Increases your chances of successfully Pickpocketing by
50
%
Light Fingers 4
Trafficker
Increases the number of fence interactions you can use each day by
180
%.
Trafficker 4
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Kickback
Reduces bounties you willingly pay to guards and fences by
40
%.
Kickback 4
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
158 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
3643
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2692
Health for each enemy they damage.
Devouring Swarm
SKILLS
Invigorating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
1724 Magicka
Cost
Consume an enemy's life force, dealing
4951
Magic Damage, restoring
20
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
Invigorating Drain
Mist Form
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3793 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Mist Form
PASSIVES
Savage Feeding
After feeding, your target is set off-balance and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
39 seconds
Duration
250 Ultimate
Cost
Sound your war horn to rally your forces, increasing you and your allies' Max Magicka, Health, and Stamina by
10
% for
39
seconds.
You and your allies gain Minor Resolve and Minor Ward, increasing your Physical and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
8100 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2700 Stamina
Cost
Renew your forces' resolve, healing yourself for
5774
Health over
5
seconds and nearby allies for
4455
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
30 seconds
Duration
8100 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
441
Physical Damage every
1
second to up to
12
enemies and reducing their Movement Speed by
30
%.
When the ball of caltrops initially explodes it deals an immediate
825
Physical Damage and reduces the Movement Speed of enemies hit by
70
% for
3
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
3300 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
5092
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
13923
damage.
Each time a ward dissolves, you restore
6
Ultimate and
539
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
6923 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
6600 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
4051 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
1540 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
20565
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3740 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
6061
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
1070
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of your abilities by
3
% for each piece of Light Armor equipped.
Current bonus:
3
%.
Evocation 3
Recovery
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Recovery 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15 seconds
Duration
4860 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
1810
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
186
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
930
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your Weapon and Spell Damage by
10
for
5
seconds when you take damage, stacking up to
20
times.
Wrath 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Rapid Mending 2
Aedric Spear
ULTIMATES
Crescent Sweep
Instant
Cast Time
Area
Target
6 meters
Radius
75 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
5908
Physical Damage to all nearby enemies and an additional
3053
Physical Damage every
2
seconds for
6
seconds.
Enemies in front of you take
66
% more initial damage.
Crescent Sweep
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 5 meters
Area
8 meters
Radius
2406 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1103
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Puncturing Sweep
Binding Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
3240 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
2153
Physical Damage, stunning them for
3.5
seconds, and knocking them back
5
meters.
Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2860 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
5656
Magic Damage and stunning them for
2.4
seconds.
if the enemy hit is casting, they are interrupted and set off balance for
5
seconds.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
8 seconds
Duration
2640 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
4005
Magic Damage to enemies in the target area and an additional
922
Magic Damage every
1
second for
8
seconds.
While active, an ally can activate the Blessed Shards synergy, restoring
25
% of their Max Stamina and an additional
1700
Stamina over
10
seconds.
Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3520 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
15
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
65
% of the damage absorbed to nearby enemies.
Blazing Shield
PASSIVES
Piercing Spear
Increases your Critical Damage done and your damage against blocking targets by
10
% while you have an Aedric Spear ability slotted.
Piercing Spear 2
Spear Wall
Increases the amount of damage you can block from melee attacks by
15
% while you have an Aedric Spear ability slotted.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional
1876
Physical Damage or
3774
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
28 meters
Range
8 seconds
Duration
250 Ultimate
Cost
Call down a fragment of the sun to the target area, dealing
3924
Magic Damage each second to enemies, reducing their damage done by
30
% and reducing their movement speed by
65
%.
An ally can activate Supernova, dealing
7950
Magic Damage to all enemies in the area and stunning them for
2.5
seconds.
Solar Disturbance
SKILLS
Vampire's Bane
Instant
Cast Time
Enemy
Target
28 meters
Range
2200 Magicka
Cost
Blast an enemy with a charge of radiant heat, dealing
4243
Flame Damage, an additional
12272
Flame Damage over
11.7
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Vampire's Bane
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
2640 Magicka
Cost
Scorch enemies around you with a blast of solar energy, dealing
4365
Magic Damage.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Solar Barrage
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1598 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
1558
Physical Damage while also copying all their damage taken for
6
seconds and releasing
20
% of it as additional Physical Damage to them.
