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As usual, there are always a large number of requests for hints and spoilers on how to complete certain quests, join guilds, etc... Here I've tried to compile various hints and spoilers and organize them in some fashion. Feel free to Contact the WebMaster to contribute suggestions, spoilers not included here, or links to sites that include hints. The various topics are sorted according to the date on which they were last updated or added.
Please Note: Many of these hints are based on the personal playing preferences of a wide variety of people and are included only as helpful suggestions. You might also want to check out the Daggerfall Cheats page which may contain those hints which are closer to cheating.
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Minor Topics - Found Below in Document | |
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Distorted Towns - 26 October 1998
Here's how to make wilderness terrain consistently affect the towns.
Original Text Written by Simon Trainor - obsidian_serpent@hotmail.com
Saving ScreenShots - 16 May 1998
Every once and while you might say to yourself - 'I wish I could save this screen of me killing a daedra lord at level 1'. To be able to save Daggerfall screenshots, simply:
In order to save a screenshot just about anywhere do the following:
Original Text Written in part by DempseyFam -DempseyFam@aol.com
Weightless Equipment - 16 May 1998
When i go dungeon-hacking, i usually didn't bring armor because it weighed too much and so i would only wear what i found while adventuring. But now, i have found a way to make your "equiped" equipment weigh but nothing.
NOTE: this only works for stuff you can equip, ie. armor, weapons, rings, bracelets, etc.
first, u need a wagon, and a store where you can sell your stuff. Next, put all your equipment your are going to equip into your wagon. Go to the merchant, and click on "sell" when yuo talk to him. click on the wagon tab to bring it up, and then leave. Enter your inventory, and the wagon tab should be the one left-most. Equip all that want to, for 0 weight! Remember- if u unequip any of that stuff, it'll go straight back into your wagon, even if you're in a dungeon, which might not be so good. I haven't tried this with patch 2.00 and up, but i'm pretty sure it will work.
Original Text Written by Billy Chiam - chiam@pris.bc.ca
General Game Playing Hints - 13 December 1996
Some information contributedby Shadow Jack - dlhonis@tribeca.ios.com
Problem - I had my Wisdom drop from 62 to 34. I have no diseases. No "spell Icons" are on my character sheet. If I look at my wisdom score in an editor it shows 62 still.
Answer - I had the same thing happen to me with my personality... I figured it out, I was using a personality ring and saved the game while wearing it. When I loaded my personality was equal to my original unmodified value. When I took off the ring... poof! personality dropped about 20 or 30 points... Had to re-load from the previous save game...(luckily I had one) Or use the edit program to put it back...
Answer - Maybe you have been hit by spell? Try a "Heal Wisdom" custom spell... this option in the spellmaker seems to imply that there is a way to have a "damaged" attribute!
Answer - Early versions of the game had a problem with the poison - disease part. If you were hit by a nightblade you were poisoned. A cure poison spell didn't work and several attributes dived towards 0. After 12-24 hours or so the 'poison' changed to witches pox, a deadly disease. Now a cure disease spell worked. It turns out that casting cure disease when you are poisoned in this case heals you. This is fixed in the v1.79 patch I believe.
Information on Switches - October 1996
One switch I have found yesterday is the torch switch that is on the wall. When you click with the grab Icon readied the switch will slide from left to right. My switch opened a secret wall( there was a corridor with a dead end to the left of it and when I pulled the switch the wall opened). MOST of the time the switches will reveal something near it BUT not always. In the random dungeons a rule I use is always pull every lever, switch you find and sometimes two switches pulles will open those floor doors you have seen. One human skull I have seen that hangs in mid air is a teleporter. Another skull with "fangs that come out the side" is a lever that I was able to pull from top to bottom. I think that most secret levers are on the wall.
Hints on Thieving - 15 January 1999
If you want to get rich fast, thieving would be the way to go. The easiest way to make some quick money is to create a custom 'Open' spell with the lowest possible chance (i.e., 1 + 1/1lvl). Use this spell to open any store after closing to gain entrance. It seems that simply casting the open spell in front of a store door opens it...without fail, no matter what chance the open spell has..bug? Unfortunately, this doesn't work the same in dungeons or inside.
The best stores to rob are good quality pawn and general stores (especially if you are a low level), or at higher levels, armour and weapon smiths as dwarven, mithril, etc... weapons/armour get you a lot of cash (ebony claymore I had sold for close to 50,000 gp...:). Book stores are useless to break into as you still have to attempt to steal the books once inside, wierd. Note, that using this open spell method to get inside stores doesn't attract guards or affect your repuation...unless you try to open the 'private property' items inside the store. Another interesting tip on thieving is that if you completely empty a shelf and select it again, it will have restocked. Also, don't steal more than one horse or cart as you cannot get rid of them and may crash the game. Another good tip...go to a shop and loiter in there till the time says 00:01 or alittle later. Now save the game, reload the game and pooof! the shop keepers gone and its all free! you can take the horse and wagon over and over a great way to get money if you can't steal.
