Surround yourself with a net of magic negation to absorb up to
21459
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
1541
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of spells by
3
% per piece of Light Armor equipped.
Current bonus:
15
%.
Evocation 3
Recovery
Increases Magicka Recovery by
4
% per piece of Light Armor equipped.
Current bonus:
20
%.
Recovery 2
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
24.15 seconds
Duration
3974 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
20
% for
23
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
329
.
Dexterity 3
Wind Walker
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
4
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
3
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped. Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped. Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases your movement speed while using Sprint by
3
% and reduces the cost of Roll Dodge by
4
% per piece of Medium Armor equipped.
Current Roll Dodge bonus:
4
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15.75 seconds
Duration
4471 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases Health Recovery by
4
% per piece of Heavy Armor equipped. Current bonus:
4
%.
Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus:
186
.
Constitution 2
Juggernaut
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Gain
20
Weapon and Spell Damage for
6
seconds when you take damage, stacking up to
10
times.
Wrath 2
Rapid Mending
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases your healing received by
8
% and increases the Magicka or Stamina your Heavy Attacks restore by
50
%.
Rapid Mending 2
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
18 seconds
Duration
170 Ultimate
Cost
Summon a storm atronach at the target location. The atronach's arrival deals
9564
Shock Damage and stuns nearby enemies for
3
seconds. The atronach cannot move but attacks nearby enemies with targeted and area attacks.
An ally can activate Charged Lightning, giving both the ally and the atronach Major Berserk, increasing their damage by
25
% for
8
seconds.
Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
2882 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1232
Shock Damage plus an additional
30
% damage.
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
6004
Shock Damage every
2
seconds for
4
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
2376 Magicka
Cost
Curse an enemy with a destructive rune, dealing
10986
Magic Damage to the target and
5058
Magic Damage to all other nearby enemies after
6
seconds.
While the curse is active, your pets deal an additional
55
% damage to the target, except your Storm Atronach which only deals an additional
40
% damage.
You can have only one Daedric Prey active at a time.
Daedric Prey
Summon Twilight Matriarch
1.5 seconds
Cast Time
Self
Target
2882 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's attacks deal
4924
Shock Damage plus an additional
18
% damage.
Once summoned, you can activate the twilight matriarch's special ability, causing it to heal the matriarch and up to
2
other friendly targets for
10289
Health.
The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Bound Aegis
Instant
Cast Time
Self
Target
3672 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
.
The armor also increases your Max Magicka by
8
%.
Bound Aegis
Empowered Ward
Instant
Cast Time
Area
Target
20 meters
Radius
10 seconds
Duration
2592 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
22727
damage for
10
seconds.
Also grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by
10
% for
10
seconds.
Empowered Ward
PASSIVES
Rebate
WHILE USING DAEDRIC SUMMONING ABILITIES
When one of your summoned creatures is killed or unsummoned, you're restored
1452
Magicka.
Rebate 2
Power Stone
Reduces the cost of Ultimate abilities by
15
%.
Power Stone 2
Daedric Protection
WHILE A DAEDRIC SUMMONING ABILITY IS SLOTTED
Increases your Health and Stamina Recovery by
20
% when a Daedric Summoning ability is slotted.
Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% if you have a Daedric Summoning pet active.
Expert Summoner 2
Dark Magic
ULTIMATES
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
191 Ultimate
Cost
Create a globe of magic suppression, dispelling enemy placed effects instantly. Enemies within the globe are stunned for
10
seconds. Enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
1830
Health every
0.5
seconds.
Absorption Field
SKILLS
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
3240 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
12746
Magic Damage and stunning them for
2
seconds.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
20
% more damage, and cost
50
% less Magicka.
Crystal Fragments
Restraining Prison
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
4.5 seconds
Duration
3456 Magicka
Cost
Call Daedric shards from the earth to immobilize enemies in front of you for
4.5
seconds.
Affected enemies remain slowed for
5.5
seconds after the effect ends.
This ability cannot be blocked.
Restraining Prison
Defensive Rune
Instant
Cast Time
Self
Target
28 meters
Range
120 seconds
Duration
1728 Magicka
Cost
Place a rune of protection on yourself for
2
minutes. The next enemy to attack you is imprisoned in a sphere of dark magic, disorienting them for
16.6
seconds. The disorient is broken if the enemy takes damage.
You can only have one Defensive Rune active at a time.
Defensive Rune
Dark Conversion
1 seconds
Cast Time
Self
Target
1987 Stamina
Cost
Bargain with darkness to restore
8059
Health and
4696
Magicka.