Maximum copied damage:
9035
.
Targets are also inflicted with Minor Fracture and Minor Breach, reducing their Physical and Spell Resistance by
1320
for
6
seconds.
Power of the Light
Unstable Core
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
5 seconds
Duration
3740 Magicka
Cost
Place volatile magnetic energy on an enemy which explodes after
5
seconds, dealing
7425
Magic Damage to them and nearby enemies.
Unstable Core
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3740 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
13315
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
Also deals up to
20
% more damage in proportion to your current Magicka.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
5
%.
Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
4
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Practiced Incantation
6 seconds
Channel Time
Area
Target
20 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
8144
Health every
1
second.
You cannot move while channeling, but you gain immunity to all enemy control effects.
Practiced Incantation
SKILLS
Breath of Life
Instant
Cast Time
Area
Target
28 meters
Radius
3740 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
10173
Health.
Also heals one other injured target for
5091
Health.
Breath of Life
Hasty Prayer
1.5 seconds
Cast Time
Area
Target
10 meters
Radius
3080 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
10473
Health.
You can move at full speed while casting this ability.
Hasty Prayer
Radiant Aura
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
2860 Magicka
Cost
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for
15
seconds, causing you and your allies to restore
400
Magicka every
1
second when damaging them.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Radiant Aura
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
3080 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
1118
Health every
2
seconds for
24
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5521
Health.
Extended Ritual
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
880 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
8562
Physical Damage to enemies in front of you, an additional
10515
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
3510 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
2645
Physical Damage and reducing their Movement Speed by
40
% for
6
seconds.
After firing the bolt at an enemy this ability changes into Tighten, allowing you to pull yourself to that enemy and deal
2315
Physical Damage if they are within
22
meters of you.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
7718 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area have the cost of Roll Dodge reduced by
20
% and gain Minor Protection and Minor Endurance, reducing your damage taken by
8
% and increasing your Stamina Recovery by
10
%.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
5400 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
6
seconds after you deal Critical Damage from Crouch, increasing your damage done by
8
%.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3780 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
1558
Physical Damage, an additional
4620
Physical Damage over
6
seconds, immobilizes the enemy for
6
seconds, and grants you Minor Force, increasing your Critical Damage done by
10
%.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
20
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12371
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
4248
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
2419 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun and reduce the damage from stealth attacks by
50
% for you and nearby allies.
Radiant Magelight
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1116 Magicka
Cost
Bind an enemy with chaotic magic, dealing
7674
Magic Damage over
14.4
seconds and healing you for
1552
Health and an additional
1834
Health every
6
seconds.
While active, your Light and Heavy Attacks against the enemy have a
15
% chance to heal you for
115
% of the damage caused.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Degeneration
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
2790 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
30
seconds.
When triggered, the rune blasts all enemies in the target area for
5656
Flame Damage and an additional
4449
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
6549
Health in exchange for
3282
Magicka.
After the exchange is complete, you gain Major Resolve and Major Ward for
23
seconds, increasing your Physical and Spell Resistance by
5280
.
The exchange prevents you from healing yourself for
4
seconds, but you can receive healing from other players.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next direct damage attack by
20
% for
5
seconds.
Might of the Guild 2
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
3520 Magicka
Cost
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
709
Health every
1
second when damaging them.
Allies can also activate the Blood Feast synergy to heal themselves for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3511 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
50
%. After
5
seconds the webs burst into venom, dealing
3213
Poison Damage to enemies within.
Allies can activate the Arachnophobia synergy against any snared enemy, dealing
6645
Poison Damage to them, fearing them for
3.8
seconds, and summoning
2
spiders to attack for
15
seconds.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3511 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
1605
Physical Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
2613
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
7909
Magic Damage to all nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3510 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
15
% of your Max Health.
Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to
30
% of their Max Health. It also grants them Minor Vitality, which increases healing received by
8
%.
The Spinal Surge synergy lasts
10
seconds and affects up to four nearby allies.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3740 Magicka
Cost
Project a globe of regeneration that floats forward, restoring
948
Health to nearby allies.
