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LEVEL
50
CHAMPION POINTS 1612
DAGGERFALL COVENANT RANK
@DræK
Imperial Arcanist (Other)
31 Magicka
32 Health
1 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 245

Skyshards:
0 / 3
Curative Runeforms

ULTIMATES
Resonating Glyphic
Instant
Cast Time
Ground
Target
15 meters
Radius
28 meters
Range
15 seconds
Duration
188 Ultimate
Cost
Summon an Apocryphal glyphic while in combat, which you and your allies can damage. The glyphic spawns at
70
% Health and grows stronger the more you damage it.

The glyphic grants up to
200
Weapon and Spell Damage and heals you and your allies around it for up to
4943
Health every
1
second in proportion to its Health.
Resonating Glyphic
SKILLS
Evolving Runemend
Instant
Cast Time
Cone
Target
28 meters
Radius
4268 Magicka
Cost
Cost determined by highest max resource

Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for
5349
Health three times, an additional
6012
Health over
6
seconds, and generate Crux.

Each active Crux reduces the cost of this ability by
3
%.
Evolving Runemend
Curative Surge
4.5 seconds
Cast Time
Area
Target
22 x 4 meters
Area
22 meters
Radius
669 Magicka<div class='esovsChargeFreq'>&nbsp;/ 0.333s</div>
Cost
Cost determined by highest max resource

Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for
49458
Health over
4.5
seconds.

The beam gradually grows stronger the longer you channel it, healing for up to
192
% more at the end of its duration.

Consume Crux to also restore
728
Magicka and Stamina per Crux spent to your allies over
4.5
seconds.
Curative Surge
Tidal Chakram
Instant
Cast Time
Cone
Target
28 meters
Radius
6 seconds
Duration
4268 Magicka
Cost
Cost determined by highest max resource

Carve the Baron of Breakers' runes to create spinning discs. Discs surround you or up to
4
allies in front of you, granting a shield that absorbs
2621
damage for
6
seconds.

Consume Crux to cause the shields to heal for
33
% of the shield's remaining strength every
1
second per Crux spent.

Discs prefer your reticle target, or low-Health targets without shields.
Tidal Chakram
Reconstructive Domain
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3515 Magicka<div class='esovsChargeFreq'>&nbsp;/ 2s</div>
Cost
Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies
Minor Courage
,
Minor Fortitude
,
Minor Intellect
, and
Minor Endurance
, increasing your Weapon and Spell Damage by
215
and your Health, Magicka, and Stamina Recovery by
15
%.

The vortex also heals you and your allies for
19613
Health over
20
seconds.
Reconstructive Domain
Passage Between Worlds
Instant
Cast Time
Ground
Target
3 meters
Radius
12 - 22 meters
Range
7 seconds
Duration
3264 Magicka
Cost
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open.

Allies standing within either portal can activate the Passage synergy, allowing them to teleport to the opposite portal.

Passage Between Worlds generates Crux each time you teleport.
Passage Between Worlds
PASSIVES
Healing Tides
Your mastery of weaving fate and abyssal water increases your healing done by
3
% for each active Crux.
Healing Tides 2
Hideous Clarity
You've stared too long into the abyss. When you generate Crux, you restore
225
Magicka or Stamina, whichever maximum is higher.
Hideous Clarity 2
Erudition
Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by
18
%.
Erudition 2
Intricate Runeforms
With a Curative Runeforms Ability Slotted

Your status as illuminatus reduces the cost and increases the strength of your damage shields by
10
%.
Intricate Runeforms 2
CLASS
Curative Runeforms
Herald of the Tome
Soldier of Apocrypha
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
19269
Health
40123
Stamina
19021

Magicka Recovery
1567
Health Recovery
310
Stamina Recovery
1600

Spell Damage
6007
11479
Spell Critical
29.8%
96%
Weapon Damage
6319
11902
Weapon Critical
29.8%
96%

Spell Resistance
22916
Physical Resistance
22190
Critical Resistance
1980

Spell Penetration
11546
Physical Penetration
11546
Arcanist Crux
Battle Spirit
Boon: The Warrior
Jewels of Misrule
Major Breach (Target)
Major Brutality
Major Courage
Major Endurance
Major Expedition
Major Fortitude
Major Gallop
Major Intellect
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Breach
Minor Brittle (Target)
Minor Evasion
Minor Force
Minor Protection
Minor Resolve
Minor Toughness
Minor Vulnerability (Target)
Weapon Damage Enchantment
SOLO: Replace Fulminating Rune by : https://eso-hub.com/en/scribing-simulator?combination=217872,4,29,46,7
Bar 1
Runeguard of Still Waters
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
3264 Magicka
Cost
Cast forth a complex rune granting you and your group members
Minor Resolve
for
20
seconds, increasing your Armor by
2974
. After
1
second, the spellweave immobilizes enemies within 7 meters for
3
seconds.

