. |
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Shattering Rocks | When the stun ends, you are also healed. Encase an enemy in molten rock, stunning them for 2.5 seconds. When the stun ends, they take [3176 / 3212 / 3246 / 3281] Flame Damage and you are healed for 6352 Health. This stun cannot be blocked or dodged. |
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Ash Cloud | 42 | Instant | Ground | 22 meters | 5 meters | 15 seconds | 351 Magicka / 1s | ||
Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for [1151 / 1163 / 1175 / 1188] Health every 1 second. | |||||||||
Cinder Storm | Heals for significantly more. Summon a scorching cloud of ash at the target location for 15 seconds, reducing enemy Movement Speed by 70% and healing you and your allies for [1786 / 1805 / 1825 / 1844] every 1 second. |
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Eruption | Damages instead of healing. Deals some damage instantly and reduces the cost. Cost: 270 Magicka / 1s. Summon a scorching cloud of ash at the target location for 15 seconds, dealing [4766 / 4818 / 4870 / 4923] Flame Damage immediately, reducing enemy Movement Speed by 70%, and dealing [845 / 854 / 863 / 873] Flame Damage in the area every 1 second. The eruptive damage can occur once every 10 seconds. |
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Dawn's Wrath | |||||||||
Sun Fire | 1 | Instant | Enemy | 28 meters | – | 20 seconds | 2970 Magicka | ||
Blast an enemy with a charge of radiant heat, dealing [3074 / 3106 / 3140 / 3174] Flame Damage, and an additional [9232 / 9323 / 9432 / 9522] Flame Damage over 20 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon Critical and Spell Critical rating by 2629. | |||||||||
Vampire's Bane | Increases the duration. Duration: 30 seconds. Blast an enemy with a charge of radiant heat, dealing 3176 Flame Damage, and an additional [14300 / 14440 / 14603 / 14779] Flame Damage over 30 seconds. Upon activation you gain Major Savagery and Major Prophecy for 30 seconds, increasing your Weapon Critical and Spell Critical rating by 2629. |
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Reflective Light | Splits the projectile, allowing it to affect two additional nearby enemies. Briefly snares enemies hit. Area: 5 meters. Blast up to three enemies with a charge of radiant heat, dealing [3176 / 3212 / 3246 / 3281] Flame Damage, an additional 9533 Flame Damage over 20 seconds, and reducing their Movement Speed by 40% for 3 seconds. Upon activation you gain Major Savagery and Major Prophecy for 20 seconds, increasing your Weapon Critical and Spell Critical rating by 2629. |
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Grave Lord | |||||||||
Flame Skull | 1 | Instant | Enemy | 28 meters | – | – | 2700 Magicka | ||
Lob an explosive skull at an enemy, dealing [5533 / 5593 / 5654 / 5715] Flame Damage. Every third cast of this ability deals 50% increased damage. | |||||||||
Venom Skull | Converts into a Stamina ability and deals Poison Damage. Casting any Necromancer ability counts towards the third cast. Cost: 2295 Stamina. Lob an explosive skull at an enemy, dealing [5716 / 5779 / 5842 / 5904] Poison Damage. Every third cast of this ability deals 50% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. |
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Ricochet Skull | The third cast of the skull will bounce to other nearby enemies. Area: 8 meters. Lob an explosive skull at an enemy, dealing [5716 / 5779 / 5842 / 5904] Flame Damage. Every third cast of this ability deals 50% increased damage and will bounce up to 2 times to other nearby enemies. |
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Destruction Staff | |||||||||
Elemental Storm | 50 | Instant | Ground | 28 meters | 8 meters | 7 seconds | 250 Ultimate | ||
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [4610 / 4660 / 4711 / 4761] Magic Damage every 1 second for 7 seconds. | |||||||||
Elemental Rage | Increases the damage and gains a new effect depending on your staff type. Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing [5954 / 6020 / 6085 / 6150] Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds. |
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Eye of the Storm | The storm is cast above you instead, and follows you wherever you move. Target: Area. Create a cataclysmic storm above you that builds for 2 seconds then lays waste to all enemies nearby, dealing [4766 / 4818 / 4870 / 4922] Magic Damage every 1 second for 7 seconds. |
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Force Shock | 2 | Instant | Enemy | 28 meters | – | – | 2700 Magicka | ||