An ally can also activate the Healing Combustion synergy, healing themselves for
5570
and restoring
0
Magicka instantly and
1
% Magicka over
10
seconds to nearby allies per enemy hit.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1090
Health,
602
Stamina, and
1426
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Resourceful
Increases your Max Magicka by
3
%.
Whenever you drink a potion you restore
12
% of your Max Health, Magicka, and Stamina.
Resourceful 3
Argonian Resistance
Increases your Max Health by
9
% and Poison and Disease Resistance by
1485
.
Argonian Resistance 3
Quick to Mend
Increases your healing done and healing received by
5
%.
Quick to Mend 3
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
100 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.
Spell Wall
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1701 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2645
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2970 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2894
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2430 Stamina
Cost
Bolster your defenses, absorbing up to
6821
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While you have a shield equipped and this ability slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3780 Stamina
Cost
Rush an enemy and ram them, dealing
2410
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Reverberating Bash
Instant
Cast Time
Enemy
Target
5 meters
Range
3510 Stamina
Cost
Strike an enemy full-force with your shield, dealing
1651
Physical Damage and stunning them for
3
seconds.
Also afflicts the enemy with Major Defile, reducing their healing received by
30
% for
10
seconds.
Reverberating Bash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
10 meters
Radius
7 seconds
Duration
250 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
6660
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2200 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2112
Flame Damage,
1714
Frost Damage, and
2112
Shock Damage.
Up to 2 nearby enemies will take
2657
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2658 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1715
Magic Damage to enemies in the target area every
1
second.
Gains a new effect depending on your staff type:
Blockade of Fire deals extra damage to Burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies off-balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
3098 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4114
Magic Damage and an additional
5876
Magic Damage over
8
seconds.
Gains a new effect depending on your staff type:
Flame Reach knocks back the enemy.
Frost Reach immobilizes the enemy.
Shock Reach stuns the enemy.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
24
seconds, reducing their Spell Resistance by
5280
.
Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore
400
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2640 Magicka
Cost
Release a surge of elemental energy, dealing
4243
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Gain bonus effects based on your staff type:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for
15
seconds and grant a damage shield that absorbs
2182
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
Increases your chance to apply the Burning, Concussion, and Chilled status effects by
100
% while you have a Destruction Staff equipped.
Elemental Force 2
Ancient Knowledge
Gain bonus effects based on your staff type while you have a Destruction Staff ability slotted:
Flame Staff increases your damage done with single target abilities by
8
%.
Lightning Staff increases your damage done with area of effect abilities by
8
%.
Frost Staff reduces the cost of blocking by
30
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
You restore
3600
Magicka when you kill an enemy with a Destruction Staff ability.
Destruction Expert 2
The Apprentice
Arcane Well
Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1506 Magicka up to three allies within 2.5 meters of the enemy.
40 Blessed
Increases the effectiveness of healing done by 13.2%.
90 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 23.2%.
30 Elfborn
Increases damage and healing dealt by Spell Criticals by 10.8%.
Foresight
Reduces the Magicka cost of your next spell by 80% after you drink a potion.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Atronach
2 Shattering Blows
Increases your damage against targets with a damage shield by 1.6%.
The Lady
Critical Leech
Restore 330 Health when you hit with a direct damage critical strike. This can only occur once every 5 seconds.
42 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 13.6%.
50 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 15.4%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Lord
Field Physician
Reduces damage received while resurrecting another player by 15%.
20 Quick Recovery
Increases the effectiveness of healing received by 6.1%.
The Lover
70 Arcanist
Increases your Magicka Recovery by 19.5%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
The Ritual
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
25 Thaumaturge
Increases effectiveness of your damage over time effects by 9.5%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
7 Shadow Ward
Reduces the cost of blocking by 3.9%.
10 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 4.2%.
The Steed
Invigorating Bash
Gives you a 20% chance to restore 437 Health when you bash an enemy.
Phase
After using Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
Resilient
Restores 87 Health when you are hit by a critical attack.