Dark Conversion
Daedric Minefield
Instant
Cast Time
Self
Target
30 seconds
Duration
5184 Magicka
Cost
Surprise your foes by placing
5
volatile Daedric mines around you, which arm after
3
seconds. When a mine is triggered it explodes, dealing
8670
Magic Damage and immobilizing the enemy for
1.5
seconds.
Daedric Minefield
PASSIVES
Unholy Knowledge
Reduces Magicka and Stamina costs for all abilities by
5
%.
Unholy Knowledge 2
Blood Magic
WHILE USING DARK MAGIC ABILITIES
Hitting an enemy with a Dark Magic ability heals you for
8
% Max Health.
Blood Magic 2
Persistence
WHILE USING DARK MAGIC ABILITIES
Increases the duration of Dark Magic abilities by
20
%.
Persistence 2
Exploitation
Activating a Dark Magic ability grants Minor Prophecy to nearby allies, increasing Spell Critical by
657
for
20
seconds.
Exploitation 2
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
63 Ultimate
Cost
Charge your fists with the power of the storm. Light attacks become lightning bolts, dealing
17955
Shock Damage, and heavy attacks blast enemies in the target area for
7083
Shock Damage.
Each attack deals
3
% additional damage and restores
1161
Magicka.
Attacks deplete Ultimate until you run out or the ability is toggled off.
Energy Overload
SKILLS
Endless Fury
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
1944 Magicka
Cost
Call down lightning to strike an enemy, dealing
3651
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds, an explosion deals an additional
15836
Shock Damage to them and
2362
Shock Damage to other enemies nearby.
If any enemy is killed by this ability, you restore
4417
Magicka.
Endless Fury
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
23 seconds
Duration
3240 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
1192
Shock Damage every
1
second for
23
seconds.
While in this form you also gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
.
Activating this grants Major Expedition for a brief period, increasing your Movement Speed
30
% for
7.5
seconds.
Boundless Storm
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2808 Magicka
Cost
Create a nexus of storm energy at the target location that deals
3028
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
9446
Shock Damage to enemies near the ally.
Liquid Lightning
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3240 Magicka
Cost
Invoke Meridia's name to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
While active, dealing a Critical Strike heals you for
3000
Health. This effect can occur once every
1
second.
Critical Surge
Ball of Lightning
Instant
Cast Time
Area
Target
4 meters
Radius
3024 Magicka
Cost
Transform yourself into pure energy and flash forward, stunning enemies near origin location for
2
seconds. Also absorbs any spell projectiles directed at you for
2.5
seconds.
Casting again within
4
seconds costs
50
% more Magicka.
Ball of Lightning
PASSIVES
Capacitor
Increases Magicka Recovery by
10
%.
Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.
Energized 2
Implosion
Whenever you deal Shock Damage you have a
6
% chance to instantly disintegrate enemies under
15
% Health, dealing
10978
Shock Damage.
Whenever you deal Physical Damage you have a
6
% chance to instantly pulverize enemies under
15
% Health, dealing
10111
Physical Damage.
Implosion 2
Expert Mage
Increases Spell Damage and Weapon Damage by
2
% for each Sorcerer ability slotted.
Current value:
0
%.
Expert Mage 2
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
15540
Flame Damage to all enemies in the area and knocking them back.
Grants you
12
Ultimate for each enemy hit.
After impact, enemies in the target area take
6147
Flame Damage every second for
10
seconds.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4320 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1296 Magicka
Cost
Bind an enemy with chaotic magic, dealing
10766
Magic Damage over
14.4
seconds and restoring
2196
Health to you and an additional
2196
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
3240 Magicka
Cost
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for
6397
Flame Damage plus an additional
4845
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
4402
Health in exchange for
2207
Magicka.
Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by
5280
and Spell Resistance by
5280
for
4
seconds.
The exchange prevents you from healing yourself for
4
seconds, but you can receive healing from other players.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 2
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
3456 Magicka
Cost
Conjure a fountain of blood to grant Minor Lifesteal to you and your allies, healing you for
2
% of all damage done.
Allies can also activate the Blood Feast synergy to heal themselves for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
3230 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
50
%. After
5
seconds the webs burst into venom, dealing
2725
Poison Damage to enemies within.
Allies can activate the Arachnophobia synergy against any snared enemy, dealing
9841
Poison Damage to them, fearing them for
3.8
seconds, and summoning
2
spiders to attack for
15
seconds.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
3230 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
1429
Physical Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
3159
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
9577
Magic Damage to all nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3229 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to
36
% of your Max Health.
Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to
73
% of their Max Health. It also grants them Minor Vitality, which increases healing received by
8
%.
The Spinal Surge synergy lasts
10
seconds and affects up to four nearby allies.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3672 Magicka
Cost
Project a globe of regeneration that floats forward, restoring
1136
Health to nearby allies.