Focus all the elemental energies with your staff and blast an enemy for [1845 / 1865 / 1885 / 1905] Flame Damage, [1845 / 1865 / 1885 / 1905] Frost Damage, and [1845 / 1865 / 1885 / 1905] Shock Damage. | |||||||||
Crushing Shock | Interrupts spells, putting the caster Off Balance. Reduces cost as ability ranks up. Cost: [2700 / 2610 / 2520 / 2430] Magicka. Focus all the elemental energies with your staff and blast an enemy for 1906 Flame Damage, 1906 Frost Damage, and 1906 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds. |
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Force Pulse | Damages nearby enemies if they are under the effects of a status effect. Area: 8 meters. Focus all the elemental energies with your staff and blast an enemy for 1906 Flame Damage, 1906 Frost Damage, and 1906 Shock Damage. Up to 2 nearby enemies will take [6352 / 6421 / 6491 / 6561] Magic Damage if they were already afflicted with a status effect. |
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Wall of Elements | 4 | Instant | Area | – | 18 meters | 10 seconds | 2970 Magicka | ||
Slam your staff down to create an elemental barrier in front of you, dealing [744 / 752 / 760 / 768] Magic Damage to enemies in the target area every 1 second. Wall of Fire deals additional damage to Burning enemies. Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Wall of Storms sets Concussed enemies Off Balance. | |||||||||
Unstable Wall of Elements | The wall explodes when it expires, dealing additional damage. Create an unstable elemental barrier in front of you, dealing 768 Magic Damage to enemies in the target area every 1 second before exploding for an additional [3176 / 3212 / 3246 / 3281] Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance. |
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Elemental Blockade | Increases the size and duration of the wall. Duration: [12 / 13 / 14 / 15] seconds. Slam your staff down to create an elemental barrier in front of you, dealing 768 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance. |
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Destructive Touch | 14 | Instant | Enemy | 15 meters | – | 20 seconds | 2970 Magicka | ||
Devastate an enemy with an enhanced charge from your staff, dealing [3074 / 3106 / 3140 / 3174] Magic Damage and an additional [9232 / 9323 / 9432 / 9522] Magic Damage over 20 seconds. The initial hit always applies the element's status effect. | |||||||||
Destructive Clench | Converts the damage over time into a new effect based on your staff type. Devastate an enemy with an enhanced charge from your staff, dealing 3176 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion. |
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Destructive Reach | Increases the range. Reduces the cost as the ability ranks up. Cost: [2970 / 2880 / 2790 / 2700] Magicka, Range: 28 meters. Devastate an enemy with an enhanced charge from your staff, dealing 3176 Magic Damage and an additional 9533 Magic Damage over 20 seconds. The initial hit always applies the element's status effect. |
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Impulse | 38 | Instant | Area | – | 6 meters | – | 3780 Magicka | ||
Release a surge of elemental energy, dealing [4610 / 4660 / 4711 / 4761] Magic Damage to nearby enemies. Fire Impulse hits Burning enemies with Impulse Afterburn, which deals more damage based on their missing Health. Frost Impulse also provides Minor Protection. Shock Impulse's damage increases based on the number of enemies hit. | |||||||||
Elemental Ring | Deals damage at a target location instead of around you. Range: 28 meters, Target: Ground. Release a surge of elemental energy, dealing [4766 / 4818 / 4870 / 4923] Magic Damage to enemies at the target location. Fire Ring hits Burning enemies with Ring Afterburn, which deals more damage based on their missing Health. Frost Ring also provides Minor Protection. Shock Ring's damage increases based on the number of enemies hit. |
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Pulsar | Applies Minor Mangle to non-boss enemies, reducing their Max Health. Triples the innate chance to apply the respective status effect. Release a surge of elemental energy, dealing 4766 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for [7 / 8 / 9 / 10] seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit. |
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Mages Guild | |||||||||
Meteor | 10 | Instant | Enemy | 28 meters | 5 meters | – | 200 Ultimate | ||
Call a comet down from the constellations to blast an enemy, dealing [10761 / 10879 / 10998 / 11116] Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take [3074 / 3106 / 3140 / 3174] Flame Damage every 1 second for 11 seconds. | |||||||||
