Note: This page has been moved to the new UESP-Wiki. The same content, just a different presentation.
This page very likely contains outdated information (last updated in 2005).
|
Daggerfall: Item Enchanting
09 February 2011
This page gives information and tips on how to best enchant items, from loopholes to
tons of statistics.
- Item Making - 7 February 1999
- Some items which would make your adventuring life much much more enjoyable. Also contains some
tips and hints for successfull item making.
- Bound Soul Enchanting - 23 November 1998
- List of bound souls statistics including enchanting value, advantages etc... Also includes a
helpful walkthrough on creating an item with a bound soul.
- Item Enchantment Points - 8 April 1997
- List of most of the non-magical items found in Daggerfall along with the number of
enchantment points the item has available in the item maker.
- Guilds with Item Makers - November 1996
- Where to find guilds which offer the item-maker other than the mages guild.
|
Item Making
7 February 1999
- Bad rep with * is active if the object is in your posession, even in
your wagon. I made an item with "bad rep with all" and nobody wandering
around in the town would talk to me. When I dropped it on the ground
they would talk to me again. Note that you can add multiple bad rep disadvantages
of the same type (at least in v2.13) which makes making powerful items
real easy.
- Only one "when strikes" property seems to work. I enchanted a daedric
warhammer with "casts ice storm when strikes" and "vampiric effect when
strikes", and only the vampiric effect seems to be working.
- Crystal with Extra Spellpoints in each of the 4 seasons is nice. +INT
spell-points all the time. This enabled me to cast the standard Banish
Daedra spell, and do that quest, earlier than I otherwise could've.
- Multiple Strengthen-Armor items seem to have no effect. One (or more)
gives +5 to all armor. A definite win!
- Same with +Carrying Capacity. (A great thing to have, but no multiple
benefits from more than one such item.)
- Bad Rep from... seem like great disadvantages. Do the disadvantages
only occur while the item is equipped? If so, great --- Who cares if
your rep with Merchants is poor while you're in a dungeon.
- Items that increase your skills are good, but take them off before you
try to train (if the item pushes that skill from below-50% to over-50%).
- I have a set of "dungeon" items and a set of "town/diplomacy" items.
Examples of the former, that I like include: a gem that gives all three
Talents (hearing, atheleticism, and adrenaline rush); a gem that
increases my backstab, stealth, and critical strike abilities. Examples
of the latter, that I like, include +Charisma and (surprisingly useful)
+Running.
- An extraordinarily useful item, and relatively cheap to make, is one
which, when Used, casts Recall. This has gotten me out of many tight
places in dungeons, and also helps a lot in town (partly because I have
darkness-powered magery).
- As others have mentioned, having a couple Repairs Objects items is all
it takes to keep your magic weapon in New condition; sometimes I find I
need to Rest for several hours, with the weapon unequipped.
- One final note: pay attention to the item weights. It doesn't bother to
me to carry a dozen 0.25 items, but if they were 0.75 in weight I'd
notice 'em a lot more. And of course, anything over a couple pounds
gets Featherweight.
- Using a trinket which gives extra spell points around undead [A handy
monster detector! When your mana dips, there's one around...], I found that
Sorcerors trigger the extra spell points, meaning that the game considers
them undead, I suppose. Sorcerors also cannot be snared by a Soul Gem or
Azura's Star. When you are a vampire, you do not get extra spell points out of an item
that grants extra points around undead just by being yourself.
- When enchanting items, certain items have a very small magical store (so
you can't enchant them with powerful spells.) However, if you add BAD REP
WITH ALL as a disadvantage, your magical points for that item drops to -5000!
This means that you can create some VERY powerful items....
Also, this doesn't actually seem to affect the way people treat you...(?)
- Using the above tip on an item, give it EXTRA SPELL POINTS for ALL FOUR
SEASONS, and for ALL THREE MOON PHASES. Note you will have enough magical
store to do this if you use the BAD REP WITH ALL option on the item. Now, if
you do this for say, two rings, when you wear them, your magicka level has
shot up to about double it's normal value!
- A have discovered also that you can add a BAD REACTION disadvantage to
an item as many times as you like (on the same item!). This might exist
only in certain versions.
