Legends:Shadowmere (puzzle)
The UESPWiki – Your source for The Elder Scrolls since 1995
Contents |
Master the legendary Dark Brotherhood steed.
|
A battle is like a dance. Back and forth, give and take. I detest dancing. |
Setup[edit]
The game opens with the following text:
- "Both players have empty decks, and drawing cards can be deadly when a player has no runes or cards left in their deck. Win this turn."
You start with 1 health, and Orb of Vaermina in play. In your hand, you have Back-Alley Rogue, Mentor's Ring, and Shadowmere.
Divayth starts with 16 health. He has Elusive Schemer and 3 Watch Commander in the Field Lane, and 2 Summerset Shieldmage, Varanis Courier, and Gristlehide Dreugh in the Shadow Lane.
Solution[edit]
- Play Shadowmere in the Field Lane.
- Attack Elusive Schemer with Shadowmere.
- Use Orb of Vaermina.
- Play Elusive Schemer in the Shadow Lane.
- Play Back-Alley Rogue in the Shadow Lane, and steal Cover from the Gristlehide Dreugh.
- Play Shadowmere in the Shadow Lane.
- Play Mentor's Ring on Shadowmere.
- Attack Varanis Courier with Shadowmere and Back-Alley Rogue.
- Attack Gristlehide Dreugh with Elusive Schemer.