You gain
Minor Protection
for
20
seconds, reducing your damage taken by
5
%.

The first time you are damaged while below 50% Health, the
Minor Protection
is consumed to heal you for
14563
Health, scaling off your Max Health.
Tentacular Dread
0.3 seconds
Cast Time
Area
Target
15 x 5 meters
Area
15 meters
Radius
3264 Magicka
Cost
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing
9298
Frost Damage. Enemies are immobilized for
3
seconds and marked with Abyssal Ink for
20
seconds.

You deal
5
% increased damage to enemies drenched in
Abyssal Ink
.

Consume all Crux and increase
Tentacular Dread
damage by
33
% and damage to foes drenched in
Abyssal Ink
by
2
% per Crux spent.
Recuperative Treatise
Instant
Cast Time
Self
Target
30 seconds
Duration
4143 Magicka
Cost
Etch a series of runes onto your weapon that pulse with power once every
5
seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional
5391
Magic Damage, restores
600
Magicka and Stamina, and generates Crux if you have none.

While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
%.
Rending Slashes
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
2052 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
4661
Bleed Damage with each weapon and causing them to bleed for an additional
29380
Bleed Damage over
20
seconds.

Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.

You also reduce their Movement Speed by
30
% for
4
seconds.
Fulminating Rune
Instant
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
20 seconds
Duration
3264 Magicka
Cost
Cost Determined by Lowest Max Resource

Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing
21549
Magic Damage over
20
seconds.

The rune lingers on the initial target for
6
seconds before detonating, dealing
6681
Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with
Fulminating Rune
again for
6
seconds.

Up to 3 allies near the initial target can activate the
Runebreak
synergy, dealing
12525
Frost Damage to enemies within 7 meters.
       
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
141 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
32345
Bleed Damage over
8
seconds and healing you for
60
% of the damage done.

Each enemy hit increases your damage done by
6
% for
15
seconds. This effect can stack up to
6
times.

Each tick applies the
Hemorrhaging
status effect.
Bar 2
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka<div class='esovsChargeFreq'>&nbsp;/ 7.5s</div>
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
30
seconds, reducing their Physical and Spell Resistance by
5948
.

Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Evolving Runemend
Instant
Cast Time
Cone
Target
28 meters
Radius
4268 Magicka
Cost
Cost determined by highest max resource

Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for
5349
Health three times, an additional
6012
Health over
6
seconds, and generate Crux.

Each active Crux reduces the cost of this ability by
3
%.
Impervious Runeward
Instant
Cast Time
Self
Target
6 seconds
Duration
4017 Magicka
Cost
Like the rune knights of old, summon a shield that absorbs
12433
damage for
1
second, and then
6216
damage for
5
seconds if the first shield persists. Both shields scale off your Max Health.

The first time you take direct damage, the shield retaliates and deals
3726
Magic Damage to the attacker, scaling off your Armor.

Consume Crux to heal yourself for
4854
Health, scaling off your Max Health, per Crux spent.
Race Against Time
Instant
Cast Time
Self
Target
2986 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
20
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Cruxweaver Armor
Instant
Cast Time
Self
Target
30 seconds
Duration
2511 Magicka
Cost
Forge defiant runic armor around you, granting
Major Resolve
for
30
seconds, increasing your Armor by
5948
.

While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
2974
for
6
seconds. Blows against your armor also generate Crux, up to once every
5
seconds.
       
Sanctum of the Abyssal Sea
Instant
Cast Time
Self
Target
10 seconds
Duration
188 Ultimate
Cost
Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs
60
% of all damage for
10
seconds, up to a max of
47266
damage, scaling off your Max Health.

When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over
10
seconds.
Overload
       
Werewolf
       
Character data Edited on 2024-08-27 06:18:17

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