Legends:Solo Arena/Hlaalu Kinsman

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Hlaalu Kinsman
The Victorious
LG-arena-Hlaalu 1.png
Class StrengthWillpowerAgility House Hlaalu
Elo 1100
Theme Plot
Statistics
Prophecies Prophecy 1x Nix-Hound, 1x Stand Watch
Attributes Strength 6Willpower 9Agility 11Triple Attribute 4
Rarity Common 13Rare 11Epic 3Legendary 3

Statistics

Attributes Rarity Magicka Curve
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Agility Dres Spy Creature (Dark Elf) 0 1 1 1Common Common Summon: Look at the top card of your deck. You may discard it.
1 Strength Improvised Weapon Item 0 2Rare Rare Breakthrough
+1/+1
1 Willpower Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
1 Agility Glass Greaves Item 1 1Common Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
1 Agility Morag Tong Aspirant Creature (Dark Elf) 1 2 1 4Legendary Legendary Slay: Summon a Morag Tong Aspirant.
1 Agility Mournhold Guardian Creature (Dark Elf) 1 2 1 1Common Common Guard
1 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
2 StrengthWillpowerAgility Balmora Puppeteer Creature (Dark Elf) 2 2 2 2Rare Rare Plot: +1/+1 for each other card you've played this turn.
2 Willpower Crassius' Favor Action 2 2Rare Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
1 Willpower Gavel of the Ordinator Item 2 1Common Common +2/+0
Summon: The wielder is immune to damage this turn.
1 Agility Morag Tong Assassin Creature (Dark Elf) 2 3 2 2Rare Rare Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: +1/+1
1 Willpower Stand Watch Prophecy Action 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
1 Agility Suran Pawnbroker Creature (Dark Elf) 2 2 3 2Rare Rare Plot: Put a random 0-cost card into your hand.
1 Agility Cornerclub Gambler Creature (Wood Elf) 3 4 3 3Epic Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
2 Willpower Hlaalu Oathman Creature (Dark Elf) 3 1 1 1Common Common Summon: If you have a...
Agility card in play, gain 3 magicka this turn.
Strength card in play, draw a card.
1 Strength Hlaalu Sharpshooter Creature (Nord) 3 2 3 3Epic Epic Plot: Silence a creature, then deal 1 damage to it.
2 Strength Lower Canton Smith Creature (Dark Elf) 3 2 2 1Common Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
1 Willpower Prison Ship Creature (Defense) 3 0 5 2Rare Rare Summon: Shackle an enemy creature while you have Prison Ship.
1 Agility Twin Lamps Consul Creature (Argonian) 3 2 4 1Common Common Plot: Lethal and Guard.
1 StrengthWillpowerAgility Haunted Manor Support 4 3Epic Epic Ongoing
Give the second creature you summon each turn +2/+2.
1 Agility Nix-Hound Prophecy Creature (Beast) 4 3 2 1Common Common Prophecy
Summon: Shackle
each enemy creature with less power than Nix-Hound.
1 Willpower Writ of Execution Action 4 1Common Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.
1 Strength Camonna Tong Heavy Creature (Orc) 5 4 3 2Rare Rare Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy.
1 StrengthWillpowerAgility Duke Vedam Dren Creature (Dark Elf) 5 4 5 4Legendary Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
1 Strength Sharp-Eyed Ashkhan Creature (Dark Elf) 6 6 6 4Legendary Legendary Plot: Discard your hand, then draw three cards.