Ice Comet | Increases the damage, deals Frost Damage, and reduces the Movement Speed of enemies hit. Call a comet down from the constellations to blast an enemy, dealing [12227 / 12363 / 12497 / 12631] Frost Damage to all enemies in the area, knocking them down, stunning them for 2 seconds, and reducing their Movement Speed by 50% for 5 seconds. After impact, enemies in the target area take [3494 / 3533 / 3571 / 3609] Frost Damage every 1 second for 11 seconds. |
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Shooting Star | You generate Ultimate for each enemy hit by the initial blast. Call a comet down from the constellations to blast an enemy, dealing 11116 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. After impact, enemies in the target area take 3176 Flame Damage every 1 second for 11 seconds. You generate [9 / 10 / 11 / 12] Ultimate for each enemy hit by the initial blast. |
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Fire Rune | 6 | Instant | Ground | 28 meters | 3 meters | 20 seconds | 3240 Magicka | ||
Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for [6149 / 6215 / 6283 / 6352] Flame Damage. | |||||||||
Volcanic Rune | The rune knocks enemies into the air and stuns them. Reduces the cost as the ability ranks up. Cost: [3240 / 3150 / 3060 / 2970] Magicka. Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 6352 Flame Damage, knocks them into the air, and stuns them for 3 seconds. |
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Scalding Rune | The rune also deals additional damage over time. Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds. When triggered, the rune blasts all enemies in the target area for 6352 Flame Damage and an additional [7607 / 7682 / 7749 / 7852] Flame Damage over 22 seconds. |
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Undaunted | |||||||||
Inner Fire | 3 | Instant | Enemy | 28 meters | – | – | 1620 Magicka | ||
Ignite the fires of hate in an enemy's heart, dealing [2766 / 2795 / 2826 / 2856] Flame Damage and taunting them to attack you for 15 seconds. An ally targeting the taunted enemy can activate the Radiate synergy, dealing 3684 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies. | |||||||||
Inner Rage | The synergy can now be activated by up to 3 allies. Ignite the fires of hate in an enemy's heart, dealing [2857 / 2890 / 2920 / 2952] Flame Damage and taunting them to attack you for 15 seconds. Up to 3 allies targeting the taunted enemy can activate the Radiate synergy, dealing 3684 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies. |
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Inner Beast | Converts into a Stamina ability and deals increased Physical Damage. Applies Minor Vulnerability and Maim to the enemy. Cost: 2295 Stamina. Ignite the fires of hate in an enemy's heart, dealing [5716 / 5779 / 5842 / 5904] Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for 15 seconds, reducing their damage done and increasing their damage taken by 5%. An ally targeting the enemy can activate the Radiate synergy, dealing 3684 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies. |
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Sets[edit]
The following sets either cause or synergize with Flame Damage:
Set | Weight | 5 piece bonus |
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Ashen Grip | Any | When you deal Martial melee damage, you breathe fire to all enemies in front of you for 1007 Flame damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. |
Burning Spellweave | Light | When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Spell Damage by 11-490 for 8 seconds. These effects can occur once every 12 seconds. |
Caluurion's Legacy | Light | When you deal direct Critical Damage with a single target attack, you launch a projectile at your target that deals 2674 Flame, 2674 Frost, 2674 Shock, or 2674 Disease damage and applies the respective status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
Domihaus | Any | When you deal damage, you create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 259 Flame damage or 259 Physical damage every 1 second. Standing within the ring grants you 6-300 Spell Damage or 6-300 Weapon Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
Elemental Catalyst | Light | Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time. |
Elemental Succession | Light | Whenever you deal Flame, Shock, or Frost Damage, you gain 11-492 Spell Damage for that element for 4 seconds. Each effect can occur every 4 seconds, and multiple effects can be active at once. |
Elf Bane | Heavy | While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds.