An ally can also activate the Healing Combustion synergy, healing themselves for
7891
and restoring
0
Magicka instantly and
1
% Magicka over
10
seconds to nearby allies per enemy hit.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
733
Health,
402
Stamina, and
2058
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spellcharge
Increases your Magicka Recovery by
9
%.
Spellcharge 3
Elemental Talent
Increases your Flame, Frost, and Shock Damage by
4
%.
Elemental Talent 3
Destruction Staff
ULTIMATES
Elemental Rage
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
7 seconds
Duration
212 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing
10982
Magic Damage every
1
second for
7
seconds.
Gains a new effect depending on your staff type:
Fiery Rage increases the damage by
10
%.
Icy Rage affected targets are immobilized.
Thunderous Rage increases the duration by
2
seconds.
Elemental Rage
SKILLS
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
3041 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4972
Magic Damage and an additional
8228
Magic Damage over
8
seconds.
Also applies an effect based on your staff's attack element:
Flame Reach knocks back the enemy.
Frost Reach immobilizes the enemy.
Shock Reach stuns the enemy.
Destructive Reach
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2609 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
2072
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals extra damage to burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Blockade of Storms sets concussed enemies off balance.
Elemental Blockade
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2160 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2652
Flame Damage,
2652
Cold Damage, and
2908
Shock Damage.
Up to 2 nearby enemies will take
3214
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Magicka
Cost
Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by
5280
for
21
seconds.
While the effect is active, attacks with Flame, Shock, or Frost Damage restore
666
Magicka to the attacker.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
2592 Magicka
Cost
Release a surge of elemental energy to deal
5125
Magic Damage to nearby enemies and afflict them with Minor Mangle, which reduces their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Grants bonus effects based on the element used:
Fully-charged Flame Heavy Attacks deal
12
% additional damage.
Fully-charged Frost Heavy Attacks grant a damage shield that absorbs
1467
damage.
Shock Heavy Attacks damage nearby enemies for
100
% of the damage done.
Tri Focus 2
Penetrating Magic
WITH DESTRUCTION STAFF EQUIPPED
Allows your Destruction Staff spells to ignore
10
% of an enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
WITH DESTRUCTION STAFF EQUIPPED
Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by
100
%.
Elemental Force 2
Ancient Knowledge
WITH DESTRUCTION STAFF EQUIPPED
Reduces the time it takes to charge a Heavy Attack by
10
%.
Ancient Knowledge 2
Destruction Expert
WITH DESTRUCTION STAFF EQUIPPED
Restores
3600
Magicka when you kill a target with a Destruction Staff spell or weapon attack.
Destruction Expert 2
The Lord
87 Bastion
Increases the effectiveness of damage absorbing effects by 22.7%.
Determination
Absorbs 1287 damage for 15 seconds after drinking a potion.
Field Physician
Reduces damage received while resurrecting another player by 15%.
100 Heavy Armor Focus
Increases your Physical Resistance by 5281 while wearing 5 or more pieces of Heavy Armor.
Infusion
Increases another player's Magicka Recovery by 363 for 8 seconds after you resurrect them.
Revival
Absorbs 10230 damage for 5 seconds after you are resurrected by another player.
The Ritual
Exploiter
Increases your damage against off balance enemies by 10%.
Last Stand
When you fall below 20% Health gain Major Heroism which grants 18 Ultimate over 8 seconds. Can only occur once every 20 seconds.
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by 12%.
87 Piercing
Increases Physical Penetration by 4651.
100 Thaumaturge
Increases effectiveness of your damage over time effects by 25%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of armor repairs by 10%.
100 Shadow Ward
Reduces the cost of blocking by 25%.
Shadowstrike
After killing a target with a Heavy Attack enter stealth for 2.5 seconds. This can only happen once every 5 seconds.
Treasure Hunter
Increases the quality of items you find in treasure chests.
87 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 16.5%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
187
Heavy Armor Focus
Increases your Physical Resistance by
5280
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
24.54
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
187
Thaumaturge
Increases your damage done with damage over time effects by
25
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
5190
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
187
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
25
%.