Contributers Include: Glenn R Bundy - gbundy@lucent.com
and BigFish776@aol.com.
Creating Items with Bound Souls
23 November 1998
Here's some step-by-step instructions on creating items with bound souls
(original text written by Davis Guilbert - pronase@inconnect.com).
- Buy the soul binding spell, or better yet make your own.
- Buy an empty soul gem from a magic item salesman in your local mage's
guild. (There may be other places to get them as well.)
- Find a nasty monster whose soul you would like attached to some inanimate object.
- Make sure the soul gem is still in your inventory, not in your wagon, ship, or house.
- You may need to draw blood BEFORE casting the spell...at least that's what the books say
- Cast your soul binding spell upon the nasty beastie. You will see a
message "trap active" if you are successful, else "Save vs spell made." If
you are not successful, repeat until you are.
- Once you get "trap active" slay the shmeg out of the beastie. Be sure to
do it quickly, for the soul trap spell has a limited duration.
- The beast is dead, you get it's soul! Info the soul gem in your inventory
to convince yourself of this.
- Now go to anyplace you have access to an item-maker, select an item you
want the soul bound to, and choose the "soul bound" option. Easy as that.
- Please note though, that when an item enchanted with a soul (or many souls) breaks,
the souls are released in the form of the monster which then attacks you. Just a
warning before you put those 5 daedra lord souls in one item.
- I've made a few soul-bound items, and I've noticed something very
interesting. If you don't want the disadvantages that come with a
soul-bound Daedra Lord, then add, say, a soul-bound Mummy, Imp, or
something with no drawbacks, then add the Daedra Lord, then remove the
Mummy. So far, in every case I've seen, that will remove all the secondary
negative effects, allowing you to add 4 Daedra Lords to one item, with no
deterioration in sunlight or damage in holy places or what have you. (I
think this removes secondary benefits, as well, but with the amount of EP
you get, who cares?)
A few notes:
- I usually purchase a soul trap spell with a "chance of success" as high
as I can manage.
- I generally save just before I cast the spell, because I can't cast it a
second time (see 1).
Some of the more powerful souls have interesting good and bad side-effects.
Please E-Mail the Webmaster any more stats on souls to put here.
Soul Name |
GP Cost |
EP Value |
Advantages |
DisAdvantages |
Air or Flesh Atronach |
35,000 |
300 |
Cast when held: Slowfalling
Feather Weight |
Item deteriorates in sunlight |
Ancient Lich |
250,000 |
2,500 |
None |
None |
Ancient Vampire |
100,000 |
1000 |
None |
None |
Centaur |
8,000 |
30 |
None |
None |
Daedra Lord
v1.04.191 |
800,000 |
8,000 |
Potent vs. Daedra |
User takes damge in holy places
Extra Weight |
Daedra Seducer |
155,000 |
1,500 |
Good Rep with All |
Item Deteriorates in Sunlight
User takes damage in Holy Places
Health leech unless used weekly
Bad reactions from animals |