This effect does not work with beam or channeled effects. |
Embershield | Heavy | When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 76-3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance. |
Encratis's Behemoth | Any | Dealing Flame Damage to an enemy grants you Behemoth's Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds. |
Explosive Rebuke | Heavy | When you successfully block, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack, the bomb detonates, dealing 0 Flame Damage to all enemies within 8 meters and applying the Burning status effect to them. This effect can occur once every 8 seconds and scales off the higher of your Physical or Spell Resistance. |
Flame Blossom | Light | When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1998 Flame Damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
Grothdarr | Any | When you deal damage to an enemy within 8 meters, you have a 10% chance to create lava pools that swirl around you, dealing 337 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
Ilambris | Any | When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower that deals 189 Flame damage and 189 Shock damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
Infernal Guardian | Any | When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 833 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage. |
Maw of the Infernal | Any | When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 727 Flame damage, and alternate between Fiery Breath, Fiery Jaws, and Fiery Claw, which alternate once every 2 seconds.
The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage. |
Phoenix | Light | When you take damage while below 25% Health, gain a damage shield that absorbs 581-25000 damage for 10 seconds and deals 1308 Flame damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage. |
Runecarver's Blaze | Light | Your damage over time effects deal an additional 209 Flame damage every third damage tick. This damage scales off your Weapon and Spell Damage. |
Shadow of the Red Mountain | Medium | When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 2417 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
Silks of the Sun | Light | Adds 9-400 Spell Damage to your Flame Damage abilities. |
Sunderflame | Medium | When you deal damage with a fully-charged Heavy Attack, you deal an additional 2505 Flame Damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage. |
The Ice Furnace | Heavy | When you deal Frost Damage, you deal an additional 309 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage. |
Valkyn Skoria | Any | When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 1745 Flame damage to the target and 581 Flame damage to all other enemies within 5 meters. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage. |
Vicious Death | Light | When you kill a Player, they violently explode for 4319 Flame damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage. |
Way of Fire | Heavy | When you deal damage with a weapon, you deal an additional 742 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage. |
Wild Impulse | Weapons | Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 787 Flame, 787 Shock, and 787 Frost Damage over 8 seconds. Each element ticks once over the duration. The damage scales off the higher of your Weapon or Spell Damage. |
Wrath of Elements | Weapons | Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 410 Flame Damage, 410 Shock Damage, or 410 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage. |
Zaan | Any | When you damage a nearby enemy with a Light or Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy as long as you remain within 8 meters of them. The beam deals 378 Flame damage every 1 second to your enemy for 6 seconds. Every second, this damage increases by 100%. This effect can occur every 18 seconds and scales off the higher of your Weapon or Spell Damage. |
Champion Points[edit]
- War Mage in the Extended Might subconstellation of Warfare grants additional Flame Damage.
Defense[edit]
There are several ways of protecting yourself against Flame Damage.
- Dark Elf characters have access to the Resist Flame passive skill, which reduces all Flame Damage received.
- A Glyph of Flame Resist, created with a Rakeipa Essence rune and a negative Potency rune, can be applied to jewelry.
- Elemental Aegis in the Staving Death subconstellation of Warfare reduces Flame Damage taken.
Notes[edit]
- This effect was previously referred to as Fire Damage in a few cases, but has since been corrected for consistency.
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