Tumbling
Reduces the cost of Roll Dodge by
24.54
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-01 13:17:30.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
51447
Health
18343
Stamina
10049
Magicka Recovery
714
Health Recovery
383
Stamina Recovery
637
Spell Damage
2618
7371
Spell Critical
36.9%
50%
Weapon Damage
1441
2201
Weapon Critical
30.4%
50%
Spell Resistance
12483
Physical Resistance
10668
Critical Resistance
0
Spell Penetration
4984
Physical Penetration
4751
Magicka
52277
Health
18343
Stamina
10049
Magicka Recovery
724
Health Recovery
383
Stamina Recovery
637
Spell Damage
2542
7832
Spell Critical
29.9%
50%
Weapon Damage
1441
2343
Weapon Critical
23.5%
50%
Spell Resistance
12483
Physical Resistance
10668
Critical Resistance
0
Spell Penetration
10144
Physical Penetration
9911
Magicka
51447
Health
18343
Stamina
10049
Magicka Recovery
714
Health Recovery
383
Stamina Recovery
637
Spell Damage
2618
7371
Spell Critical
36.9%
50%
Weapon Damage
1441
2201
Weapon Critical
30.4%
50%
Spell Resistance
12483
Physical Resistance
10668
Critical Resistance
0
Spell Penetration
4984
Physical Penetration
4751
Magicka
51447
Health
18343
Stamina
10049
Magicka Recovery
714
Health Recovery
383
Stamina Recovery
637
Spell Damage
2618
7371
Spell Critical
36.9%
50%
Weapon Damage
1441
2201
Weapon Critical
30.4%
50%
Spell Resistance
12483
Physical Resistance
10668
Critical Resistance
0
Spell Penetration
4984
Physical Penetration
4751
Stats are only correct for bar #2.
Magicka
51447
Health
18343
Stamina
10049
Magicka Recovery
714
Health Recovery
383
Stamina Recovery
637
Spell Damage
2618
7371
Spell Critical
36.9%
50%
Weapon Damage
1441
2201
Weapon Critical
30.4%
50%
Spell Resistance
12483
Physical Resistance
10668
Critical Resistance
0
Spell Penetration
4984
Physical Penetration
4751
Stats are only correct for bar #2.
Major Prophecy
Major Sorcery
Minor Resolve
Minor Slayer
Minor Ward
Solitude Salmon-Millet Soup
Bar 1
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
2882 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1232
Shock Damage plus an additional
30
% damage.
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
6004
Shock Damage every
2
seconds for
4
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Daedric Prey
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
2376 Magicka
Cost
Curse an enemy with a destructive rune, dealing
10986
Magic Damage to the target and
5058
Magic Damage to all other nearby enemies after
6
seconds.
While the curse is active, your pets deal an additional
55
% damage to the target, except your Storm Atronach which only deals an additional
40
% damage.
You can have only one Daedric Prey active at a time.
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
2160 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2652
Flame Damage,
2652
Cold Damage, and
2908
Shock Damage.
Up to 2 nearby enemies will take
3214
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Crystal Fragments
1 seconds
Cast Time
Enemy
Target
28 meters
Range
3240 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
12746
Magic Damage and stunning them for
2
seconds.
Casting any other Magicka ability has a
35
% chance of causing your next Crystal Fragments to be instant, deal
20
% more damage, and cost
50
% less Magicka.
Bound Aegis
Instant
Cast Time
Self
Target
3672 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
.
The armor also increases your Max Magicka by
8
%.
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
170 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
15540
Flame Damage to all enemies in the area and knocking them back.
Grants you
12
Ultimate for each enemy hit.
After impact, enemies in the target area take
6147
Flame Damage every second for
10
seconds.
Bar 2
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
2609 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
2072
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals extra damage to burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Blockade of Storms sets concussed enemies off balance.
Liquid Lightning
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2808 Magicka
Cost
Create a nexus of storm energy at the target location that deals
3028
Shock Damage to nearby enemies every
1
second.
While active, allies can activate Conduit to deal
9446
Shock Damage to enemies near the ally.
Endless Fury
Instant
Cast Time
Enemy
Target
4 meters
Radius
28 meters
Range
1944 Magicka
Cost
Call down lightning to strike an enemy, dealing
3651
Shock Damage.
If the enemy falls to or below
20
% Health within
4
seconds, an explosion deals an additional
15836
Shock Damage to them and
2362
Shock Damage to other enemies nearby.
If any enemy is killed by this ability, you restore
4417
Magicka.
Summon Volatile Familiar
1.5 seconds
Cast Time
Area
Target
6 meters
Radius
2882 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
1232
Shock Damage plus an additional
30
% damage.
Once summoned, you can activate the familiar's special ability, causing the familiar to pulse for
6004
Shock Damage every
2
seconds for
4
seconds to enemies near him. The final pulse will stun all enemies hit for
3
seconds.
The familiar remains until killed or unsummoned.
Bound Aegis
Instant
Cast Time
Self
Target
3672 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
.
The armor also increases your Max Magicka by
8
%.
Elemental Rage
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
7 seconds
Duration
212 Ultimate
Cost
Create a cataclysmic storm at the target location that builds for
2
seconds then lays waste to all enemies in the area, dealing