Daedroth, or Lesser Daedra |
105,000 |
100 |
None |
Low Damage vs Daedra
Bad Reactions from Daedra
Item Deteroriates in Holy Places |
Dragonling |
505,000 |
5,000 |
None
NOTE: The only trappable dragonlings souls are quest to
kill dragonlings obtained from any knights guild. |
None |
Dreugh |
15,000 |
100 |
None |
None |
Earth Atronach |
35,000 |
300 |
Strengthen Armour |
Extra Weight |
Fire Atronach |
35,000 |
300 |
Cast when used-Resist fire |
None |
Fire Daedra |
55,000 |
500 |
Enhance Skill Daedric
Cast when used: Resist Fire |
Bad rections from animals |
Frost Daedra |
55,000 |
500 |
Enhance Skill Daedric
Cast when used: Resist Frost |
Item Deteriorates in Holy Places |
Gargoyle |
8,000 |
30 |
None |
None |
Giant |
6,000 |
30 |
None |
None |
Giant Bat |
5,000 |
0 |
None |
None |
Giant Rat |
5,000 |
0 |
None |
None |
Giant Scorpion |
5,000 |
0 |
None |
None |
Giant Spider |
5,000 |
0 |
None |
None |
Ghost |
35,000 |
300 |
Feather Light |
Item deteriorates in Holy Places
Reduced damage vs. undead |
Grizzley Bear |
5,000 |
0 |
None |
None |
Harpy |
8,000 |
30 |
None |
None |
Ice or Water Atronach |
35,000 |
300 |
Cast when used: Resist Fire
Cast when used: Ice Storm
Cast when held: Resist Cold
Strengthens armour |
None |
Imp |
6,000 |
10 |
None |
None |
Lamia |
15,000 |
100 |
None |
None |
Lich |
105,000 |
1000 |
Enhances Skill Destruction |
Item Deteriorates in Sunlight
Low damage vs. Undead |
Mummy |
15,000 |
100 |
None |
None |
Nymph |
15,000 |
100 |
None |
None |
Orc |
6,000 |
10 |
None |
None |
Orc Sergeant |
6,000 |
10 |
None |
None |
Orc Shaman |
8,000 |
30 |
None |
None |
Orc Warlord |
6,000 |
10 |
None |
None |
Skeletal Warrior |
5,000 |
0 |
None |
None |
Slaughterfish (Giant Eel) |
5,000 |
0 |
None |
None |
Spriggan |
6,000 |
20 |
N/A |
N/A |
Tiger |
5000 |
0 |
None |
None |
Wereboar |
6000 |
140 |
None |
None |
Werewolf |
6,000 |
90 |
None |
None |
Wraith |
35,000 |
300 |
Regen in darkness |
Deteriorates in holy places
Low damage vs undead |
Vampire |
75,000 |
700 |
None |
None |
Zombie |
5,000 |
0 |
None |
None |
Contributions from Matthew O. Avent - moa1@cornell.edu.
Item Enchantment Points
6 April 1997
Ever wanted to know exactly how much you could enchant that orcish bow you found?
The following list gives the enchantment points for most of the items found in
Daggerfall, sorted by item type and alphabetically.
- Weapons - List of all weapons with the different material types.
- Armour - List of armour with material types where applicable.
- Clothes - All non-armour related apparel, shirts, pants etc..
- Misc - Gem stones, bracers, rings and other items.
Weapons |
Weapon |
EP |
Material |
EP |
Weapon |
BattleAxe |
393 |
Iron |
375 |
Broadsword |
|
525 |
Steel |
500 |
|
|
918 |
Silver |
875 |
|
|
656 |
Elven |
625 |
|
|
787 |
Dwarven |
750 |
|
|
656 |
Mithril |
625 |
|
|
918 |
Adamantium |
875 |
|
|
1050 |
Ebony |
800 |
|
|
1312 |
Orcish |
1250 |
|
|
1575 |
Daedric |
1500 |
|
|
Claymore |
525 |
Iron |
150 |
Dagger |
|
700 |
Steel |
200 |
|
|
1225 |
Silver |
350 |
|
|
875 |
Elven |
250 |
|
|
1050 |