To join the Thieves Guild, you need to pick, or attempt to pick, at least 10 pockets. The easiest way to do this is to pick monster's pockets in dungeons as you don't have to worry about the city guards which appear to know everything you do (picking monster's pockets in dungeons is also a great way to practice the skill!). After picking 10 pockets, the thieves guild will contact you. After joining the thieves guild, the location of one in town, if any, will appear on your automap (it simply is a normal house). Don't try to pick pockets of any monster's in town as this attract the guards as well.
Similarily to join the Dark Brotherhood, you must enough kill innocents (worth 5) or city guards (worth 1) to reach a total of 15 points. i.e., 3 innocents or 15 guards or combination of both. Innocents are defined as any of those NPC's walking around town.
If you belong to the thieves guild engage the spymaster in regular conversation, he will still be all knowing and never clam up like he usually is! If you have low lock picking skills try to get a quest from the fighters guild where you have to rid a building of monsters, if that building is a shop you will be able to enter it after it closes! Then feel free to steal away!
Original text written in part by Mark Kennedy - kennedy@proaxis.com
Several Bugs to Avoid - October 1996
Improving Game Speed - 19 April 1997
I am running Daggerfall on exactly the minimum requirements, 486/DX2 66, 8MB RAM, 2xCD-ROM, and am finding it rather slow in places. Here are some things I do to help improve it slightly.
Furniture Stores - 7 February 1999
Some people have asked questions about what exactly a furniture store is, and what it does (supposedly you can buy furniture for your house???) In Ripwych, Daggerfall, check the "General" questions (in converstation mode) and it lists a "furniture emporium" of some sort. I went there, but the guy wouldn't talk to (he "hated" my "kind", appearantly). I figure this to be either a racial slur against my elvish ancestry (ear envy, one would suppose) or because I'm not a home owner (not enough cash yet).
In any event, check the "general" menu to scout out furniture stores. The sign out front looks a little (o.k., exactly) like the "Pawn Shop" sign (those bottles and stuff).
Performing a quest for the fighters guild, I was sent to Tuntower in Daggerfall province that contained "The Champion Carpentry". Of course since I am not a homeowner they would not *talk to my kind*. I entered the store right at opening time, and there were already six people standing around in it! It reminded me of a used car lot!
The furniture stores are "fronts." In Merdale in Daenia, a small country just west of Daggerfall, you can find a furniture store, The Duchess's Furniture Shop, in which resides one of the game's unique characters: the Crow, a high-ranking member of the Thieves' Guild. This would imply that the other unique characters in the reputation editor would be able to be found somewhere in Tamriel. Of course, I don't think there's anything to do with these people once you find them. Like the large gorge somewhere to the east of Lysandus' Tomb (trust me on that one - just start running, straight east, you'll fall in a gorge eventually), the Crow and the Furniture Stores are basically just there for "flavor."
If you are a membor of the dark brotherhood/thieves guild people at the furniture stores give you quests. kewl ones to. Like a guy there asks you to kill someone because the dark brotherhood you are a membor to wouldn't do it for him!
Original Text Written By | Sam Krosney - samkros@concentric.net |
Matthew O. Avent - moa1@cornell.edu | |
Thomas Mulligan - mulligat@hqamc.safb.af.mil |
Starting Dungeon Spoilers - October 1996
I read something about people having a difficult time getting through small places (and getting hurled into that wierd "auto-map oughta-be" trans-dimentional universe at the slightest mis-step.)
In the starter dungeon, in the room with the book-cases and the candle-encircled Imp, (here's the "spoiler if you can call it that) you can fiddle with something (i.e., "click-on") the podium/music-stand/secret-switch to the book-case thing) in front of the where the Imp is, and one of the book-cases swing open.
I had a real hard time getting through the gap (i.e., it was impossible) until I ducked, and then just slid my way through, turning a little bit every time I started to "rise up"(climbing mode), to avoid what must be representive of little protrusions and possibly books on Argonian Poetry (is ANYONE playing with this race?).
So, if you can't fit through standing, I guess the secret is to crawl.
Original Text Written by Sam Krosney - samkros@concentric.net
The following list of diseases was taken from the TEXT.RSC file in the ARENA2 directory.