75 Resistant
Increases your Critical Resistance by 1390.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
100 Magician
Reduces the Magicka cost of spells by 16%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
20
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
5.46
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
92
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
11.25
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
9.98
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
75
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1543
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
25
Thaumaturge
Increases your damage done with damage over time effects by
10.98
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
2
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
1
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
160
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
14.8
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
12.78
%.
Blessed
Increases your healing done by
9.63
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
17
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
3.4
%.
Tumbling
Reduces the cost of Roll Dodge by
4.78
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
70
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
13.59
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-01 13:17:30.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
35659
Health
27286
Stamina
15058
Magicka Recovery
1504
Health Recovery
154
Stamina Recovery
565
Spell Damage
1908
4869
Spell Critical
24.7%
70.8%
Weapon Damage
1535
2458
Weapon Critical
9.9%
60%
Spell Resistance
16315
Physical Resistance
15589
Critical Resistance
2938
Spell Penetration
3760
Physical Penetration
3760
Magicka
35659
Health
27286
Stamina
15058
Magicka Recovery
1504
Health Recovery
154
Stamina Recovery
565
Spell Damage
1908
4869
Spell Critical
24.7%
70.8%
Weapon Damage
1535
2458
Weapon Critical
9.9%
60%
Spell Resistance
16315
Physical Resistance
15589
Critical Resistance
2938
Spell Penetration
3760
Physical Penetration
3760
Magicka
35670
Health
27286
Stamina
15058
Magicka Recovery
1572
Health Recovery
185
Stamina Recovery
616
Spell Damage
1809
4354
Spell Critical
25%
60.8%
Weapon Damage
1481
2222
Weapon Critical
9.9%
50%
Spell Resistance
22386
Physical Resistance
21660
Critical Resistance
2938
Spell Penetration
100
Physical Penetration
100
Magicka
35659
Health
27286
Stamina
15058
Magicka Recovery
1504
Health Recovery
154
Stamina Recovery
565
Spell Damage
1908
4869
Spell Critical
24.7%
70.8%
Weapon Damage
1535
2458
Weapon Critical
9.9%
60%
Spell Resistance
16315
Physical Resistance
15589
Critical Resistance
2938
Spell Penetration
3760
Physical Penetration
3760
Stats are only correct for bar #1.
Magicka
35659
Health
27286
Stamina
15058
Magicka Recovery
1504
Health Recovery
154
Stamina Recovery
565
Spell Damage
1908
4869
Spell Critical
24.7%
70.8%
Weapon Damage
1535
2458
Weapon Critical
9.9%
60%
Spell Resistance
16315
Physical Resistance
15589
Critical Resistance
2938
Spell Penetration
3760
Physical Penetration
3760
Stats are only correct for bar #1.
Battle Spirit
Boon: The Atronach
Capon Tomato-Beet Casserole
Stage 4 Vampirism
Bar 1
Vampire's Bane
Instant
Cast Time
Enemy
Target
28 meters
Range
2200 Magicka
Cost
Blast an enemy with a charge of radiant heat, dealing
4243
Flame Damage, an additional
12272
Flame Damage over
11.7
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Invigorating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
1724 Magicka
Cost
Consume an enemy's life force, dealing
4951
Magic Damage, restoring
20
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3740 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
13315
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
Also deals up to
20
% more damage in proportion to your current Magicka.
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 5 meters
Area
8 meters
Radius
2406 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1103
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1116 Magicka
Cost
Bind an enemy with chaotic magic, dealing
7674
Magic Damage over
14.4
seconds and healing you for
1552
Health and an additional
1834
Health every
6
seconds.
While active, your Light and Heavy Attacks against the enemy have a
15
% chance to heal you for
115
% of the damage caused.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12371
Flame Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
After impact, enemies in the target area take
4248
Flame Damage every
1
second for
10
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Bar 2
Mist Form
4 seconds
Channel Time
Self
Target
4 seconds
Duration
3793 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
880 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Radiant Aura
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
2860 Magicka
Cost
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for
15
seconds, causing you and your allies to restore
400
Magicka every
1
second when damaging them.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
10
%.
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
3080 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
1118
Health every
2
seconds for
24
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5521
Health.
Breath of Life
Instant
Cast Time
Area
Target
28 meters
Radius
3740 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for