Dwarven |
300 |
|
|
875 |
Mithril |
250 |
|
|
1225 |
Adamantium |
350 |
|
|
1400 |
Ebony |
400 |
|
|
1750 |
Orcish |
500 |
|
|
2100 |
Daedric |
600 |
|
|
Dia-Katana |
525 |
Iron |
337 |
Flail |
|
700 |
Steel |
450 |
|
|
1225 |
Silver |
787 |
|
|
875 |
Elven |
562 |
|
|
1050 |
Dwarven |
675 |
|
|
875 |
Mithril |
562 |
|
|
1225 |
Adamantium |
787 |
|
|
1400 |
Ebony |
900 |
|
|
1750 |
Orcish |
1125 |
|
|
2100 |
Daedric |
1350 |
|
|
Katana |
450 |
Iron |
262 |
Longbow |
|
600 |
Steel |
350 |
|
|
1050 |
Silver |
612 |
|
|
750 |
Elven |
437 |
|
|
900 |
Dwarven |
525 |
|
|
750 |
Mithril |
437 |
|
|
1050 |
Adamantium |
612 |
|
|
1200 |
Ebony |
700 |
|
|
1500 |
Orcish |
875 |
|
|
1800 |
Daedric |
1050 |
|
|
Longsword |
450 |
Iron |
375 |
Mace |
|
600 |
Steel |
500 |
|
|
1050 |
Silver |
875 |
|
|
750 |
Elven |
625 |
|
|
900 |
Dwarven |
750 |
|
|
750 |
Mithril |
625 |
|
|
1050 |
Adamantium |
875 |
|
|
1200 |
Ebony |
1000 |
|
|
1500 |
Orcish |
1250 |
|
|
1800 |
Daedric |
1500 |
|
|
Saber |
393 |
Iron |
150 |
Shortbow |
|
525 |
Steel |
200 |
|
|
918 |
Silver |
350 |
|
|
656 |
Elven |
250 |
|
|
787 |
Dwarven |
300 |
|
|
656 |
Mithril |
250 |
|
|
918 |
Adamantium |
350 |
|
|
1050 |
Ebony |
400 |
|
|
1312 |
Orcish |
500 |
|
|
1575 |
Daedric |
600 |
|
|
Shortsword |
300 |
Iron |
525 |
Staff |
|
400 |
Steel |
700 |
|
|
700 |
Silver |
1225 |
|
|
500 |
Elven |
975 |
|
|
600 |
Dwarven |
1050 |
|
|
500 |
Mithril |
875 |
|
|
700 |
Adamantium |
1225 |
|
|
800 |
Ebony |
1400 |
|
|
1000 |
Orcish |
1750 |
|
|
1200 |
Daedric |
2100 |
|
|
Tanto |
165 |
Iron |
337 |
Wakazaski |
|
220 |
Steel |
450 |
|
|
385 |
Silver |
787 |
|
|
275 |
Elven |
562 |
|
|
330 |
Dwarven |
675 |
|
|
275 |
Mithril |
562 |
|
|
385 |
Adamantium |
787 |
|
|
440 |
Ebony |
900 |
|
|
550 |
Orcish |
1125 |
|
|
660 |
Daedric |
1350 |
|
|
War Axe |
375 |
Iron |
412 |
Warhammer |
|
500 |
Steel |
550 |
|
|
875 |
Silver |
962 |
|
|
625 |
Elven |
687 |
|
|
760 |
Dwarven |
825 |
|
|
625 |
Mithril |
687 |
|
|
875 |
Adamantium |
962 |
|
|
1000 |
Ebony |
1100 |
|
|
1250 |
Orcish |
1375 |
|
|
1500 |
Daedric |
1650 |
|
Armour |
Armour |
EP |
Material |
EP |
Armour |
Boots |
175 |
Leather |
- |
Buckler |
|
175 |
Chain |
- |
|
|
131 |
Iron |
500 |
|
|
175 |
Steel |
500 |
|
|
306 |
Silver |
N/A |
|
|
218 |
Elven |
625 |
|
|
262 |
Dwarven |
750 |
|
|
218 |
Mithril |
625 |
|
|
306 |
Adamantium |
875 |
|
|
350 |
Ebony |
1000 |
|
|
437 |
Orcish |
1250 |
|
|
525 |
Daedric |
1500 |
|
|
Cuirass |
400 |
Leather |
400 |
Gauntlets |
|
400 |
Chain |
400 |
|
|
300 |
Iron |
400 |
|
|
400 |
Steel |
500 |
|
|
525 |
Silver |
700 |
|
|
500 |
Elven |
500 |
|
|
600 |
Dwarven |
600 |
|
|
500 |
Mithril |
500 |
|
|
700 |
Adamantium |
700 |
|
|
800 |
Ebony |
800 |
|
|
1000 |
Orcish |
1000 |
|
|
1200 |
Daedric |
1200 |
|
|
Greaves |
50 |
Leather |
900 |
Helmet |
|
50 |
Chain |
900 |
|
|
37 |
Iron |
675 |
|
|
50 |
Steel |
900 |
|
|
87 |
Silver |
1575 |
|
|
62 |
Elven |
1125 |
|
|
75 |
Dwarven |
1350 |
|
|
62 |
Mithril |
1125 |
|
|
87 |
Adamantium |
1575 |
|
|
100 |
Ebony |
1575 |
|
|
125 |
Orcish |
2250 |