Disease | Description |
---|---|
Blood Rot | You have contracted Blood Rot, which will adversely affect your health, personality, and willpower over the next several days or weeks unless you cure it. Some have not found a cure and died of this disease. |
Brain Fever | You have contracted Brain Fever. It is a slow death, as your willpower, your health, even your personality trickle away, day by day. You must either get a cure or face oblivion. |
Caliron's Curse | You have contracted Caliron's Curse. Some people have recovered by themselves in a week or two, but their strength, speed, and agility remain stunted. It is best to cure the disease quickly. |
Cholera | You have contracted Cholera, one of the deadliest diseases in Tamriel and always fatal unless help is given very, very quickly. |
Chrondiasis | You have contracted Chrondiasis, a magical disease, which will consume your intelligence and innate magicka, day by day. The disease must be cured, or it will eventually kill you. |
Consumption | You have contracted Consumption. Your willpower, agility, and strength will slowly leave you, until you are cured or you die. |
Dementia | You have contracted Dementia, a hideous disease which slowly robs a victim of his or her intelligence, willpower, and even personality, until he or she is dead or a cure has been applied. |
Leprosy | You have contracted Leprosy and will slowly waste away, a little bit every day, unless you are cured. |
Plague | You have contracted the Plague, a very serious, often fatal disease. Very quickly it will spread through your system. Few who contracted it live for more than a few days unless they are cured quickly. |
Red Death | You have contracted Red Death, a very serious disease which can quickly decimate a victim's endurance and even destroy personality until a cure is given or the victim dies. |
Stomach Rot | You have contracted Stomach Rot. It is a permanent condition, unless you are cured, characterized by a slight daily drop in health. |
Swamp Rot | You have contracted Swamp Rot. Every day your willpower, agility, and strength will fall, until you waste away or are cured. |
Typhoid Fever | You have contracted Typhoid Fever, a deadly disease affecting a victim's intelligence, endurance, and health. The condition is permanent, barring a cure or death. |
Witches' Pox | You have contracted Witches' Pox. It will slowly deteriorate your strength, endurance, and health until you are cured or dead. |
Wizard Fever | You have contracted Wizard Fever, a sometimes merely irritating, sometimes devastating magical disease. Some have suffered this and barely noticed it before the fever broke on its own and some have been left feebleminded. Your innate magicka and intelligence will trickle away, day by day, for as long as three weeks. |
Wound Rot | You have contracted Wound Rot, which will very slowly erode your strength, endurance, and health until you cure yourself. |
Yellow Fever | You have contracted Yellow Fever. Your endurance, willpower, and health will decline every day until you find a cure or die. |
Easy Money and Experience Method - 28 January 1997
Here is a really cool way to get treasure and experience. First go to a city or town or whatever. Then run for about 2 minutes. Then choose to rest for awhile. Pick 24 hours. You WILL get attacked by some human monster. Very rarely is it a real monster. The humans (assasins, thieves, spellswords, ect.) usually care VERY valuable treasure and a good deal of gold. Like daedric weapons. I advise that you don't do this unless you are at a high level or are a mage. If you are a mage you can cast detect enemies and easily find your prey. If you are at a low level you will become the prey. The monster will probably sneak up behind you. But if you are a high enough level to survive the backstab the you should be ok. There's plenty of room to move around and run if needed. Some people have mentioned that the patch version 200 creates more random encounters in the wilderness (unconfirmed).
Original Text Written by Chris Carver - gmccmc@bedford.net
The Loaded Tavern - 7 March 1997
By pure luck, an old character of mine was robbing the Rusty Ogre Lodge (inns seem to be great place to burgle as they can carry a huge variety of different stuff) of Daggerfall, and much to his suprise, when he opened the first chest, there inside was a brand new Daedric Wakazashi, and a Daedric Staff. Searching the other chests, he found a mulititude of Daedric weaponary, including a Dai-Katana! After selling most of the stuff for a HUGE profit. I went back and tried again, no luck. They were full of mostly rubish. Then I reloaded and tried again, and this time they were full of Daedric stuff again. This is the fastet money making scheme I have found (slightly rep damaging if your caught though, which is a shame), as my character has amassed a considerable amount of money, 5,000,000+!!! I have also tried it with the latest patch and it still works! Top.
Original Text Written by Andrew Nutbeen - Ark@nutbeen.demon.co.uk
Levitating Tricks - 26 October 1998
Original Text Written by Meat - gkltan@singnet.com
A Secret Dungeon - 26 July 1999
If you go to your ship (I own a cheap one) and proceed to the middle of the deck, switch to full screen. Position yourself as to be facing North West (the N should be on the right and the W should not be visable). Turn on the speed cheat, and hop off. Use the "running on water" cheat from this site. After a while, you should see a dungeon message appear on the screen (harpy feathers everywhere, etc.) I'm not sure what you do now, but set an anchor or save your game. I think you go west. You should eventually approach an island when you go the right way. There will be a stone placed on it. Look for a door. Inside is the Mantellan Crux dungeon! I'm not lying, and I'll put a save game of mine to the side to prove it! This could be very unbalancing to the main quest!
The direction to travel is NorthWast, with the W positioned as the N is. Also, use the cheapest ship and position yourself to the side of the stairs going down before taking off to the Northwest. NOTE! Going straight north will not help, as the distances travelled are different with each direction.
Original Text Written by Robert Birks - BIRKSHI@gte.net
Immune to Disease Bug - 29 November 1998
In Daggerfall I have found an easy way to be immune to diseases without choosing 'immune to disease'. It must be a negative-math bug. What you do is create a custom character with critical weakness to disease. Then you choose to answer the 12 questions and 'as a child you were-' less resistant to disease. I have never been infected with any disease when I choose both of these options conjuntively. This is also a big advantage in dropping the leveling dagger in your character creation. As an added bonus, this INCREASES the chance of being infected with lycanthrope/vampirism.
Original Text Written by Pete Triolo - qpt002c@email.mot.com
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