|
|
150 |
Daedric |
2700 |
|
|
Kite Shield |
- |
Leather |
40 |
Pauldron |
|
- |
Chain |
40 |
|
|
1000 |
Iron |
30 |
|
|
1750 |
Steel |
40 |
|
|
1750 |
Silver |
87 |
|
|
1250 |
Elven |
50 |
|
|
1500 |
Dwarven |
60 |
|
|
1250 |
Mithril |
50 |
|
|
1750 |
Adamantium |
70 |
|
|
2000 |
Ebony |
80 |
|
|
2500 |
Orcish |
100 |
|
|
3000 |
Daedric |
120 |
|
|
Round Shield |
500 |
Iron |
1125 |
Tower Shield |
|
650 |
Steel |
1500 |
|
|
1137 |
Silver |
1500 |
|
|
812 |
Elven |
1875 |
|
|
975 |
Dwarven |
2250 |
|
|
812 |
Mithril |
1875 |
|
|
1137 |
Adamantium |
3000 |
|
|
1300 |
Ebony |
3000 |
|
|
1625 |
Orcish |
3750 |
|
|
1950 |
Daedric |
4500 |
|
Clothes |
Item |
EP |
|
Item |
EP |
Anticlere Surcoat |
25 |
|
Boots |
80 |
Breeches |
40 |
|
Casual Clock |
120 |
Casual Pants |
40 |
|
Challenger Straps |
10 |
Champion Straps |
10 |
|
Dwynnen Surcoat |
25 |
Fancy Armbands |
5 |
|
Formal Cloak |
160 |
Formal Tunic |
25 |
|
Khajiit Suit |
50 |
Kimona |
50 |
|
Lion Cloth |
10 |
Long Shirt |
90 |
|
Long Skirt |
60 |
Open Tunic |
25 |
|
Priest Robes |
50 |
Reversible Tunic |
25 |
|
Sandals |
30 |
Sash |
50 |
|
Shoes |
60 |
Short Shirt |
60 |
|
Straps |
10 |
Tall Boots |
80 |
|
Wrap |
50 |
Miscellaneous |
Item |
EP |
|
Item |
EP |
Amber |
400 |
|
Bandage |
200 |
Bracelet |
1750 |
|
Bracer |
1500 |
Candle |
1000 |
|
Cloth Amulet |
600 |
Diamond |
3000 |
|
Glass Bottle |
30 |
Jade |
200 |
|
Mark |
800 |
Oil |
160 |
|
Ring |
1800 |
Ruby |
1750 |
|
Sapphire |
2250 |
Torc |
2050 |
|
Torch |
200 |
Turquoise |
100 |
|
Wand |
1200 |
Guilds With Item Makers
November 1996
Many people have asked how one can get access to the item maker, a very powerful
feature in Daggerfall, when they can't become a member of the mages
guild (due to lack to spell casting skills). To get access simply become a
member to the temple of Julianos. To get access to either one, you need level 5
rank, that requires one of the guild's skills at 62 and another at 24. Also,
at level 3: skills 46 & 16, you can buy items. (note that your rep with that
guild must be at least 10 * rank for you to advance) quests usually give 5pts reputation.
The skills for the Mages Guild are any of the Six Magic branches.
The skills for Julianos are: Short Blade, Lockpicking, daedric, impish, mysticism,
alteration, and thaumaturgy.
Original Text Written by Frederick Morris Napier - frederick.morris.napier@worldnet.att.net
Display
this document for printing (some pages may not display properly).
If you have any problems, suggestions or comments on this page or website, please
feel free to use the Contact Form to send
a message to the WebMaster.
This document was last modified on: Wednesday, 09 February 2011, at 21:22:01
and has been accessed
8023 times
( /dagger/hints/dagencht.shtml ).
Please note that this site is Completely Unofficial and is in no way connected to Bethesda softworks or
Zenimax. Bethesda Softworks, Battlespire, XnGine, Morrowind, Redguard, Daggerfall, Arena and The Elder Scrolls are trademarks
of Media Technology Limited, Copyright © 1994-2001 Media Technology Limited.